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Requesting an official developer response for the current No CP - no proc sets for Ravenwatch

RaikaNA
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There have been new sets that have been released to the game since the release of sets that work for ravenwatch. Can we get an updated list of all the sets (Including new ones) that work for Ravenwatch?
  • TaSheen
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    ESO-Hub probably has it. It's doubtful the devs will address this - they haven't so far since the changes the first time.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • RaikaNA
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    TaSheen wrote: »
    ESO-Hub probably has it. It's doubtful the devs will address this - they haven't so far since the changes the first time.

    It would be very helpful if ZOS updated the list to 2023 because since the time they released the official list... there have been a lot more sets that were released in the game.
  • Varana
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    I'm not sure the even the Devs have an up-to-date list somewhere.
  • TaSheen
    TaSheen
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    RaikaNA wrote: »
    TaSheen wrote: »
    ESO-Hub probably has it. It's doubtful the devs will address this - they haven't so far since the changes the first time.

    It would be very helpful if ZOS updated the list to 2023 because since the time they released the official list... there have been a lot more sets that were released in the game.

    Yes, it would be quite helpful. They just don't seem to think things like that are necessary.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Destai
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    @ZOS_Kevin Can you chase down an official list for us please?
  • React
    React
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    The fact that there isn't a developer maintained list of sets for no-proc is appalling. This really would the the bare miminum you'd expect.

    Really though, they should get rid of this archaic, outdated, and inconsistent ruleset altogether.

    It is extremely disappointing that what was intended as a test has been left to fester for years now with a single developer comment on it. The No CP campaign had great population before this ruleset, and for a short time after, but the reality is with the current PVP balance the sets available in there are simply insufficient. Players aren't going to create a 2nd build to PVP on, or even a 3rd if they're playing in BGs, CP, and No-Proc.

    If not removing it altogether, they should re evaluate what the goal is/was. Originally it was performance testing, but as stated by zenimax there were no tangible benefits to disabling all sets with proc conditions. If they wanted to create an actual interesting PVP environment, they should instead disable every set that does damage or healing outside of your abilities. This would make for a far more interesting environment with much more diversity than the current one, while removing some of the most frustrating free damage/healing mechanics that plague CP PVP.

    @ZOS_GinaBruno @ZOS_Kevin could we please get a comment on the future of No-Proc CP, or at least what the developer's opinions on it are?

    Edited by React on November 22, 2023 4:01PM
    @ReactSlower - PC/NA - 2000+ CP
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  • Galeriano
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    Varana wrote: »
    I'm not sure the even the Devs have an up-to-date list somewhere.

    Yeah, funnily enough even when they introduced no proc Cyrodill and provided list of sets that work there, it turned out that list wasn't complete and peoiple later on found out more sets that were working in no CP.
  • Zodiarkslayer
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    React wrote: »
    The fact that there isn't a developer maintained list of sets for no-proc is appalling. This really would the the bare miminum you'd expect.

    Really though, they should get rid of this archaic, outdated, and inconsistent ruleset altogether.

    It is extremely disappointing that what was intended as a test has been left to fester for years now with a single developer comment on it. The No CP campaign had great population before this ruleset, and for a short time after, but the reality is with the current PVP balance the sets available in there are simply insufficient. Players aren't going to create a 2nd build to PVP on, or even a 3rd if they're playing in BGs, CP, and No-Proc.

    If not removing it altogether, they should re evaluate what the goal is/was. Originally it was performance testing, but as stated by zenimax there were no tangible benefits to disabling all sets with proc conditions. If they wanted to create an actual interesting PVP environment, they should instead disable every set that does damage or healing outside of your abilities. This would make for a far more interesting environment with much more diversity than the current one, while removing some of the most frustrating free damage/healing mechanics that plague CP PVP.

    @ZOS_GinaBruno @ZOS_Kevin could we please get a comment on the future of No-Proc CP, or at least what the developer's opinions on it are?

    If anything, they should turn off everything else.

    No proc campaigns are the only real Player vs Player in ESO, where its not Procset vs Procset.
    If anyone here says: OH! But, PVP! I swear I'll ...

    Thank you for the valuable input and respectfully recommend to discuss that aspect of ESO on the PVP forum.
  • spartaxoxo
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    React wrote: »
    It is extremely disappointing that what was intended as a test has been left to fester for years now with a single developer comment on it.

    No. They shouldn't turn it off. It was kept because players specifically requested it. There are other campaigns if one doesn't like the ruleset of that one.
  • React
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    spartaxoxo wrote: »
    React wrote: »
    It is extremely disappointing that what was intended as a test has been left to fester for years now with a single developer comment on it.

    No. They shouldn't turn it off. It was kept because players specifically requested it. There are other campaigns if one doesn't like the ruleset of that one.

