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When will Crafting become relevant again
When ESO started some of the best weapons and armor were crafted and MOTIFs were a cool boone to give for those who really worked hard at crafting being able to customize. Now it doesn't even seem worthwhile to be an expert crafter. The forges don't have any great abilities, in comparison to dropped armor and weapons, that make crafting very valuable and well anyone can outfit change. Crafting should be fun and have more goals, quests and its own life for those of us who love that side of it. Why can't a crafter dream to be someone who makes prize winning armor that would be worthy of dropping in a dungeon.
We need to be able to create all armor including companion pieces
- going back to older elder scrolls games we should be able to add at least 2 traits (at least at the epic and legendary stages)
- Motifs should be more relevant (not just cosmetic)
The following would be some ways to spice it up or at lease concepts to build off of.
Khajit (when worn by Khajit reduces stamina costs)
Dro-m’Athra Increases Magika (when worn by Khajit increases Health, Magika and Stamina)
Moongrave Fane Increase Stealth radius (when worn by Khajit increases Critical Damage and Critical Healing )
Ra Gada Increased movement speed
Minotaur Increase damage done with weapon ability
Skinchanger When worn by a person infected with lycanthropy all 20% chance to include disease damage
Outlaw Motif Decreases Stealth radius (When worn by Thieves Guild or Dark Brotherhood crouching while standing still will make you invisible)
Edited by ZOS_Kevin on November 7, 2024 10:11AM