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EC Cro dead?

IlISupaIlI
Some console players saying that EC Cro will be redundant come update. Is this true?
  • Necrotech_Master
    Necrotech_Master
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    im not sure on the super high end meta, but one of the new sets introduced with the new trial, lucent echoes, could be used to replace EC with a tank wearing it, as its a constant always active 11% crit dmg buff (unless the tank dips under 50% hp, then it switches to give them dmg reduction)

    my guess is that having a tank or support wear this set would give the whole team 11% crit dmg buff at all times, without needing an EC set in the group (which tops out at 15% crit dmg only if the user can maintain all 3 element EC debuffs)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • sarahthes
    sarahthes
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    The general thought is Lucent Echoes wins in all the below cases:
    1. The fight is mobile.
    2. There's multiple targets.
    3. You have enough vuln.
    4. The EC cro can't maintain >85% uptimes on all 3 weaknesses at all times.

    That said, sometimes it's nice to have an extra colo. In which case, make the cro run Alkosh. Free the zendk!
  • virtus753
    virtus753
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    Lucent Echoes also gives crit healing, which has fewer sources than crit damage.
  • Hapexamendios
    Hapexamendios
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    EC Cro?
  • CrashTest
    CrashTest
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    EC Cro?

    A Necromancer wearing the Elemental Catalyst (EC) set. It's a raiding thing.
  • Hapexamendios
    Hapexamendios
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    CrashTest wrote: »
    EC Cro?

    A Necromancer wearing the Elemental Catalyst (EC) set. It's a raiding thing.

    Thank you
  • Xandreia_
    Xandreia_
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    Yes and no it solely depends on the group
  • Rasande_Robin
    Rasande_Robin
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    Trial-leaders want a setup which is most optimal for the best way to get a triple run, done.

    Thus having the best possible outcome.

    "Zenimax" has failed, when you exclude classes from the "optimal" setup meaning they don't bring anything worthwhile to the group...

    Every class should have a unique named global aura affecting all party members.

    Examples:

    Templars wisdom
    Wardens nature
    Nightblades cunning
    Dragon knights might
    Sorcerer's insight
    Necromancers touch
    Arcanists knowledge

    What they do or are named are up to Zenimax.
    But make it enticing to have all classes instead of just stacking one...
    PC/EU: Orcana "something"-stone
  • alpha_synuclein
    alpha_synuclein
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    Trial-leaders want a setup which is most optimal for the best way to get a triple run, done.

    Thus having the best possible outcome.

    "Zenimax" has failed, when you exclude classes from the "optimal" setup meaning they don't bring anything worthwhile to the group...

    Every class should have a unique named global aura affecting all party members.

    Examples:

    Templars wisdom
    Wardens nature
    Nightblades cunning
    Dragon knights might
    Sorcerer's insight
    Necromancers touch
    Arcanists knowledge

    What they do or are named are up to Zenimax.
    But make it enticing to have all classes instead of just stacking one...

    We had that in the past. Each class could bring unique minor buff and some had unique major buffs and debuffs (like necros major vulnerability). When I was starting doin trials few years ago it was very beneficial to include multiple classes of DDs in your roster.

    But since then the "everyone should be able to access everything" approach started to dominate and most buffs and debuffs have multiple sources now (with very few exceptions). Class diversity is mostly irrelevant for group optimization, so the most efficient way is to stack as many parsers of the currently strongest class and source buffs and debuffs from sets.

    Since major vuln got it's set, necros were run primarily for EC. Now EC will become much less popular, and so do necros. Especially after the recent nerf.
  • OtarTheMad
    OtarTheMad
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    Trial-leaders want a setup which is most optimal for the best way to get a triple run, done.

    Thus having the best possible outcome.

    "Zenimax" has failed, when you exclude classes from the "optimal" setup meaning they don't bring anything worthwhile to the group...

    Every class should have a unique named global aura affecting all party members.

