Hey @silky_soft
Thanks for sharing! Would you please elaborate? PvP or PVE? And tell me what you are doing! I love understanding how people use their weapons!
I usually get murdered by Destro staff, especially crush shock or it's morphs!
Meanwhile, 1hand & shield, yeah, good block, but my attack...wet noodle.
A ranged heal would be really interesting though, not sure how that would help. Imagine watching a team mate get swarmed by a ball and living cuz you gave a mega heal from a distance!
Would like to see a whip or something be further ranged and perhaps blind (blank out the players screen for a second) or knock out their weapon.
But ranged weapons are king! Bows with poison...they make keep defense tough!
Hey @silky_soft
Thanks for sharing! Would you please elaborate? PvP or PVE? And tell me what you are doing! I love understanding how people use their weapons!
I usually get murdered by Destro staff, especially crush shock or it's morphs!
Meanwhile, 1hand & shield, yeah, good block, but my attack...wet noodle.
A ranged heal would be really interesting though, not sure how that would help. Imagine watching a team mate get swarmed by a ball and living cuz you gave a mega heal from a distance!
Would like to see a whip or something be further ranged and perhaps blind (blank out the players screen for a second) or knock out their weapon.
But ranged weapons are king! Bows with poison...they make keep defense tough!
With one handed and shield you really want to play a bash build, they're probably the strongest they have ever been.
Hey @silky_soft
Thanks for sharing! Would you please elaborate? PvP or PVE? And tell me what you are doing! I love understanding how people use their weapons!
I usually get murdered by Destro staff, especially crush shock or it's morphs!
Meanwhile, 1hand & shield, yeah, good block, but my attack...wet noodle.
A ranged heal would be really interesting though, not sure how that would help. Imagine watching a team mate get swarmed by a ball and living cuz you gave a mega heal from a distance!
Would like to see a whip or something be further ranged and perhaps blind (blank out the players screen for a second) or knock out their weapon.
But ranged weapons are king! Bows with poison...they make keep defense tough!
With one handed and shield you really want to play a bash build, they're probably the strongest they have ever been.
Yes, but there should be a tradeoff between survival and damage. The greater survival a build has, the less damage it should do. This is something that has not always been balanced well in ESO.
silky_soft wrote: »Ranged in general. Melee has too many advantages and not enough draw backs.
It's too hard as ranged to deal damage, heal, reduce damage and leave a fight.
silky_soft wrote: »Ranged in general. Melee has too many advantages and not enough draw backs.
It's too hard as ranged to deal damage, heal, reduce damage and leave a fight.
Hey @silky_soft
Thanks for sharing! Would you please elaborate? PvP or PVE? And tell me what you are doing! I love understanding how people use their weapons!
I usually get murdered by Destro staff, especially crush shock or it's morphs!
Meanwhile, 1hand & shield, yeah, good block, but my attack...wet noodle.
A ranged heal would be really interesting though, not sure how that would help. Imagine watching a team mate get swarmed by a ball and living cuz you gave a mega heal from a distance!
Would like to see a whip or something be further ranged and perhaps blind (blank out the players screen for a second) or knock out their weapon.
But ranged weapons are king! Bows with poison...they make keep defense tough!
With one handed and shield you really want to play a bash build, they're probably the strongest they have ever been.
silky_soft wrote: »Hey @silky_soft
Thanks for sharing! Would you please elaborate? PvP or PVE? And tell me what you are doing! I love understanding how people use their weapons!
I usually get murdered by Destro staff, especially crush shock or it's morphs!
Meanwhile, 1hand & shield, yeah, good block, but my attack...wet noodle.
A ranged heal would be really interesting though, not sure how that would help. Imagine watching a team mate get swarmed by a ball and living cuz you gave a mega heal from a distance!
Would like to see a whip or something be further ranged and perhaps blind (blank out the players screen for a second) or knock out their weapon.
