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Sorcery and crime, reducing Daedra in towns

Malyore
Malyore
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Just curious, is there a lore-reason why summoning daedra inside a town is NOT considered a crime, while showing vampire abilities or necromancy is? I'd think summoning a dead thrall is just as worrisome as summoning a demon and vice versa, even if that demon doesn't happen to be the remains of your long lost ancestor. Is its favor a result of the mages guild or the telvanni wizard Fyr's book?

Since so many players seem to dislike having the daedra in town, how much backlash do y'all foresee in making daedra summoning skills count as crimes? That'd definitely lower the amount of matriarchs flapping around. Though since their manual unsummoning is a hassle, I can see folks hating it.
  • sharquez
    sharquez
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    I think there are several reasons, 1 its a permanent summon that must be dismissed from the character buff menu or taken off your bar and 2 its a base game class. Lore wise it really should be illegal outside of a controlled ritual area.
  • ToRelax
    ToRelax
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    Just like with necromancy, lore-wise attitudes differ between places.
    DAGON - ALTADOON - CHIM - GHARTOK
    The Covenant is broken. The Enemy has won...

    Elo'dryel - Sorc - AR 50 - Hopesfire - EP EU
  • TaSheen
    TaSheen
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    IIRC, summoning daedra hasn't ever been "against lore" in the single player titles. I might not be right about Morrowind, because I didn't play that one much - not at all my cuppa (no use for Dunmer or the Morrowind zones at all).
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Hasenpfote
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    I would remove all crime from character skills, even it against the lore/law, it is good for a more fluent gameplay and player experience.

    If some special skillline still be a crime act like werewolf or vampire, it is fine, but class skillls should be removed from that.
  • onyxorb
    onyxorb
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    I hate that even in full facegear with my skin completely covered, vendors can somehow determine that I'm a stage 4 vampire, and refuse service based on that assumption.
    Meanwhile the guy with 2 daedric pets flapping and jumping around gets service.
    Even werewolves get service, unless they are in form.

    It's really odd. I don't want to be 'forced' to RP as a vamp (adding mesmerize to my bar when it doesn't fit my build) just to get service. On top of that, I'm called a 'monster', yet I can't attack them, the way a monster would.... Just seems 'off'.

    Stage 4 is a build choice, I don't think any other build choices causes you to not be able to use vendors.
  • Sakiri
    Sakiri
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    Because sorcs were in game with their summons before the justice system was added.

    That said, I dismiss them in town. Flappy annoys me.
  • BretonMage
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    The way I see it, summons are just tools, like weapons. They're bound to the summoner and will only be a threat if the summoner wishes to harm a citizen. By contrast, vampires feed on people, making them dangerous and feared (even if there are some vampires who try to be ethical). Looking through UESP lore articles, player vampires have been rebuffed or attacked by townspeople since TES Morrowind. Necromancy of course has traditionally been reviled in the Elder Scrolls universe, and illegal in many areas.
  • kaushad
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    TaSheen wrote: »
    IIRC, summoning daedra hasn't ever been "against lore" in the single player titles. I might not be right about Morrowind, because I didn't play that one much - not at all my cuppa (no use for Dunmer or the Morrowind zones at all).

    The manual said that guards would attack player characters who summoned daedra or revenants, but they didn’t. I don’t remember any dialogue verifying the manual’s claim.
  • FeedbackOnly
    FeedbackOnly
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    No thank you this is discrimination
    Edited by FeedbackOnly on May 17, 2024 8:03AM
  • Saul_Tigh
    Saul_Tigh
    Soul Shriven
    I'd like to see sorc pets made killable by other players if you bring them to town. Twilight matriarchs and tormentors are damned annoying with their huge wings flapping on the screen. Yes, make them killable by other players. 😜

    That, or fix the setting that makes the pets vanish in towns so that all pets are gone. I have the setting on, but i still see twilight pets every time i go to bank or go do daily writs.
  • MasterSpatula
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    All Sorcerer abilities were coded into the game before there was a Justice System at all. Making Necro abilities a crime was an after-after-after-afterthought.

    If I recall correctly, and it's quite possible I do not, they said they were thinking about adding some old abilities to the crime tables and Necro released, but they never followed up on that.
    "A probable impossibility is preferable to an improbable possibility." - Aristotle
  • Mesite
    Mesite
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    I'd like them to let us hunt down sorcerer's pets in town. Especially their clannfears - evil creatures. I used to like them when I was a sorcerer. Now I'm an Arcanist things have changed.
  • Blood_again
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    I think that punishing it would be a burden.
    If summoning a combat Daedra pet is a crime, then set proc summons should be too. Daedra polymorphs? Daedra non-combat pets? I doubt it would be a good idea. Yes, it is lore-friendly, but for a huge headache price.

    If you want to make it more lore-respectable, try to think about those Daedra servants as pets tightly tied with magic restraints.
    The modern world allows some dangerous pets if they are treated properly. Dog leashes for example. The fictional universe may handle a magic pet with the same approach.
  • TaSheen
    TaSheen
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    kaushad wrote: »
    TaSheen wrote: »
    IIRC, summoning daedra hasn't ever been "against lore" in the single player titles. I might not be right about Morrowind, because I didn't play that one much - not at all my cuppa (no use for Dunmer or the Morrowind zones at all).

    The manual said that guards would attack player characters who summoned daedra or revenants, but they didn’t. I don’t remember any dialogue verifying the manual’s claim.

    Interesting. I doubt I ever cracked the manual....
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Nerouyn
    Nerouyn
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    TaSheen wrote: »
    IIRC, summoning daedra hasn't ever been "against lore" in the single player titles. I might not be right about Morrowind, because I didn't play that one much - not at all my cuppa (no use for Dunmer or the Morrowind zones at all).

    The Psijics are anti all forms of summoning, so the Atronach on their farm is pooping on canon. So is all of their summoned stuff in the crown store.

    Greed retcon.

    But I don't think most people knew or cared.
  • Sakiri
    Sakiri
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    All Sorcerer abilities were coded into the game before there was a Justice System at all. Making Necro abilities a crime was an after-after-after-afterthought.

    If I recall correctly, and it's quite possible I do not, they said they were thinking about adding some old abilities to the crime tables and Necro released, but they never followed up on that.

    Werewolf is old abilities that are crimes.

    Besides, it's not like we're summoning from the house of troubles.
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