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Trowel excavation bug?

Scarefish
Scarefish
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Hello. I've tried looking around and haven't found any information on the following issue I've been having: with excavation, occasionally, when I use the trowel to cause a chain reaction it will destroy the antiquity despite the tips saying that it will trigger them safely. Is this just an RNG bug or is there some other mechanic at play causing this to happen? Usually the fissures are triggered safely, but sometimes they go off as if I shoveled them.
Edited by ZOS_Kevin on November 7, 2024 10:11AM
  • Djennku
    Djennku
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    If you have the fissure line pop over the antiquity, it will damage it. I've also personally noticed that if you haven't completely dug out the antiquity, you can damage ir, but likely due to it touching the tiles over it as stated prior.

    What I have found is that the best method of safely popping the fissures, is to have your antiquity completely dug up first to prevent this.
    @Djennku, PCNA.

    Grand Master crafter, all styles and all furnishing plans known pre U41.
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    Shoot me an in-game mail if you need anything, happy to help!
  • Scarefish
    Scarefish
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    Djennku wrote: »
    If you have the fissure line pop over the antiquity, it will damage it. I've also personally noticed that if you haven't completely dug out the antiquity, you can damage ir, but likely due to it touching the tiles over it as stated prior.

    What I have found is that the best method of safely popping the fissures, is to have your antiquity completely dug up first to prevent this.

    This appears to be true. It makes sense, but it's one of those things that you don't really know until you find out why you're failing in the first place. I would say maybe it should be in the tooltip, but scrying already has mountains of text to learn how to play it.
  • Reivax
    Reivax
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    The trowel tool removes 3 layers.
    Fissures are not placed over antiquities, so using trowel on a single fissure would not cause explosive damage to the antiquity.
    But if you chain 2 or more fissures, and the path between fissures passes over an antiquity and is 2 or fewer layers down, it would damage the antiquity. The path of connecting fissures acts as if you troweled each square individually, 3 layers down.
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