But ranged weapons are king! Bows with poison...they make keep defense tough!
With one handed and shield you really want to play a bash build, they're probably the strongest they have ever been.
Yes, but there should be a tradeoff between survival and damage. The greater survival a build has, the less damage it should do. This is something that has not always been balanced well in ESO.
Everytime a buff to melee has slipped through the cracks into a patch. It gets nerfed into the ground.
I personally believe all percentage resistance need to be removed and they only affect your armor rating instead. So that pen has an actual effect. Then you'll have a soft cap, then a hard cap.
They also need to fix scaling on resistance based on HP. Shield status needs to affect it. Basically now you can have low HP, put a shield on and still get the bonuses from it. Just spam your shields up effectively overbuffing the sheilds beyond burst healing. If you put a shield on it should calculate as if it's your HP, losing those resistance.
Cooperharley wrote: »Necro
For sure
Idk probably arcanist or dk. Only complaints about them is being too OP lol
With one handed and shield you really want to play a bash build, they're probably the strongest they have ever been.
TechMaybeHic wrote: »Complained about as "this class is OP" or "man this class sucks"? For PvP?
If it's about being OP, the most is sorc or NB. Warden is quietly murmured only because the first 2 exist
If it's the class sucks, the most is probably necro.
If it's kind of both, it seems DK kind of the least either way, and templar is probably the most as far as both ways at the same time somehow
TechMaybeHic wrote: »Complained about as "this class is OP" or "man this class sucks"? For PvP?
If it's about being OP, the most is sorc or NB. Warden is quietly murmured only because the first 2 exist
If it's the class sucks, the most is probably necro.
If it's kind of both, it seems DK kind of the least either way, and templar is probably the most as far as both ways at the same time somehow
People complain about Radiant Glory/Oppression all the time (which is, not coincidentally, one of the few bits of our toolkit that hasn't been nerfed in awhile.)
TechMaybeHic wrote: »Complained about as "this class is OP" or "man this class sucks"? For PvP?
If it's about being OP, the most is sorc or NB. Warden is quietly murmured only because the first 2 exist
If it's the class sucks, the most is probably necro.
If it's kind of both, it seems DK kind of the least either way, and templar is probably the most as far as both ways at the same time somehow
People complain about Radiant Glory/Oppression all the time (which is, not coincidentally, one of the few bits of our toolkit that hasn't been nerfed in awhile.)
It is channeled, and really only useful as a finisher on a single target. Personally, I don't think it anything incredible. It only tickles people if they are over 50% health. But it looks so cool!
silky_soft wrote: »Ranged in general. Melee has too many advantages and not enough draw backs.
It's too hard as ranged to deal damage, heal, reduce damage and leave a fight.
TechMaybeHic wrote: »TechMaybeHic wrote: »Complained about as "this class is OP" or "man this class sucks"? For PvP?
If it's about being OP, the most is sorc or NB. Warden is quietly murmured only because the first 2 exist
If it's the class sucks, the most is probably necro.
If it's kind of both, it seems DK kind of the least either way, and templar is probably the most as far as both ways at the same time somehow
People complain about Radiant Glory/Oppression all the time (which is, not coincidentally, one of the few bits of our toolkit that hasn't been nerfed in awhile.)
It is channeled, and really only useful as a finisher on a single target. Personally, I don't think it anything incredible. It only tickles people if they are over 50% health. But it looks so cool!
In the past, I could care less and would be ok with just using 2h execute; but any more it's speed and streak fest so it's invaluable as a finisher. Most that complain about it are because they couldn't just run away dodging
TechMaybeHic wrote: »Complained about as "this class is OP" or "man this class sucks"? For PvP?
If it's about being OP, the most is sorc or NB. Warden is quietly murmured only because the first 2 exist
If it's the class sucks, the most is probably necro.
If it's kind of both, it seems DK kind of the least either way, and templar is probably the most as far as both ways at the same time somehow