spartaxoxo wrote: »They remove the casual ladder and I (probably) many others quit. I would rather quit the game than spend too much time in ranked.
Personofsecrets wrote: »spartaxoxo wrote: »They remove the casual ladder and I (probably) many others quit. I would rather quit the game than spend too much time in ranked.
If there were enough people playing one single game mode, then each person could hypothetically play at the level best suited to them. It was a mistake for there to be these multiple game modes from the start since now there is this type of perception.
spartaxoxo wrote: »Personofsecrets wrote: »spartaxoxo wrote: »They remove the casual ladder and I (probably) many others quit. I would rather quit the game than spend too much time in ranked.
If there were enough people playing one single game mode, then each person could hypothetically play at the level best suited to them. It was a mistake for there to be these multiple game modes from the start since now there is this type of perception.
It's got nothing to do with that.
Ranked is a completely different mindset. It's not a casual game mindset, it is okay seriously. It's competitive. It's caring about your rank. I don't want to do that with a game designed like this one.
And then there's the additional problem of the ranking system in this game being busted and frustrating.
The only reason I am willing to play it for more serious opponents is because casual exists for when I want to play more casually, which is the vast majority of the time because Tales was not designed and is not suited for esports.
spartaxoxo wrote: »If I am going to be ranked, I would care about it. That's the nature of a competitive mindset. It's the entire reason most PvP games have two different modes.
I can't just not care. So, I'd just not bother at all. Because Tales isn't designed for eSports.
Personofsecrets wrote: »spartaxoxo wrote: »If I am going to be ranked, I would care about it. That's the nature of a competitive mindset. It's the entire reason most PvP games have two different modes.
I can't just not care. So, I'd just not bother at all. Because Tales isn't designed for eSports.
If the TOT design is part of the problem, then again, I have suggestions for that. It's an entire picture. Not just one thing. The big obvious flaw is simply that the designers aren't going to fix balance problems, but they aren't going to do any of the other stuff either. This is just all theorizing.
And since that is the case, I will carry on the reality of making casual as miserable as possible of an experience for the people who i play against over and over. That has been the natural development of the game being designed the way that it is currently.
ESO_player123 wrote: »Personofsecrets wrote: »spartaxoxo wrote: »If I am going to be ranked, I would care about it. That's the nature of a competitive mindset. It's the entire reason most PvP games have two different modes.
I can't just not care. So, I'd just not bother at all. Because Tales isn't designed for eSports.
If the TOT design is part of the problem, then again, I have suggestions for that. It's an entire picture. Not just one thing. The big obvious flaw is simply that the designers aren't going to fix balance problems, but they aren't going to do any of the other stuff either. This is just all theorizing.
And since that is the case, I will carry on the reality of making casual as miserable as possible of an experience for the people who i play against over and over. That has been the natural development of the game being designed the way that it is currently.
And their experience of playing against you would be less miserable if they were forced into the competitive mode because the casual would be removed? I doubt that. If anything people would be stressed more. Why force people into a mode so just you could have more opponents?
Personofsecrets wrote: »ESO_player123 wrote: »Personofsecrets wrote: »spartaxoxo wrote: »If I am going to be ranked, I would care about it. That's the nature of a competitive mindset. It's the entire reason most PvP games have two different modes.
I can't just not care. So, I'd just not bother at all. Because Tales isn't designed for eSports.
If the TOT design is part of the problem, then again, I have suggestions for that. It's an entire picture. Not just one thing. The big obvious flaw is simply that the designers aren't going to fix balance problems, but they aren't going to do any of the other stuff either. This is just all theorizing.
And since that is the case, I will carry on the reality of making casual as miserable as possible of an experience for the people who i play against over and over. That has been the natural development of the game being designed the way that it is currently.
And their experience of playing against you would be less miserable if they were forced into the competitive mode because the casual would be removed? I doubt that. If anything people would be stressed more. Why force people into a mode so just you could have more opponents?
I've already said this a couple of times, so I think that the idea isn't getting through.
