Rush of Agony:
- This set now has an 800ms delay before attempting to pull targets, to increase the amount of reaction time enemies have before they are yanked.
- The pull now properly interacts as a projectile with a minimum travel time of 200ms and animates the pull appropriately to reduce the feeling of rubber banding.
- Increased the radius of the pull to 12 meters, up from 10 meters, to help offset some of the reductions to impact for the wearer. The delayed damage remains unchanged, still happening after 2 seconds from activation and dealing damage within a 7 meter radius.
Photosniper89 wrote: »Sorry.. should have given a bit more context.
Yes, I'm aware of those changes - expected the delay and the bigger pull radius. Outside of those changes I'm saying it seems to be pulling way different. I'm trying to find a clip to help illustrate it but not sure where its saved (I've taken over 100 clips for the PvE/PvP lag thread so forgive me lol).
I guess the point of this thread was to see if anyone else has experienced what I'm talking about and could provide some more context to the possible issue.