    Examples:

    Templars wisdom
    Wardens nature
    Nightblades cunning
    Dragon knights might
    Sorcerer's insight
    Necromancers touch
    Arcanists knowledge

    What they do or are named are up to Zenimax.
    But make it enticing to have all classes instead of just stacking one...

    We had that in the past. Each class could bring unique minor buff and some had unique major buffs and debuffs (like necros major vulnerability). When I was starting doin trials few years ago it was very beneficial to include multiple classes of DDs in your roster.

    But since then the "everyone should be able to access everything" approach started to dominate and most buffs and debuffs have multiple sources now (with very few exceptions). Class diversity is mostly irrelevant for group optimization, so the most efficient way is to stack as many parsers of the currently strongest class and source buffs and debuffs from sets.

    Since major vuln got it's set, necros were run primarily for EC. Now EC will become much less popular, and so do necros. Especially after the recent nerf.

    Can’t entirely blame ZOS for that, at least imo, because players have been sending in a ton of feedback about “this class needs X, this class should have Y.” And ZOS listens to feedback, especially in giant numbers. So despite whatever vision they had, they were kind of pushed to make adjustments.

    You still have people, a lot, wanting necro to have major buffs like Sorcery and Savagery even though ZOS wants it to be a debuff class, and we also get those buffs from other places pretty easily.

  • BXR_Lonestar
    BXR_Lonestar
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    im not sure on the super high end meta, but one of the new sets introduced with the new trial, lucent echoes, could be used to replace EC with a tank wearing it, as its a constant always active 11% crit dmg buff (unless the tank dips under 50% hp, then it switches to give them dmg reduction)

    my guess is that having a tank or support wear this set would give the whole team 11% crit dmg buff at all times, without needing an EC set in the group (which tops out at 15% crit dmg only if the user can maintain all 3 element EC debuffs)

    Or both could be used to add an extra 26% Crit damage with a pretty high uptime, which means less reliance on war horns for support characters. Assuming the group is put together to maximize group crit damage, a DK tank could then use an ultimate like Magma Shell to survive a particularly difficult phase in a fight without loss of group DPS.

    Healers could also slot in a healing ultimate or barrier to boost group survivability.

    So IMO, this wouldn't necessarily make EC Cro's go out of style at all, it just depends on group composition and strategy.
  • BXR_Lonestar
    BXR_Lonestar
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    Or, I might add that this would give DPS enough flexibility to not feel the NEED to run backstabber perk (or backstabber + fighting finesse), which may allow them to use a different champion point perk, like occult overload.

    Basically, the more sources we have of getting a certain bonus gives us more options in group comp, champion point allocation, etc. Which I see as a good thing. And a 15% crit damage bonus from EC is huge, so I don't see it necessarily being rendered obsolete.
  • virtus753
    virtus753
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    Or, I might add that this would give DPS enough flexibility to not feel the NEED to run backstabber perk (or backstabber + fighting finesse), which may allow them to use a different champion point perk, like occult overload.

    Basically, the more sources we have of getting a certain bonus gives us more options in group comp, champion point allocation, etc. Which I see as a good thing. And a 15% crit damage bonus from EC is huge, so I don't see it necessarily being rendered obsolete.

    This is true for some classes, but others are already omitting the crit damage stars. Templars, nightblades, wardens, and arcanists have crit damage from their passives, so using CP for that as well can easily push them over cap in an optimized comp.
  • Necrotech_Master
    Necrotech_Master
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    im not sure on the super high end meta, but one of the new sets introduced with the new trial, lucent echoes, could be used to replace EC with a tank wearing it, as its a constant always active 11% crit dmg buff (unless the tank dips under 50% hp, then it switches to give them dmg reduction)

    my guess is that having a tank or support wear this set would give the whole team 11% crit dmg buff at all times, without needing an EC set in the group (which tops out at 15% crit dmg only if the user can maintain all 3 element EC debuffs)

    Or both could be used to add an extra 26% Crit damage with a pretty high uptime, which means less reliance on war horns for support characters. Assuming the group is put together to maximize group crit damage, a DK tank could then use an ultimate like Magma Shell to survive a particularly difficult phase in a fight without loss of group DPS.

