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When will Crafting become relevant again

kriegernight
kriegernight
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When ESO started some of the best weapons and armor were crafted and MOTIFs were a cool boone to give for those who really worked hard at crafting being able to customize. Now it doesn't even seem worthwhile to be an expert crafter. The forges don't have any great abilities, in comparison to dropped armor and weapons, that make crafting very valuable and well anyone can outfit change. Crafting should be fun and have more goals, quests and its own life for those of us who love that side of it. Why can't a crafter dream to be someone who makes prize winning armor that would be worthy of dropping in a dungeon.

We need to be able to create all armor including companion pieces
- going back to older elder scrolls games we should be able to add at least 2 traits (at least at the epic and legendary stages)
- Motifs should be more relevant (not just cosmetic)
The following would be some ways to spice it up or at lease concepts to build off of.
Khajit (when worn by Khajit reduces stamina costs)
Dro-m’Athra Increases Magika (when worn by Khajit increases Health, Magika and Stamina)
Moongrave Fane Increase Stealth radius (when worn by Khajit increases Critical Damage and Critical Healing )
Ra Gada Increased movement speed
Minotaur Increase damage done with weapon ability
Skinchanger When worn by a person infected with lycanthropy all 20% chance to include disease damage
Outlaw Motif Decreases Stealth radius (When worn by Thieves Guild or Dark Brotherhood crouching while standing still will make you invisible)
Edited by ZOS_Kevin on November 7, 2024 10:11AM
  • lillybit
    lillybit
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    No thank you, I remember when our appearance was almost completely dependent on sets and don't want to go back to that. Crafting is still relevant but mostly only if you do master writs - I don't see that changing much
    PS4 EU
  • Nerouyn
    Nerouyn
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    Ditto to the no thank you, especially to more racial differences. Race should be like it is in the single player games - largely meaningless.

    In terms of making crafting relevant the obvious answer to that is unique bonuses. Which already exist.

    Most are stam so are nothing to be but Telvanni Efficiency which only requires 3 traits is incredible if your companion is even moderately well geared. With that on, mine can consistently out-damage myself (wearing full leg 2 sets + either helm and shoulders or another 2/5 set) and other players.

    I have to equip them with heals and / or go full healer myself to keep them alive because they grab and keep world boss aggro. Without any taunts.

    It's the great kind of bonkers.
  • LunaFlora
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    There are plenty of useful crafted sets.
    these are ones i find useful
    - Order's Wrath
    - upcoming Tharriker's Strike
    - Heartland Conquerer
    - Willow's Path
    - Wretched Vitality
    - Telvanni Efficiency, useful for when using companions.
    - Deadlands Demolisher, useful for bash builds.

    There's lots of others people use and it's useful being able to craft sets for others and for master writs.
    Master writs give writ vouchers which you can use to buy furnishing plans and crafting stations to either learn for using or sell to others.

    Motifs giving you bonuses really is an awful idea. it should just be cosmetic.
    cannot imagine a motif meta being useful.

    edited to add:
    more racial differences would not be helpful either.
    Edited by LunaFlora on May 9, 2024 10:36AM
    miaow! i'm Luna ( she/her ).

    🌸*throws cherry blossom on you*🌸
    "Eagles advance, traveler! And may the Green watch and keep you."
    🦬🦌🐰
    PlayStation and PC EU.
    LunaLolaBlossom on psn.
    LunaFloraBlossom on pc.
  • Nerouyn
    Nerouyn
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    LunaFlora wrote: »
    - Order's Wrath

    After using the same few useful crafted sets for pretty much the entire game's history, that one caught my eye when looking at sets added since I last played.

    Love it for the versatility of not needing separate stam and magicka sets. I probably won't delete the old sets but when I get to properly organising all of my gear / furnishings / etc. then the old ones will likely be worn by rarely played alts and this will become one of my main sets.
  • DenverRalphy
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    It's rare other players ask for crafted gear other than Heartland Conq and Adept Rider while they're leveling up. There are other sets that are decent, and once in blue moon someone will ask for an Order's Wrath set. But the moment their desidred stickerbook entries are sufficiently filled out, they transmute/reconstruct everything and never look back.