If the game mode had a greater population, then the following thing would happen.
There would be more players throughout the ranking system at different ranks.
By there being more players at different ranks, then it becomes easier for any individual player to only end up in games where they are matched against players of a similar rank.
Therefore, with a greater population in one ranked mode, it could be the case that all players are benefited by playing more often against players who are in their league.
I hope that this idea has been elaborated enough now. The whole point is that players who are more competitive like me would more likely be playing me. Players who aren't as competitive and don't care would be match made against their contemporaries.
It should be abundantly clear that the ranked and unranked modes are not doing what they are intended to do.
Lastly, I don't necessarily think that anyone is wrong for feeling pressure by seeing a rank number even if the number shouldn't matter to them. That said, if the game could genuinely be better by having everyone in one single game mode, then I think that those who have a problem with being ranked should do their best to ignore the number. Afterall, it's not like they care anyhow, they just get this psychological pressure that needs to be redirected.
It could also be the case that rank is just hidden until the end of the season. Maybe that could help alleviate this symptom of feeling bad because of being ranked. But really, I would hope that people could see past that.
It could also be the case that the pre-rubedite ranks could be removed. I've played plenty of great players in those ranks who then disappear. It's really weird. Just have one system.
I want to have only opponents that are of similar skill level to myself. The game isn't doing this with the current ranked and unranked modes. You personally are the recipient of crappy matchmaking exactly because I play in the unranked mode for the purpose of not having a 5 to 8 minute que time.
Should my irrational feelings matter? I don't like waiting 5 to 8 minutes to start a game. I get anxious waiting around. Does that matter?
Personofsecrets wrote: »The purpose that I aim for with my suggestions is consistent and timely matchmaking. Based on my experiences, I play all kinds of players in unranked, so I don't think that there is a hidden rank in unranked mode. And just to be clear; some players don't even make writs, some sacrifice all of their cards to delmene, some buy only contracts. I'm quite sure that these players should have a poor hidden matchmaking score if there is one in unranked.
spartaxoxo wrote: »Personofsecrets wrote: »The purpose that I aim for with my suggestions is consistent and timely matchmaking. Based on my experiences, I play all kinds of players in unranked, so I don't think that there is a hidden rank in unranked mode. And just to be clear; some players don't even make writs, some sacrifice all of their cards to delmene, some buy only contracts. I'm quite sure that these players should have a poor hidden matchmaking score if there is one in unranked.
To clarify, I don't think there is one now. But there should be. If they were to merge the queues, it should eliminate rank and add a hidden MMR to casual IMO. I've seen casual games set up like that and it works. But telling top ranked players to play ranked without at all caring about their placement doesn't work because caring about that is the point of a competitive mode.
No amount of tweaking the design or changing card balance or bolstering rewards is going to solve the queue time problem for the Simple reason that 99% of the players hear about ToT and respond with a "I didn't come to eso to play a [snip] Card game, I'll pass"
Personofsecrets wrote: »No amount of tweaking the design or changing card balance or bolstering rewards is going to solve the queue time problem for the Simple reason that 99% of the players hear about ToT and respond with a "I didn't come to eso to play a [snip] Card game, I'll pass"
That's is incorrect.
Free ESO Plus for the top 10 TOT finishers each season.
Boom.
ESO_player123 wrote: »Personofsecrets wrote: »No amount of tweaking the design or changing card balance or bolstering rewards is going to solve the queue time problem for the Simple reason that 99% of the players hear about ToT and respond with a "I didn't come to eso to play a [snip] Card game, I'll pass"
That's is incorrect.
Free ESO Plus for the top 10 TOT finishers each season.
Boom.
I doubt it will be a BOOM as you expect it to be. At first, more people will try it for sure, but in the end roughly the same 10 people will occupy the 10 top spots. Besides, reaching (or trying to reach) the top ranks will be (as it is now) a sizable time investment. The time many players who say "I did not come to ESO to play a card game" will simply not be willing to invest. Definitely not every season.
