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🧡 What makes this game special to you?

FeedbackOnly
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Happy 10th everyone! Let us continue strong 💪
Edited by FeedbackOnly on May 8, 2024 7:43PM
  • ZoeliTintanie
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    What makes this game special?

    We do, the playerbase. The community we form, the requests we make, the dreams we try to make into reality with housing in games like this. the friendships and even rivalries that shape us into better people, even in the slightest, even in a pixel-world.

    The interactions between developers and players, the decorations in the game! the stories, costumes, etc.

    But mostly, for ESO, the potential it has with its classes and foundations of its game.

    Example :smile:

    Warden is the only class i've ever encountered that grows flowers & trees in a video game, to heal. it's like a mother-nature class that's still lacking some of the flavor of its aesthetic but the potential is there.

    Housing, i've never seen visually, houses like in ESO, the potential here is involved in decorations (higher item limit would assist the players in way more creations)

    Classes (one of which mentioned above) that are more interesting to play than in other games, for the most part, due to how we can build them.
    I can't dual wield on a paladin in any other game but ESO
    I can't use a bow on a stormcaller anywhere but in ESO
    I can't grow flowers to heal or mushrooms to boost regen/heal, forests and vines. Ice magic that heals too?! :open_mouth:

    DKs? Arcanists(what other game has this class type?), Nightblades, (get their devs to work on the other classes too)

    And lastly but not least because i don't wanna drag this response out more,
    the way that some scenes/views in the game, just kinda stop you in your tracks. From open world areas to places we've decorated in our homes. Some spots just -jaw-drop- good and bring back memories. Like a good perfume you haven't smelled in years.

    Now if we could only get a higher decoration limit and some of the classes up-dated to match the care that was put into Arcanist/DK/Nightblade

  • Malyore
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    Two main things for me personally. One, it's where my long-time TES character is currently at (played them in all the games and now they're being housed in ESO until TES6 comes out). If I didn't have my main character here, I don't think I'd be playing this game as much as I do. And two is just some of the tiny, rare interactions in the game that make it feel magical. One of my favorite memories from ESO is having finished the clockwork dlc story, when I first heard the final conversation with Sotha Sil it was incredible and fascinating. Then I happened to go to Elswyr for some reason shortly after, and there was a bard there whose voice was absolutely enchanting. Both of these made the game and potency of Mundus feel very alive. It was unique to ESO as well, in my experience.
  • Desiato
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    While I don't enjoy how easy most things in the game are or can be with 1 bar heavy attack builds, I really enjoy the fast paced combat.

    I love moving constantly, dodging and switching bars on the fly.. slowly backing away holding the lmb is not my thing. I would probably parse much better with a heavy attack build in PVE, but I play LA builds exclusively.

    It's actually easier for me to weave abilities with LAs when I'm moving than standing still because I learned to weave in Cyrodiil, which can be a problem in some trial encounters!

    In particular, I really enjoy AvA PVP when it works properly, although IMO it has regressed greatly since 2016 after improving for a couple of years after launch.

    I also love how well the game performs which factors into how much I enjoy the combat. For most things I have a solid 180 fps framerate which is what I have it capped at. Though performance can significantly drop in AvA, it's usually pretty good compared to 10 years ago when it could routinely drop to 15-25 fps in big fights.

    Aside from that, I enjoy the TES theme and the amazing artwork in the game. Though some items have a content factory feel to them, the overall production quality is extremely good.

    As much as I hate to admit it, I also enjoy the quest fiction, but I haven't completed most chapter quests because I'm more focused on combat and trading for gold to support my combat activities. If there was a hard mode for quests, I would probably be more inclined to complete them.

    Edited by Desiato on May 8, 2024 4:19PM
    spending a year dead for tax reasons
  • ArchangelIsraphel
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    The deep customization that allows me to make my characters individuals- not only in terms of how they look and dress, but in the environment I build for them through the housing system.

    As someone who loves writing, the housing system isn't just a way to build a home for my characters. It is how I tell the unspoken aspects of their stories, adding little details to them that aren't readily apparent on the surface. Fashion and combat style only say so much. To me, the home is the heart of my characters.

    Through the placement of small, meaningful objects, I can add subtle implications about how they think and feel. Who they are as a person, what they have been through. Who they have loved or lost. I can show a side of them beyond the one seen in combat.