    Crafted sets just can't compete with overland/dungeon/trials sets. Heck my main which is a crafter at heart, doesn't wear a stitch of crafted gear anymore.

    And motifs are irrelevant for nothing more than the Outfit system, and making Master Writs a pain when you don't yet have enough motifs learned. Perhaps if the motifs required crafting levels/achievements to learn (like the primal/daedric/etc books), it'd make them somewhat more meaningful.

    I'd like to see new crafted sets see a boost in performance, and tie the sets to a system similar to Furnishing Plans which require multiple types of skill and levels for each particular item. And then add to that, require a rare material (like Perfect Roe rare), that can only be dropped by dungeon trash mobs (not bosses because that would encourage speed running).

    Edited by DenverRalphy on May 14, 2024 3:17PM
  • KaosWarMonk
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    Whilst the outfit system is great I do tend to think it killed crafting for me. I seem to remember long ago crafting items because I wanted a certain look, now I never need to do that.
  • fred4
    fred4
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    I find the game balanced actually. Every source of armor sets has their good and bad options. Crafting has just gotten a bit lost, because there are sooo many.
    Crafted sets just can't compete with overland/dungeon/trials sets.
    Mechanical Acuity is a meta set for some PvP builds as well as for PvE burst strategies. You may have come across high end players doing 2 to 3 times the damage that you do in a given fight. This is one of the ways they do it, e.g. by swapping sets between fights, this being one of them. Completely meta at the high end.

    Order's Wrath, while not outright meta, offers the flexibility of being available early and in all weights. Equally good, if not great, in PvP and PvE. I find that this set rewards a good rotation. Proc sets like Whorl of Depths and Pillar of Nirn may outclass it, but mainly they are easier to use.

    Wretched Vitality is a meta PvP set, full stop.

    Daedric Trickery is a meta PvP set, particularly for DK.

    Aetherial Ascension is a personal favorite to make tanky DDs for solo play and random dungeons. The cost increase is quite innocuous. The benefit is combining light or medium armor bonuses with high resistances.

    Night's Silence has unique role-playing functionality, e.g. if you don't want to be a vamp.

    Heartland Conqueror is a meta set for Infinite Archive and for levelling. Adept Rider is also used for levelling, as already mentioned.

    Also mentioned: Telvanni Efficiency is meta for companion-centric builds, even if companions as a whole are more low to mid-level / role-playing features.

    Torug's Pact is useful as a beginner back bar tanking set, but more importantly for Infinite Archive builds that use Weakening enchants to handle marauders. Arguably another meta option for that place.

    Due to the vagaries of the combat engine, Seducer - specifically - is a set that can help you achieve perma-cloak sustain, even on races that are not meta for that, e.g. not Breton, or with a non-meta armor type, e.g. not light armor.

    Alessia's Bulwark is another Infinite Archive option, at least at lower arcs, e.g. to help deal with marauders.

    Night Mother's Gaze, Stuhn, and Shattered Fate are all PvP options that people actually use.

    Clever Alchemist was hugely favored in the past. It IMO remains a PvP option.

    Shacklebreaker is arguably an option for the Ravenwatch campaign, where most sets are outlawed.
    PC EU: Magblade (PvP main), DK (PvE Tank), Sorc (PvP and PvE), Magden (PvE Healer), Magplar (PvP and PvE DD), Arcanist (PvE DD)
    PC NA: Magblade (PvP and PvE every role)
  • kriegernight
    kriegernight
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    The problem with crafting is that it's really for writs now. there's no fun left in crafting. They finally allowed jewelery crafting then added companion gear that can't be crafted.

    they offer motifs then provide similar options in outfits with no need for resources or skill

    You can own 100 houses but you can't store any of your crafted equipment or gathered gear so you constantly need to break everything down then reconstruct it and no skill is needed.

    Most of the updates are all group related stuff but for those of us who escape here for something simpler are left only with grinding daily which is not very fun. Giving us primary solo players something to do and strive for would actually be fun. but there is no mechanics to give us a way to become more at what we enjoy.

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