    Healers could also slot in a healing ultimate or barrier to boost group survivability.

    So IMO, this wouldn't necessarily make EC Cro's go out of style at all, it just depends on group composition and strategy.

    yeah, as others notes though there is the hard cap on crit dmg

    war horns also do more than just boost crit dmg, since they also increase max resources by 10%, which is not an insignificant buff either
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • alpha_synuclein
    alpha_synuclein
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    OtarTheMad wrote: »
    Trial-leaders want a setup which is most optimal for the best way to get a triple run, done.

    Thus having the best possible outcome.

    "Zenimax" has failed, when you exclude classes from the "optimal" setup meaning they don't bring anything worthwhile to the group...

    Every class should have a unique named global aura affecting all party members.

    Examples:

    Templars wisdom
    Wardens nature
    Nightblades cunning
    Dragon knights might
    Sorcerer's insight
    Necromancers touch
    Arcanists knowledge

    What they do or are named are up to Zenimax.
    But make it enticing to have all classes instead of just stacking one...

    We had that in the past. Each class could bring unique minor buff and some had unique major buffs and debuffs (like necros major vulnerability). When I was starting doin trials few years ago it was very beneficial to include multiple classes of DDs in your roster.

    But since then the "everyone should be able to access everything" approach started to dominate and most buffs and debuffs have multiple sources now (with very few exceptions). Class diversity is mostly irrelevant for group optimization, so the most efficient way is to stack as many parsers of the currently strongest class and source buffs and debuffs from sets.

    Since major vuln got it's set, necros were run primarily for EC. Now EC will become much less popular, and so do necros. Especially after the recent nerf.

    Can’t entirely blame ZOS for that, at least imo, because players have been sending in a ton of feedback about “this class needs X, this class should have Y.” And ZOS listens to feedback, especially in giant numbers. So despite whatever vision they had, they were kind of pushed to make adjustments.

    You still have people, a lot, wanting necro to have major buffs like Sorcery and Savagery even though ZOS wants it to be a debuff class, and we also get those buffs from other places pretty easily.

    Oh, of course I can ;)

    On a serious note though, we provide tons of feedback but ultimately it's zos who's making the decisions. And those decisions (and the reasonings behind them) is something that can and should be continuously discussed. The current state of necros is a very good example of a feedback that was not heard.

    And when it comes to the major sorcery argument, it's not really about making necro more similar to other classess, but about making it less dependent on non-class skills to get some basic functionalities that other classess have build in.

    Right now if you want to play dot based necro you need to supplement your toolkit with non-class dots.

    If you want to play spammable based build, the spammables available in dual wield, fighters guild and even destro staff skill lines will be stronger than your class spammable.

    The debuff/support dd playstyle, with lack of unique debuffs, was based on EC and now is being watered down.

    And on top of that you don't even have a source of major sorcery xd
    C'mon...
  • OtarTheMad
    OtarTheMad
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    OtarTheMad wrote: »
    Trial-leaders want a setup which is most optimal for the best way to get a triple run, done.

    Thus having the best possible outcome.

    "Zenimax" has failed, when you exclude classes from the "optimal" setup meaning they don't bring anything worthwhile to the group...

    Every class should have a unique named global aura affecting all party members.

    Examples:

    Templars wisdom
    Wardens nature
    Nightblades cunning
    Dragon knights might
    Sorcerer's insight
    Necromancers touch
    Arcanists knowledge

    What they do or are named are up to Zenimax.
    But make it enticing to have all classes instead of just stacking one...

    We had that in the past. Each class could bring unique minor buff and some had unique major buffs and debuffs (like necros major vulnerability). When I was starting doin trials few years ago it was very beneficial to include multiple classes of DDs in your roster.

    But since then the "everyone should be able to access everything" approach started to dominate and most buffs and debuffs have multiple sources now (with very few exceptions). Class diversity is mostly irrelevant for group optimization, so the most efficient way is to stack as many parsers of the currently strongest class and source buffs and debuffs from sets.