    Well I hate to say it, but those players are obviously long gone as evidenced by the maximum 2-3 bars of population during prime time on a weekend. This campaign used to fill up before the off campaign would, prior to the no proc implementation.

    Edit: Just wanted to add that the lack of interest isn't the only issue. The cries from players to keep this environment came at a time when sets like spinners, spirggans, etc were more relavent to the PVP balance at the time. The balance has changed drastically, and most of the sets that worked in the environment then are simply not dense enough to keep up with the balance we have now.
    Edited by React on November 22, 2023 7:34PM
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  • CameraBeardThePirate
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    spartaxoxo wrote: »
    React wrote: »
    It is extremely disappointing that what was intended as a test has been left to fester for years now with a single developer comment on it.

    No. They shouldn't turn it off. It was kept because players specifically requested it. There are other campaigns if one doesn't like the ruleset of that one.

    The fact of the matter is that even if it was requested to stay at the time, ZOS has long abandoned it. No one even knows what sets work or don't work there anymore as there's no consistency in what's considered a proc or isn't considered a proc. The population is dismal even at prime time on a weekend. It needs change, desperately.
  • Atrael7
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    Frankly, it's been a mess for over two years now, and that's seemingly not about to change. The issues with Ravenwatch have been laid out plenty of times here on the forums, and the only things that've changed since 2021 (looking at the official patch notes) are Master's Bow and Maelstrom Destro being cut because of changes to the ways they worked and Order's Wrath (released in High Isle) made to work in no-proc in the Necrom patch. No in-game UI indicators about a set working or not working, no way to test newly added sets on the PTS, no set expansions with sets that the player base doesn't consider procs (outside of the aforementioned exception of Order's Wrath), virtually no mentions about anything concerning no-proc in patch notes, not even a pinned, updated, dev-curated list of working sets here on the forums.


    Funny story though, do you know what Order's Wrath and Draugrkin's Grip have in common? Draugrkin's was last changed in the High Isle patch, the patch that Order's Wrath released. What was the change, you ask? Well, the 5-piece went from:


    5 - When dealing direct damage to an enemy, you will curse them, causing them to take 617 extra damage from all your damage abilities. This effect can occur once every 9 seconds.

    To:

    5 - Increases your damage done by 330 but reduces your healing taken by 10%.


    To spell out the obvious, one bonus is clearly a proc, and the other one clearly isn't. Now, do you know what the difference is between Order's Wrath and Draugrkin's Grip? That's right, one now works in Ravenwatch, and the other doesn't. How do I know that, you ask? Well, ironically, I recently farmed and crafted Draugrkin's to test a build for the proc enabled Grayhost campaign, and yes, I also checked it in Ravenwatch. Because that's the only way to really know if anything works there, regardless of what the tooltips may suggest.


    Long story short, I wouldn't get your hopes up about an official list. It's been something like 10 patches now since no-proc became a thing, and for the most part, it's been left in a "take it as it is" state. /shrug
  • spartaxoxo
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    spartaxoxo wrote: »
    React wrote: »
    It is extremely disappointing that what was intended as a test has been left to fester for years now with a single developer comment on it.

    No. They shouldn't turn it off. It was kept because players specifically requested it. There are other campaigns if one doesn't like the ruleset of that one.

    The fact of the matter is that even if it was requested to stay at the time, ZOS has long abandoned it. No one even knows what sets work or don't work there anymore as there's no consistency in what's considered a proc or isn't considered a proc. The population is dismal even at prime time on a weekend. It needs change, desperately.

    It just needs a properly updated list of what does and doesn't work. It's okay for there to be a more niche pvp campaign. So long as there is more healthy ones available too. And in this case, there is.
    Edited by spartaxoxo on November 22, 2023 7:54PM
  • Bashev
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    How is the campaign at night? Can you find some players or is beyond dead?
    Because I can!
  • Bucky_13
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    At this point it would be better to just have the same ruleset as battlegrounds, no cp and proc sets allowed. I don't think we need to bring Volenrung back either.

    The campaign is dead on PC EU and in general there are almost no builds for no CP Cyrodiil to be found online it's only CP Cyrodiil and battlegrounds, so it seems that almost no one cares about that campaign. Including ZOS based on their lack of information about which sets that work there. Just let the proc sets loose there and see if that can help population increase again.
    Edited by Bucky_13 on April 5, 2024 1:51PM
  • xylena_lazarow
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    Make it work like BGs.

    Should be obvious by now the whole "no proc" thing isn't nearly as popular as its loud supporters think.
    PC/NA || CP/Cyro || RIP soft caps
  • the1andonlyskwex
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    Make it work like BGs.

    Should be obvious by now the whole "no proc" thing isn't nearly as popular as its loud supporters think.

    Exactly this. The no proc supporters were always a tiny but very vocal minority.