Also, the probability of ZOS offering 10 free ESO every month is close to 0 IMHO.
Personofsecrets wrote: »ESO_player123 wrote: »Personofsecrets wrote: »No amount of tweaking the design or changing card balance or bolstering rewards is going to solve the queue time problem for the Simple reason that 99% of the players hear about ToT and respond with a "I didn't come to eso to play a [snip] Card game, I'll pass"
That's is incorrect.
Free ESO Plus for the top 10 TOT finishers each season.
Boom.
I doubt it will be a BOOM as you expect it to be. At first, more people will try it for sure, but in the end roughly the same 10 people will occupy the 10 top spots. Besides, reaching (or trying to reach) the top ranks will be (as it is now) a sizable time investment. The time many players who say "I did not come to ESO to play a card game" will simply not be willing to invest. Definitely not every season.
Also, the probability of ZOS offering 10 free ESO every month is close to 0 IMHO.
There is zero reason to counter the idea of the designers trying to give out bigger and better rewards.
Just understand the thought experiment. You could hypothetically say there is a problem with whatever reward I say and it's silly. Let's say the designers give someone in 1st place a quadrillion dollars.
Again, zero reason. Sill thing to try and split hairs over.
ESO_player123 wrote: »Personofsecrets wrote: »ESO_player123 wrote: »Personofsecrets wrote: »No amount of tweaking the design or changing card balance or bolstering rewards is going to solve the queue time problem for the Simple reason that 99% of the players hear about ToT and respond with a "I didn't come to eso to play a [snip] Card game, I'll pass"
That's is incorrect.
Free ESO Plus for the top 10 TOT finishers each season.
Boom.
I doubt it will be a BOOM as you expect it to be. At first, more people will try it for sure, but in the end roughly the same 10 people will occupy the 10 top spots. Besides, reaching (or trying to reach) the top ranks will be (as it is now) a sizable time investment. The time many players who say "I did not come to ESO to play a card game" will simply not be willing to invest. Definitely not every season.
Also, the probability of ZOS offering 10 free ESO every month is close to 0 IMHO.
There is zero reason to counter the idea of the designers trying to give out bigger and better rewards.
Just understand the thought experiment. You could hypothetically say there is a problem with whatever reward I say and it's silly. Let's say the designers give someone in 1st place a quadrillion dollars.
Again, zero reason. Sill thing to try and split hairs over.
What is the point of suggesting unrealistic rewards if you are trying to give serious suggestions on how to improve the game? I'm all for better rewards for the ranked playing, but suggestions should be something that have a reasonable chance of being implemented. You make well thought out posts about ToT, and, from what I see, genuinely want it to improve. So, why suggest something like that?
spartaxoxo wrote: »Any rewards would have to be untied from your final ranking in order to draw people in. Not because top ranked players shouldn't get rewards, but because the average player of any PVP game isn't going to be top ranked by definition. And most of them also won't have a desire to be. It's the elite few that reach those positions.
Personofsecrets wrote: »No amount of tweaking the design or changing card balance or bolstering rewards is going to solve the queue time problem for the Simple reason that 99% of the players hear about ToT and respond with a "I didn't come to eso to play a [snip] Card game, I'll pass"
That's is incorrect.
Free ESO Plus for the top 10 TOT finishers each season.
Boom.
Personofsecrets wrote: »No amount of tweaking the design or changing card balance or bolstering rewards is going to solve the queue time problem for the Simple reason that 99% of the players hear about ToT and respond with a "I didn't come to eso to play a [snip] Card game, I'll pass"
That's is incorrect.
Free ESO Plus for the top 10 TOT finishers each season.
Boom.
not even that would be enough as the people who are into ESO enough to know that ToT even exsists already have ESO+ on top of that as player123 said, you'd end up with the same 10 people getting the reward every month so it wouldn't really work...
plus the literal cost zos would have to take on via that is not something they would be willing to do as the "return on investment" would be little more than a tiny uptick on a statically unpopular side activity, thus not viable