On PlayStation lately it is a trend that people are getting carried by people like myself to the last boss then people will kick the person and invite there friends to get drops from the last boss. Its a waste of time and frustrating. Literally just happened to me again 5 mins ago.
If you’re “carrying” them to the last boss, why would they kick you to do the last boss? Surely, if they need carried the whole time, they’d need carried on the final boss too. Not to say I don’t believe you, but I know its a strategy that people will wait until the last boss to kick people they don’t like to waste their time. By “carrying”, are you running ahead of the group? Are you being nice to them? Are you just doing most of the group’s damage but otherwise being a team player? Are you queueing as a fake role? There’s two sides to every story…
3 votes to kick is a necessary safeguard to prevent extremely toxic players from ruining dungeon experiences for the rest of the group. I've been in plenty of groups where the only option to finish the dungeon, involved removing a player who was posing a problem to the group. Whether the problem was behavior or skill. In either case, removing the player solved the problem. And frankly, I don't think a lot of people are going to join random groups if they can't have an option of kicking out the player slinging slurs or insults at them throughout the run. Or the player that just cannot handle tanking the dungeon. If it is up between 3 players kicking 1 to get a better experience or that 1 player holding those 3 players hostage, I'll side with the 3 players every time. Even if that could lead to the occasional "bad" kick from group.
I hear you, but that means anytime 3 friends run in a dungeon they can control when they want to kick the random person that has done nothing wrong, like myself.
If someone is saying stuff to someone they dont like its a simple mute. If the person is standing still doing nothing, the game should automatically kick them out the group after a short period of time.
The option to leave group should always be available without having to wait the time to be able to re-que. Kicking someone is pointless because you don’t know what other random person your going to get. You might kick your real tank, que up and end up with a dps after waiting or even might get someone more toxic then the person you just kicked.
Another issue would be that people that que for random dungeons get matched up with people that are doing random dungeons only. If im not mistaken, if I que for a random dungeon, I may be in a group with people that actually selected that specific dungeon which is toxic. Someone that ques for a random usually just wants transmutes, but people queing for specific dungeons actually want to accomplish something and the two can’t mix lol. For example if i que for a random daily and get vet fang lair, im going in there thinking i just need transmutes. I dont care if I die or move slow as long as it gets done while others that qued up may be looking to get the personality.3 votes to kick is a necessary safeguard to prevent extremely toxic players from ruining dungeon experiences for the rest of the group. I've been in plenty of groups where the only option to finish the dungeon, involved removing a player who was posing a problem to the group. Whether the problem was behavior or skill. In either case, removing the player solved the problem. And frankly, I don't think a lot of people are going to join random groups if they can't have an option of kicking out the player slinging slurs or insults at them throughout the run. Or the player that just cannot handle tanking the dungeon. If it is up between 3 players kicking 1 to get a better experience or that 1 player holding those 3 players hostage, I'll side with the 3 players every time. Even if that could lead to the occasional "bad" kick from group.
I hear you, but that means anytime 3 friends run in a dungeon they can control when they want to kick the random person that has done nothing wrong, like myself.
If someone is saying stuff to someone they dont like its a simple mute. If the person is standing still doing nothing, the game should automatically kick them out the group after a short period of time.
The option to leave group should always be available without having to wait the time to be able to re-que. Kicking someone is pointless because you don’t know what other random person your going to get. You might kick your real tank, que up and end up with a dps after waiting or even might get someone more toxic then the person you just kicked.
Another issue would be that people that que for random dungeons get matched up with people that are doing random dungeons only. If im not mistaken, if I que for a random dungeon, I may be in a group with people that actually selected that specific dungeon which is toxic. Someone that ques for a random usually just wants transmutes, but people queing for specific dungeons actually want to accomplish something and the two can’t mix lol. For example if i que for a random daily and get vet fang lair, im going in there thinking i just need transmutes. I dont care if I die or move slow as long as it gets done while others that qued up may be looking to get the personality.
I hear you, but that means anytime 3 friends run in a dungeon they can control when they want to kick the random person that has done nothing wrong, like myself.
If someone is saying stuff to someone they dont like its a simple mute. If the person is standing still doing nothing, the game should automatically kick them out the group after a short period of time.
The option to leave group should always be available without having to wait the time to be able to re-que. Kicking someone is pointless because you don’t know what other random person your going to get. You might kick your real tank, que up and end up with a dps after waiting or even might get someone more toxic then the person you just kicked.
Another issue would be that people that que for random dungeons get matched up with people that are doing random dungeons only. If im not mistaken, if I que for a random dungeon, I may be in a group with people that actually selected that specific dungeon which is toxic. Someone that ques for a random usually just wants transmutes, but people queing for specific dungeons actually want to accomplish something and the two can’t mix lol. For example if i que for a random daily and get vet fang lair, im going in there thinking i just need transmutes. I dont care if I die or move slow as long as it gets done while others that qued up may be looking to get the personality.
Why would you queue a random veteran if you just want transmutes though?
Also you said earlier this happened to you in normal dungeons, it is unlikely people are kicking you to bring in a friend on a normal level dungeon.
Have you been speaking to people in these dungeons?