    For example, for my Templar, his homes are the point of transition between the warrior on the battlefield, and the gentle soul who seeks the solitude of his books. In war, he must think and act quickly- but it is who he is under the surface that gives him the humanity to make compassionate choices in battle. I love that ESO lets me express both sides of his character. It's one of the few games on the market that gives the player such tools for in depth character building.

    I think that's the magic of ESO, and the TES franchise in general- it doesn't just tell its own story. It encourages you to create your own story.

    I love that, as I walk down a busy street in Tamriel, there are hundreds if not thousands of other little stories going on all around me, all playing out in the minds of writers and roleplayers just like me. I like looking at another character and knowing that, in many cases, it's not just a means to play the game for some- but a fully fledged story that is still in the making as they play that character.

    I live and breath stories. Stories are the driving force behind my creativity, my hobbies, even my job. That's why ESO is special to me. Because I get to immerse myself in that creative process regardless of what aspect of the game I engage with.
    Legends never die
    They're written down in eternity
    But you'll never see the price it costs
    The scars collected all their lives
    When everything's lost, they pick up their hearts and avenge defeat
    Before it all starts, they suffer through harm just to touch a dream
    Oh, pick yourself up, 'cause
    Legends never die
  • ArchMikem
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    I found this in a Gamestop almost 9 years ago in the middle of my Chemotherapy treatments. I had loved Skyrim, and this was a new Elder Scrolls game to me. It was definitely different and I didn't actually start learning how to play until I was probably Lvl50 Vet3 when I discovered what armor sets did. It was all Ogre for me by then. This game helped escape me from a horrible reality.

    Also Cat Girls. That's pretty special.
    CP2,000 Master Explorer - AvA One Star General - Console Peasant - The Clan
    Quest Objective: OMG Go Talk To That Kitty!
  • Malyore
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    The deep customization that allows me to make my characters individuals- not only in terms of how they look and dress, but in the environment I build for them through the housing system.

    As someone who loves writing, the housing system isn't just a way to build a home for my characters. It is how I tell the unspoken aspects of their stories, adding little details to them that aren't readily apparent on the surface. Fashion and combat style only say so much. To me, the home is the heart of my characters.

    Through the placement of small, meaningful objects, I can add subtle implications about how they think and feel. Who they are as a person, what they have been through. Who they have loved or lost. I can show a side of them beyond the one seen in combat.

    For example, for my Templar, his homes are the point of transition between the warrior on the battlefield, and the gentle soul who seeks the solitude of his books. In war, he must think and act quickly- but it is who he is under the surface that gives him the humanity to make compassionate choices in battle. I love that ESO lets me express both sides of his character. It's one of the few games on the market that gives the player such tools for in depth character building.

    I think that's the magic of ESO, and the TES franchise in general- it doesn't just tell its own story. It encourages you to create your own story.

    I love that, as I walk down a busy street in Tamriel, there are hundreds if not thousands of other little stories going on all around me, all playing out in the minds of writers and roleplayers just like me. I like looking at another character and knowing that, in many cases, it's not just a means to play the game for some- but a fully fledged story that is still in the making as they play that character.

    I live and breath stories. Stories are the driving force behind my creativity, my hobbies, even my job. That's why ESO is special to me. Because I get to immerse myself in that creative process regardless of what aspect of the game I engage with.

    That's very inspiring. I think that mindset will actually make me really enjoy the game.

    I dunno if you'll enjoy this or not, but something else I'd found I really like to do in ESO is trying to find little patterns of design. While I don't think TES has that great of environmental storytelling (at least not that I've seen anyone discuss), there seems to be little glimmers of, I dunno, something unspoken in some settings. I noticed with the dunmer there is a huge motif of renewal. They live in a world of volcanoes and giant fungus, and they thrive in it. They also communicate with their ancestors like crazy. While this was mostly established in TES3, it's still able to be explored in ESO and continued to be built on. So it's fun to dive into the different realms and cultures and see what sort of pulse there is to it.
  • ikzaa
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    There is no other better game, as soon as a better one comes out i will leave it and go to that one.
  • GuuMoonRyoung
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    That tavern song... oh my sweet love she waits for me... when I first got the game, I had no idea what to do or where to go, started at Vvardenfel, kept playing the game like I would play any other ES game, not going for many story quest, just running around everywhere and after 2 weeks, I still had no idea what to do. Saw that I had fighter and mages guild quest and decided to go to stonefalls for those quests. Radar showed a quest inside the tavern and I entered the tavern and that is when I heard the song and I listened to it until the end and when it ended I wanted to hear it again. So I exited the tavern and re entered it multiple times to see if the singer resets but realized that is not how it happens. So basically I stuck around for one song...
  • Tandor
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    I found this in a Gamestop almost 9 years ago in the middle of my Chemotherapy treatments. I had loved Skyrim, and this was a new Elder Scrolls game to me. It was definitely different and I didn't actually start learning how to play until I was probably Lvl50 Vet3 when I discovered what armor sets did. It was all Ogre for me by then. This game helped escape me from a horrible reality.

