Heres the thing. Do you want a Pounce or an ability that makes you take 70% less damage move faster, immune to most CC and make you untargetable by enemy players?Brittany_Joy wrote: »The pounce is not useless because it is a great gapcloser and CC move. You can also pounce while jumping which helps. The current abilities are actually fine and perform well in PvP and PvE. The problems are the high ultimate cost, being more susceptible to CC, lack of AoE damage, lack of lifeline abilities or execution moves.
Heres the thing. Do you want a Pounce or an ability that makes you take 70% less damage move faster, immune to most CC and make you untargetable by enemy players?Brittany_Joy wrote: »The pounce is not useless because it is a great gapcloser and CC move. You can also pounce while jumping which helps. The current abilities are actually fine and perform well in PvP and PvE. The problems are the high ultimate cost, being more susceptible to CC, lack of AoE damage, lack of lifeline abilities or execution moves.
Do you want want an AOE Fear or an AOE heal with virtually no cooldown and it heals based on how many enemies it hits.
Do you want an ult that requires you to grind for 10 minutes or an ability that heals you and stuns the enemy for around 5 seconds?
All of the Werewolf abilities are absolute jokes when compared to Vamps.
EDIT: The time it took to turn into a WW to actually chase someone, you couldve done that with the Vamps mist form., which is a basic ability.
Brittany_Joy wrote: »Heres the thing. Do you want a Pounce or an ability that makes you take 70% less damage move faster, immune to most CC and make you untargetable by enemy players?Brittany_Joy wrote: »The pounce is not useless because it is a great gapcloser and CC move. You can also pounce while jumping which helps. The current abilities are actually fine and perform well in PvP and PvE. The problems are the high ultimate cost, being more susceptible to CC, lack of AoE damage, lack of lifeline abilities or execution moves.
Do you want want an AOE Fear or an AOE heal with virtually no cooldown and it heals based on how many enemies it hits.
Do you want an ult that requires you to grind for 10 minutes or an ability that heals you and stuns the enemy for around 5 seconds?
All of the Werewolf abilities are absolute jokes when compared to Vamps.
EDIT: The time it took to turn into a WW to actually chase someone, you couldve done that with the Vamps mist form., which is a basic ability.
Oh I understand what you mean now. I do agree that the werewolf's abilities is not as strong as a vampire's abilities. But the current werewolf abilities do work well and synergies well with each other. However, adding a few more useful abilities would definitely make werewolves more viable in PvP and PvE.
They are going to reduce the ultimate cost soon, the actual amount they reduce is unknown though.Brittany_Joy wrote: »Heres the thing. Do you want a Pounce or an ability that makes you take 70% less damage move faster, immune to most CC and make you untargetable by enemy players?Brittany_Joy wrote: »The pounce is not useless because it is a great gapcloser and CC move. You can also pounce while jumping which helps. The current abilities are actually fine and perform well in PvP and PvE. The problems are the high ultimate cost, being more susceptible to CC, lack of AoE damage, lack of lifeline abilities or execution moves.
Do you want want an AOE Fear or an AOE heal with virtually no cooldown and it heals based on how many enemies it hits.
Do you want an ult that requires you to grind for 10 minutes or an ability that heals you and stuns the enemy for around 5 seconds?
All of the Werewolf abilities are absolute jokes when compared to Vamps.
EDIT: The time it took to turn into a WW to actually chase someone, you couldve done that with the Vamps mist form., which is a basic ability.
Oh I understand what you mean now. I do agree that the werewolf's abilities is not as strong as a vampire's abilities. But the current werewolf abilities do work well and synergies well with each other. However, adding a few more useful abilities would definitely make werewolves more viable in PvP and PvE.
I just want them to decrease that ridiculous ult cost. My guess is that they tried to make it like Skyrim's where after you transform you would need to "rest" before you can use beats form. However in Skyrim, you can just use the "wait" function and have another Beast Form. I guess its better for immersion, but there are better ways to do this.
Brittany_Joy wrote: »The pounce is not useless because it is a great gapcloser and provides CC. You can also pounce while jumping which helps. The current abilities are actually fine and perform well in PvP and PvE. The problems are the high ultimate cost, being more susceptible to CC, lack of AoE damage, lack of lifeline or execution abilities.
Also you do not need to be a stamina focused build in order to get the most out of being a werewolf because the werewolf passives can increase your stamina to 20% and you can increase it more by killing 5 more people to gain another 25% stamina boost. So transforming into a werewolf can increase your stamina up to 45%, which will get you over the soft cap even if you don't have a stamina-focused-build. Also at vet rank 10 it is more easy to soft cap magicka and stamina.
Being a werewolf does have more drawbacks than advantages. But you mainly listed misconceptions instead of the real problem.
Werewolves not so much. The gimmick with the WW is that the more stamina you have, the more damage you do THIS IS A PROBLEM. If your a magicka focused character that doesnt use stamina and want to be a WW, have fun gimping the ever loving hell out of yourself.
Brittany_Joy wrote: »The pounce is not useless because it is a great gapcloser and provides CC. You can also pounce while jumping which helps. The current abilities are actually fine and perform well in PvP and PvE. The problems are the high ultimate cost, being more susceptible to CC, lack of AoE damage, lack of lifeline or execution abilities.
Also you do not need to be a stamina focused build in order to get the most out of being a werewolf because the werewolf passives can increase your stamina to 20% and you can increase it more by killing 5 more people to gain another 25% stamina boost. So transforming into a werewolf can increase your stamina up to 45%, which will get you over the soft cap even if you don't have a stamina-focused-build. Also at vet rank 10 it is more easy to soft cap magicka and stamina.
Being a werewolf does have more drawbacks than advantages. But you mainly listed misconceptions instead of the real problem.
The leap is absolutely one of the problems. It's awful. o.O