AcadianPaladin wrote: »Glad you've been enjoying ESO!
I don't know from other MMO's because ESO is the only MMO I've ever played. I consider the fact that ESO is multiplayer to be a drawback that I happily live with because of the beauty, mass and scale of the game. And it is quite solo friendly. So, since 2016 it has been my elf's home. I quit counting time played after 10,000 hours. When I find a game I like, I generally stay almost exclusively there for years.
AcadianPaladin wrote: »Glad you've been enjoying ESO!
I don't know from other MMO's because ESO is the only MMO I've ever played. I consider the fact that ESO is multiplayer to be a drawback that I happily live with because of the beauty, mass and scale of the game. And it is quite solo friendly. So, since 2016 it has been my elf's home. I quit counting time played after 10,000 hours. When I find a game I like, I generally stay almost exclusively there for years.
AcadianPaladin wrote: »Glad you've been enjoying ESO!
I don't know from other MMO's because ESO is the only MMO I've ever played. I consider the fact that ESO is multiplayer to be a drawback that I happily live with because of the beauty, mass and scale of the game. And it is quite solo friendly. So, since 2016 it has been my elf's home. I quit counting time played after 10,000 hours. When I find a game I like, I generally stay almost exclusively there for years.
Well.... I find MMOs to be preferable to single-player games because they're not static. In other words, they move forward (some more than others).
Single-player games are dependent on mod authors for expansion. Eventually that either dries up, or gets stale due to author apathy.
AcadianPaladin wrote: »Glad you've been enjoying ESO!
I don't know from other MMO's because ESO is the only MMO I've ever played. I consider the fact that ESO is multiplayer to be a drawback that I happily live with because of the beauty, mass and scale of the game. And it is quite solo friendly. So, since 2016 it has been my elf's home. I quit counting time played after 10,000 hours. When I find a game I like, I generally stay almost exclusively there for years.
I am in the same boat. With me, I got introduced to the Elder Scrolls series when Morrowind came out. By the time Oblivion had been out for a few years, I almost entirely lost all interest in playing other games. I too consider the MMO aspect of ESO a drawback, but I have grown to love everything else.
I have no idea what I am going to do when Elder Scrolls 6 comes out. It will be the first time since Oblivion that I will have played more than 1 game at a time.
I connected my ESO account to Steam about a year or so after I started playing it so my wife could purchase Steam Gift cards when she decides to. Since then, I have played 3,377.2 hours on ESO. I started playing ESO in August of 2016. I think it would have been late 2017 or early 2018 that I connected it to steam.
Mephilis78 wrote: »AcadianPaladin wrote: »Glad you've been enjoying ESO!
I don't know from other MMO's because ESO is the only MMO I've ever played. I consider the fact that ESO is multiplayer to be a drawback that I happily live with because of the beauty, mass and scale of the game. And it is quite solo friendly. So, since 2016 it has been my elf's home. I quit counting time played after 10,000 hours. When I find a game I like, I generally stay almost exclusively there for years.
Well.... I find MMOs to be preferable to single-player games because they're not static. In other words, they move forward (some more than others).
Single-player games are dependent on mod authors for expansion. Eventually that either dries up, or gets stale due to author apathy.
Sure MMOs get constant updates, but from a practical point of view they are way more static than a single player game. If I play ESO all of the NPCs, except Mai'q, is literally just standing around waiting for me to interact with them. All of the enemies stand in the same spot for eternity waiting for the player to kill them.
Compare that to the emergent gameplay of something like Skyrim or Oblivion. If I go to Riverwood to get some armor from Alvor, he might not be there. Sometimes you find out that Alvor got killed by a dragon, or some random enemy wondering into to town. The world in a single player RPG is constantly evolving and changing without the need for constant content updates. That's why we call things like Skyrim a real game. MMOs only have the illusion of moving forward. Really they are always stuck in the exact same place. Even new content is just repacked enemies with a story wrapper.
Also about the mods. How many MMOs have died in the time since Skyrim was released? Plenty, and Skyrim still gets new mods every day.