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[NECRO] rollback/recycling Grave Lord's Sacrifice

TDVM
TDVM
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After this rework of the skill it became useless both in pvp and in pve, I do not know why they decided to rework it so much but it is clearly not the best decision in the direction of necromancer.
There are many options to make this skill useful, for example if ZOS will not return the mechanic of explosive damage then here is one of the existing solutions:

While in combat, 2.5 seconds after you use it, you raise a skeleton from the ground. The skeleton jumps to you, sacrificing its fallen soul, and for 20 seconds it possesses your necromantic energy, increasing the damage from class abilities and periodic damage effects by 15%. While this ability is active, you also deal 5948 cold fire damage every 2 seconds for 20 seconds to all enemies around you within 8 meters.. (Cold fire damage power depends on your maximum resource/cold fire damage power depends on weapon or spell power)

ALL! the skill will already become 10 times more useful. At the moment, this skill is very weak, and increasing the periodic damage by 15% does not bring any benefitat all in both cases (pve and pvp)

The idea that one morph works on the enemy and the other on the summoner is a good.

It is also a VERY IMPORTANT decision to add a necromancer his Major Brutality and Sorcery by recycling a skill, such as Grave Grasp - this skill is completely useless in both cases (pvp and pve). A good idea would be to rework it into a skill similar to Surge, Molten Weapons or Tome-Bearer's Inspiration. Major Brutality and Sorcery have ALL classes have except Necromancer.
Don't kill this class, give it life....

@ZOS_GinaBruno
@ZOS_Kevin
Edited by TDVM on May 11, 2024 10:22PM
  • Lazarus_Rising
    Lazarus_Rising
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    Combine the old blastbones effects in one skill and make it blue again. If they can slap a huge burst heal on the sorcerer ward then why not give blastbones multiple effects.

    I assume we stick with GLS because thats the ZOS way but i really hope they rework the animation then. It just looks ridiculous that your own summon jumps on you. Just make it a ritual circle or something.
    Edited by Lazarus_Rising on May 12, 2024 9:27PM
    also known as Overlich.
  • tsaescishoeshiner
    tsaescishoeshiner
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    For an easier rotation, they could have made it a curse that auto-spawns blastbones to attack one target for 10 or 20 seconds. If they stay within 50 meters of the caster. Maybe slightly lower damage.

    This would provide burst and corpses in a much easier way, with a more relaxed rotation.

    Or maybe that would be hard to implement. Idk.
    PC-NA
    in-game: @tsaescishoeshiner
  • CameraBeardThePirate
    CameraBeardThePirate
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    Hate to break it to you, but despite ZOS admitting in the patch notes that this skill isn't performing well, they likely won't ever touch it again.

    Would love to be proved wrong, but when you release a hot mess of an ability in the state it's in, admit that it isn't meeting your standard, and move forward with the change anyways, I have 0 faith that it will ever be addressed again.
  • TDVM
    TDVM
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    Hate to break it to you, but despite ZOS admitting in the patch notes that this skill isn't performing well, they likely won't ever touch it again.

    Would love to be proved wrong, but when you release a hot mess of an ability in the state it's in, admit that it isn't meeting your standard, and move forward with the change anyways, I have 0 faith that it will ever be addressed again.

    Well, it's actually kind of sad if they keep it that way. I don't understand why they don't redesign this skill completely so that it works well instead of making it worse. In fact, it's one of the main (if not the main) skill that does most of the damage.
  • crowsperch
    crowsperch
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    Don't forget the "must be in battle" and "select a target" requirements of the skill, I should not spend an entire 2.5 seconds (plus skeleton jumping on me) AFTER I engage in the battle to buff myself.
    Edited by crowsperch on May 13, 2024 3:30PM
  • yadibroz
    yadibroz
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    TDVM wrote: »
    Hate to break it to you, but despite ZOS admitting in the patch notes that this skill isn't performing well, they likely won't ever touch it again.

    Would love to be proved wrong, but when you release a hot mess of an ability in the state it's in, admit that it isn't meeting your standard, and move forward with the change anyways, I have 0 faith that it will ever be addressed again.

    Well, it's actually kind of sad if they keep it that way. I don't understand why they don't redesign this skill completely so that it works well instead of making it worse. In fact, it's one of the main (if not the main) skill that does most of the damage.

    They really need to make it where it active out the combat and remove that Explosive from flame skull and add it to the original skills and increase the 20% to 35% at least.
  • CameraBeardThePirate
    CameraBeardThePirate
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    yadibroz wrote: »
    TDVM wrote: »
    Hate to break it to you, but despite ZOS admitting in the patch notes that this skill isn't performing well, they likely won't ever touch it again.

    Would love to be proved wrong, but when you release a hot mess of an ability in the state it's in, admit that it isn't meeting your standard, and move forward with the change anyways, I have 0 faith that it will ever be addressed again.

    Well, it's actually kind of sad if they keep it that way. I don't understand why they don't redesign this skill completely so that it works well instead of making it worse. In fact, it's one of the main (if not the main) skill that does most of the damage.

    They really need to make it where it active out the combat and remove that Explosive from flame skull and add it to the original skills and increase the 20% to 35% at least.

    It's not even 20%; it's 15%.
  • Lazarus_Rising
    Lazarus_Rising
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    Hate to break it to you, but despite ZOS admitting in the patch notes that this skill isn't performing well, they likely won't ever touch it again.

    Would love to be proved wrong, but when you release a hot mess of an ability in the state it's in, admit that it isn't meeting your standard, and move forward with the change anyways, I have 0 faith that it will ever be addressed again.

    They will be busy fixing scribing skills. At least they got no time for necro nerfs during that time. ;)
    also known as Overlich.
  • Yamenstein
    Yamenstein
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    Hate to break it to you, but despite ZOS admitting in the patch notes that this skill isn't performing well, they likely won't ever touch it again.

    Would love to be proved wrong, but when you release a hot mess of an ability in the state it's in, admit that it isn't meeting your standard, and move forward with the change anyways, I have 0 faith that it will ever be addressed again.

    They will be busy fixing scribing skills. At least they got no time for necro nerfs during that time. ;)

    I’ll believe that when I see it. They’ll probably nerf the necromancer class mastery before pts is up. Just got lols
    Crown Crates are a trap. Don't fall for the gamble! Balance? What Balance? Balance, smellance.
    Necro for them RP feels.
  • yadibroz
    yadibroz
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    yadibroz wrote: »
    TDVM wrote: »
    Hate to break it to you, but despite ZOS admitting in the patch notes that this skill isn't performing well, they likely won't ever touch it again.

    Would love to be proved wrong, but when you release a hot mess of an ability in the state it's in, admit that it isn't meeting your standard, and move forward with the change anyways, I have 0 faith that it will ever be addressed again.

    Well, it's actually kind of sad if they keep it that way. I don't understand why they don't redesign this skill completely so that it works well instead of making it worse. In fact, it's one of the main (if not the main) skill that does most of the damage.

    They really need to make it where it active out the combat and remove that Explosive from flame skull and add it to the original skills and increase the 20% to 35% at least.

    It's not even 20%; it's 15%.

    Oh my bad well still increase it
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