    Since major vuln got it's set, necros were run primarily for EC. Now EC will become much less popular, and so do necros. Especially after the recent nerf.

    Can’t entirely blame ZOS for that, at least imo, because players have been sending in a ton of feedback about “this class needs X, this class should have Y.” And ZOS listens to feedback, especially in giant numbers. So despite whatever vision they had, they were kind of pushed to make adjustments.

    You still have people, a lot, wanting necro to have major buffs like Sorcery and Savagery even though ZOS wants it to be a debuff class, and we also get those buffs from other places pretty easily.

    Oh, of course I can ;)

    On a serious note though, we provide tons of feedback but ultimately it's zos who's making the decisions. And those decisions (and the reasonings behind them) is something that can and should be continuously discussed. The current state of necros is a very good example of a feedback that was not heard.

    And when it comes to the major sorcery argument, it's not really about making necro more similar to other classess, but about making it less dependent on non-class skills to get some basic functionalities that other classess have build in.

    Right now if you want to play dot based necro you need to supplement your toolkit with non-class dots.

    If you want to play spammable based build, the spammables available in dual wield, fighters guild and even destro staff skill lines will be stronger than your class spammable.

    The debuff/support dd playstyle, with lack of unique debuffs, was based on EC and now is being watered down.

    And on top of that you don't even have a source of major sorcery xd
    C'mon...

    I just get the impression from some people I talk to and on here and other places that players think that giving Necro brutality/sorcery and savagery/prophecy will help them immensely and I disagree. ZOS seems like they are taking the slow approach with buffing Necro so we might get those buffs but if they don’t change or buff Skeletal minion, Boneyard, siphon and the spammable then it doesn’t matter, at least to me.

    If that happens my Magcro is still going to use the sources of those buffs I have now. At least with Entropy I can control who that dot is on. Even NPC’s can easily avoid siphon and boneyard and with FG ability slotted or inner light I can save magicka with a passive ability on my bar since Magcro has sustain issues.

    I don’t want to derail this too much but until ZOS does to Necro what they did to Sorc, which is a big overhaul in one update, doing changes over the span of a year or two will just hurt Necro’s. The death of EC Cro is the prime example.

    I do agree that using non-class abilities should really be down to choice instead of “must”. However, I think people will be surprised if ZOS just gives necro those buffs and no other offensive changes, by the fact that it doesn’t help at all truly.

    Heck, even Scribing gives me debuffs I feel Necro should have but meh. Thats another day. Plus, scribing so far is fun.
  • Alaztor91
    Alaztor91
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    Oh, of course I can ;)

    On a serious note though, we provide tons of feedback but ultimately it's zos who's making the decisions. And those decisions (and the reasonings behind them) is something that can and should be continuously discussed. The current state of necros is a very good example of a feedback that was not heard.

    And when it comes to the major sorcery argument, it's not really about making necro more similar to other classess, but about making it less dependent on non-class skills to get some basic functionalities that other classess have build in.

    Right now if you want to play dot based necro you need to supplement your toolkit with non-class dots.

    If you want to play spammable based build, the spammables available in dual wield, fighters guild and even destro staff skill lines will be stronger than your class spammable.

    The debuff/support dd playstyle, with lack of unique debuffs, was based on EC and now is being watered down.

    And on top of that you don't even have a source of major sorcery xd
    C'mon...

    Tbh ZOS could easily add a new debuff and give Necromancers exclusive access to it. Could be something like ''Minor Weakness'' or ''Minor Fragility'' and it would make targets receive X% increased damage from Single Target/AoE/Direct Damage/DoTs(pick one and leave the rest for future classes).

    Major Vulnerability hasn't been a Necro exclusive debuff for a while and it's not like attaching a new unique debuff to a Necro passive is going to suddenly make them OP. Could also attach it to a Grave Lord skill like Skeletal Mage so it behaves similar to Engulfing Flames.
  • alpha_synuclein
    alpha_synuclein
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    OtarTheMad wrote: »
    OtarTheMad wrote: »
    Trial-leaders want a setup which is most optimal for the best way to get a triple run, done.

