SkaraMinoc wrote: »In this comment, @React explains how abilities under 7 meters are susceptible to server desync issues. Whirling Blades likely applies here as I'm literally on top of the enemy in the first gif and Whirling Blades is still out of range. Increasing the range from 6 to 7 meters would improve the combat experience for many players without making the ability too strong.
SkaraMinoc wrote: »In this comment, @React explains how abilities under 7 meters are susceptible to server desync issues. Whirling Blades likely applies here as I'm literally on top of the enemy in the first gif and Whirling Blades is still out of range. Increasing the range from 6 to 7 meters would improve the combat experience for many players without making the ability too strong.
Zenimax is aware of this too, given that they made that change sometime in the past year to extend the range of most 5 meter melee range abilities up to 7 meters.
I'd like to see the range of Turn Evil increased up to 7 meters as well. At 5 meters, it will miss players that you're practically standing inside of. See this clip below where for the first three casts I am practically making physical contact with the person I'm targeting, and yet turn evil still misses.
https://streamable.com/yfzdn1
SkaraMinoc wrote: »In this comment, @React explains how abilities under 7 meters are susceptible to server desync issues. Whirling Blades likely applies here as I'm literally on top of the enemy in the first gif and Whirling Blades is still out of range. Increasing the range from 6 to 7 meters would improve the combat experience for many players without making the ability too strong.
Zenimax is aware of this too, given that they made that change sometime in the past year to extend the range of most 5 meter melee range abilities up to 7 meters.
I'd like to see the range of Turn Evil increased up to 7 meters as well. At 5 meters, it will miss players that you're practically standing inside of. See this clip below where for the first three casts I am practically making physical contact with the person I'm targeting, and yet turn evil still misses.
https://streamable.com/yfzdn1
Yeah, Turn Evil is pretty much useless if your goal is trying to stun people running away from you, but if ZOS decide to buff its range then they must remove the "if they are facing your direction" part of Mesmerize.Zenimax is aware of this too, given that they made that change sometime in the past year to extend the range of most 5 meter melee range abilities up to 7 meters.
I'd like to see the range of Turn Evil increased up to 7 meters as well. At 5 meters, it will miss players that you're practically standing inside of. See this clip below where for the first three casts I am practically making physical contact with the person I'm targeting, and yet turn evil still misses.
https://streamable.com/yfzdn1
Hasenpfote wrote: »The issue with range is, you must hit the center of the enemy, meaning if you have a large boss like the second boss of graven deep, you cant hit him with melee attacks at all, because the center of the boss is out of range. The game seems to not use something like hitboxes, where hitting a limb would count as hit. Marselook has the same issue, where you cant hit the boss, if you are not "inside" boss.