    The no-CP campaign is supposed to have a lower barrier to entry than the CP campaign, but with no-procs it actually has a higher barrier to entry because you have to go outside the game to find a community list of sets that work and then farm specific gear (that generally isn't useful anywhere else) for it.
  • dinokstrunz
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    Just give us old ravenwatch rules back so we can have fun again. Only way to revive the campaign fully.
  • OsUfi
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    For everyone saying "do away with Ravenwatch," most of the folks on Ravenwatch are there for a reason. If you add proc sets, or take away Ravenwatch, a lot of us aren't going to make the jump to Greyhost or another proc campaign.

    In my case, I played Greyhost for a few years, running with Yovens Knights every Friday. Right up until we'd get into a big battle. Then I'd crash, and sit in a queue for 30 minutes. Or my skills would just stop functioning. A healer that can't cast a healing spell is a bit naff.

    So now I play on Ravenwatch and don't endlessly crash every raid night. The actual campaign and ruleset is perfect as it is for those of us that want it. We just need an updated set list.
  • Yirmeyahu
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    OsUfi wrote: »
    For everyone saying "do away with Ravenwatch," most of the folks on Ravenwatch are there for a reason. If you add proc sets, or take away Ravenwatch, a lot of us aren't going to make the jump to Greyhost or another proc campaign.

    In my case, I played Greyhost for a few years, running with Yovens Knights every Friday. Right up until we'd get into a big battle. Then I'd crash, and sit in a queue for 30 minutes. Or my skills would just stop functioning. A healer that can't cast a healing spell is a bit naff.

    So now I play on Ravenwatch and don't endlessly crash every raid night. The actual campaign and ruleset is perfect as it is for those of us that want it. We just need an updated set list.

    You don't crash because nobody is there. As others here have already stated, ZOS themselves said after testing no-proc on Grayhost a few years back that there was no tangible performance difference. Simply stated, population is the difference. I've still noted horrible desync at times in Ravenwatch just killing guards on a resource depending on if a larger guild is online there (typically Friday nights for about an hour, for example).
    In short, what you think you're experiencing in better performance is the "benefit" of playing with and against a handful of players vs. a server that is typically population locked or "overcrowded." Ravenwatch is little more than an "emp trading factory" today. (AD owned the entire map last night and not a single door to anything had been repaired. It was just a matter or walking in and flipping flags back and forth for each faction. That's not a fun environment, PvP, or even a good use of hardware/resources on ZOSes part.)
  • furiouslog
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    TaSheen wrote: »
    ESO-Hub probably has it. It's doubtful the devs will address this - they haven't so far since the changes the first time.

    ESO-Hub's list is more outdated than the one in the thread from this forum, just FYI.
  • TaSheen
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    furiouslog wrote: »
    TaSheen wrote: »
    ESO-Hub probably has it. It's doubtful the devs will address this - they haven't so far since the changes the first time.

    ESO-Hub's list is more outdated than the one in the thread from this forum, just FYI.

    Oh lord. Well, that's sucky for sure. I don't really keep any kind of track since I don't pvp, I just remembered that Alcast used to have a "fairly comprehensive" list!

    Thanks for info - I'll be sure not to drag any further red herrings!
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • furiouslog
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    TaSheen wrote: »
    furiouslog wrote: »
    TaSheen wrote: »
    ESO-Hub probably has it. It's doubtful the devs will address this - they haven't so far since the changes the first time.

    ESO-Hub's list is more outdated than the one in the thread from this forum, just FYI.

    Oh lord. Well, that's sucky for sure. I don't really keep any kind of track since I don't pvp, I just remembered that Alcast used to have a "fairly comprehensive" list!

    Thanks for info - I'll be sure not to drag any further red herrings!

    No worries at all, I was surprised myself.

    The quality of Alcast's content has dipped severely, I presume it's because he does not play much anymore? The guides he has up for the most recent DLCs were totally phoned in. ESO University is not much better, with broken links everywhere and some guides shifted weirdly to external sites while others are missing. Hack the Minotaur put everything behind a YouTube paywall, so I have no idea if he is producing anything worthwhile because I'm not going to pay to see it.

    Other than addon authors, the community content has really taken a beating in the past couple of years. There is not much out there quality wise, unless you want to watch hours of video fluffed up with unnecessary commentary.
  • TaSheen
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    Yeah, I'm not a YT fan at all. Never have been, either for games or "how do I fix this household item or system" (unlike my son-in-law). I need stuff in writing, laid out in strict order so I can follow it....

    Addons I use (lots of them); I'm not much on other community content at all.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • VisitHammerfell
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    I would love an official list. Order's Wrath does seem to work now as I use it on my alt's no proc build. It's really weird how they determine what is and isn't a proc. Like how does Pariah work for a long time in no proc but it took a while for a flat boost like OW to work?

    (Pls dont take my Torc away ty love you ZoS)
    FOR THE COVENANT! 🦁

    PS NA 2300+
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    Bring back Crafty Lerisa & Sergeant Seyne

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