    Thus having the best possible outcome.

    "Zenimax" has failed, when you exclude classes from the "optimal" setup meaning they don't bring anything worthwhile to the group...

    Every class should have a unique named global aura affecting all party members.

    Examples:

    Templars wisdom
    Wardens nature
    Nightblades cunning
    Dragon knights might
    Sorcerer's insight
    Necromancers touch
    Arcanists knowledge

    What they do or are named are up to Zenimax.
    But make it enticing to have all classes instead of just stacking one...

    We had that in the past. Each class could bring unique minor buff and some had unique major buffs and debuffs (like necros major vulnerability). When I was starting doin trials few years ago it was very beneficial to include multiple classes of DDs in your roster.

    But since then the "everyone should be able to access everything" approach started to dominate and most buffs and debuffs have multiple sources now (with very few exceptions). Class diversity is mostly irrelevant for group optimization, so the most efficient way is to stack as many parsers of the currently strongest class and source buffs and debuffs from sets.

    Since major vuln got it's set, necros were run primarily for EC. Now EC will become much less popular, and so do necros. Especially after the recent nerf.

    Can’t entirely blame ZOS for that, at least imo, because players have been sending in a ton of feedback about “this class needs X, this class should have Y.” And ZOS listens to feedback, especially in giant numbers. So despite whatever vision they had, they were kind of pushed to make adjustments.

    You still have people, a lot, wanting necro to have major buffs like Sorcery and Savagery even though ZOS wants it to be a debuff class, and we also get those buffs from other places pretty easily.

    Oh, of course I can ;)

    On a serious note though, we provide tons of feedback but ultimately it's zos who's making the decisions. And those decisions (and the reasonings behind them) is something that can and should be continuously discussed. The current state of necros is a very good example of a feedback that was not heard.

    And when it comes to the major sorcery argument, it's not really about making necro more similar to other classess, but about making it less dependent on non-class skills to get some basic functionalities that other classess have build in.

    Right now if you want to play dot based necro you need to supplement your toolkit with non-class dots.

    If you want to play spammable based build, the spammables available in dual wield, fighters guild and even destro staff skill lines will be stronger than your class spammable.

    The debuff/support dd playstyle, with lack of unique debuffs, was based on EC and now is being watered down.

    And on top of that you don't even have a source of major sorcery xd
    C'mon...

    I just get the impression from some people I talk to and on here and other places that players think that giving Necro brutality/sorcery and savagery/prophecy will help them immensely and I disagree. ZOS seems like they are taking the slow approach with buffing Necro so we might get those buffs but if they don’t change or buff Skeletal minion, Boneyard, siphon and the spammable then it doesn’t matter, at least to me.

    If that happens my Magcro is still going to use the sources of those buffs I have now. At least with Entropy I can control who that dot is on. Even NPC’s can easily avoid siphon and boneyard and with FG ability slotted or inner light I can save magicka with a passive ability on my bar since Magcro has sustain issues.

    I don’t want to derail this too much but until ZOS does to Necro what they did to Sorc, which is a big overhaul in one update, doing changes over the span of a year or two will just hurt Necro’s. The death of EC Cro is the prime example.

    I do agree that using non-class abilities should really be down to choice instead of “must”. However, I think people will be surprised if ZOS just gives necro those buffs and no other offensive changes, by the fact that it doesn’t help at all truly.

    Heck, even Scribing gives me debuffs I feel Necro should have but meh. Thats another day. Plus, scribing so far is fun.

    I don't know about immensely, but if necros could use hero pots without the need to slot a very mediocre dot it would help with the damage. Specially in less organized groups. You'd be surprised to see how many tanks don't use Igneous.

    And while it won't be much, it is a very low hanging fruit. Considering that the hope for getting some significant buffs is slim, sorcery feels like a request that might have a chance of being actually implemented.
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