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Siege needs a 10%+ damage buff

SkaraMinoc
SkaraMinoc
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Siege is weaker now because of Scribing, healing creep, and mitigation creep. Cold Fire Ballista used to do damage and now it's laughable. Players run straight through multiple meatbags, scattershot catapults, and oils with all the shields and healing. It's time to buff siege.

Edited by SkaraMinoc on October 20, 2024 3:56PM
PC NA
  • ArchMikem
    ArchMikem
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    Organized groups will oppose this cause they don't want things that can hurt them. Solo players will oppose cause they don't want them to hurt more.

    But I say do it, definitely.
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  • Necrotech_Master
    Necrotech_Master
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    i feel like coldfire is alright where it is, and shouldnt get much of a buff, if any

    however all other siege is extremely underpowered to feel almost useless, for ease of use most of my siege is just oils and fire ballistas, and meatbags because everything else feels like it doesnt do enough

    i get some of the siege is supposed to do more debuff-wise and less dmg, but the debuffs they do are borderline negligible to the point its not worth using
    plays PC/NA
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  • React
    React
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    They should make all anti-personnel siege scale exponentially. Lower the base value, but increase it by X% per person it hits. Make it less effective when hitting 1 or 2 people, but drastically more effective hitting closer to 12 people.
    Edited by React on June 12, 2024 5:58PM
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  • EF321
    EF321
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    It was pretty good when Elf Bane worked with it. You had to build for it, so there was a trade off too.
  • ToRelax
    ToRelax
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    React wrote: »
    They should make all anti-personnel siege scale exponentially. Lower the base value, but increase it by X% per person it hits. Make it less effective when hitting 1 or 2 people, but drastically more effective hitting closer to 12 people.

    Much as I want more of that generally in the game, I don't think all anti-personnel siege weapons should behave this way. Maybe some, like lightning ballista, sounds good. But I don't want a situation where going through a breach becomes trivial if everyone trickles in one by one.
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