moderatelyfatman wrote: »I know this seem trivial, but to me it comes across almost as a lack of basic care of the game.
FeedbackOnly wrote: »I personally think a mob's pathing is sometimes wrong there. Used to happen often in cradle of shadows or crypt of hearts. Wayrest problems seem better now too.
I think this one was just forgotten compared to others
FeedbackOnly wrote: »I personally think a mob's pathing is sometimes wrong there. Used to happen often in cradle of shadows or crypt of hearts. Wayrest problems seem better now too.
I think this one was just forgotten compared to others
FeedbackOnly wrote: »I personally think a mob's pathing is sometimes wrong there. Used to happen often in cradle of shadows or crypt of hearts. Wayrest problems seem better now too.
I think this one was just forgotten compared to others
Cradle legitimately had a mob which spawned in the ceiling and would get stuck there.
Wayrest's issue is people aggroing the crocs at the start and ignoring them, same with Crypts, it's easy to miss an archer or a trash mob. I've had 0 issues with these issues thanks to my mini-map add-on which won't pop back up until the aggro drops, so as long as the mini-map is missing I look for the enemies and kill them. Blackheart has the same issue IMO, archer enemies who you can miss/skip unless you're looking for them.
FeedbackOnly wrote: »I personally think a mob's pathing is sometimes wrong there. Used to happen often in cradle of shadows or crypt of hearts. Wayrest problems seem better now too.
I think this one was just forgotten compared to others
Cradle legitimately had a mob which spawned in the ceiling and would get stuck there.
Wayrest's issue is people aggroing the crocs at the start and ignoring them, same with Crypts, it's easy to miss an archer or a trash mob. I've had 0 issues with these issues thanks to my mini-map add-on which won't pop back up until the aggro drops, so as long as the mini-map is missing I look for the enemies and kill them. Blackheart has the same issue IMO, archer enemies who you can miss/skip unless you're looking for them.
FeedbackOnly wrote: »I personally think a mob's pathing is sometimes wrong there. Used to happen often in cradle of shadows or crypt of hearts. Wayrest problems seem better now too.
I think this one was just forgotten compared to others
Cradle legitimately had a mob which spawned in the ceiling and would get stuck there.
Wayrest's issue is people aggroing the crocs at the start and ignoring them, same with Crypts, it's easy to miss an archer or a trash mob. I've had 0 issues with these issues thanks to my mini-map add-on which won't pop back up until the aggro drops, so as long as the mini-map is missing I look for the enemies and kill them. Blackheart has the same issue IMO, archer enemies who you can miss/skip unless you're looking for them.
BixenteN7Akantor wrote: »ZOS started doing Q3 QoL-focused update since last year and there's an other one planned for this year's. Many things have been fixed last QoL update so I'm very hopeful.