    Also Cat Girls. That's pretty special.

    Good to see you're still here (in every sense) almost 9 years on...

    For me, the appeal of ESO is everything related to an online TES that is enhanced by a constantly evolving world, all of it 100% voiced, and with no significant performance issues in 10 years although I do fully recognise that is not everyone's experience.

    I knew as soon as I first launched ESO 10 years ago that it was immediately going to succeed EQ, EQ2 and LoTRO as my main gaming home, and while I have played and continue to play other games (Starfield being the latest to hook me), that's still the case today.
  • Dracane
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    The classes/The combat

    People have many times lamented class identity in the past, but I find it one of the best in MMOs. The class concepts in ESO are bespoke and striking, in my opinion. Sorcerer shows how a mage class can be done without being sluggish, with their ward, teleport and delayed attacks. I loved it from the first moment, and am sad that no class offers this in other MMOs. I still suffer extensive nightmares from Guild Wars' Elementalist, who has nothing to do with a mage or caster anymore. (Buff staves when?)

    Templars with their aedric spear are an interesting spin on paladins, and nightblades are also quite genius in theory, when I think of a damage dealer or tank that blinks in and out of invisibilty to empower attacks and quickly dodge them before striking again. Reality looks quite different, but ESO offers the freedom to use this skill in whatever way; mostly as an escape I suppose. :D

    ZoS has upset us many times with their balancing, and there are things I wish they had not removed (like block canceling) and things they had not streamlined. Yet overall, I can not deny, that the game is a better and more balanced one today, albeit frantically so at times.

    The gear and build diversity in ESO is astounding, and invites us to stray away from absolute meta and hyper optimized builds, and still find success. Other MMOs offer this either not at all (BDO, FInal Fantasy)) or in very limited fashion only. (GW2, WoW)

    This is why I demand ZoS fosters and treasures this game, because it is something truly unique, and it must persist and thrive. It could be so easy, and I feel like it goes into this direction after years of stasis.
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • TaSheen
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    Really, about the only thing I don't love about ESO is the combat. Twitchy combat wasn't easy for me when I was half as old as I am now, and now it's.... pretty much out of reach and extremely uncomfortable.

    As for the rest of the game, what's not to love? Been here 7 years, not leaving any time soon.
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Nerouyn
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    Elder Scrolls. Love the single player games and their unique world. ESO deviates in ways I don't like at all (eg. having classes) but generally delivers both the flavour and quality of the single player games. It's been years since I played through Valenwood but I'm still impressed by the feeling it left me with akin to playing Morrowind (single player) of delivering a complex, novel and credible fictional culture.

    No ability cooldowns. Much prefer that. Though unfortunately group content is designed to promote nauseating repetition of predetermined ability / weird attack rotations. But I don't like other things about this game's group content so skip it and enjoy what I do play.

    Housing. A few disappointments there but mostly I think they get this very right and it's much better than anything I've seen in other games.

    Environments. Wow. No other game comes close to this one. Recently returning after a long absence I played through Necrom, Greymoor and Markarth and have blitzed through other new areas doing eg. antiquities. Blackreach caverns are proper jaw droppers. Even the more mundane environments are beautiful and unexpectedly varied. High Isle - mostly ordinary but oh so pretty and then I'm in a jungle, but not one that looks like anything I've seen before in the real world or this game (eg. Valenwood).

    Fashion. I wouldn't personally every single clothing item in the game because they cover a broad swathe of tastes but I never lack for options which I would wear and can always make myself look incredible.
  • SilverBride
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    My friends. I've made some good friends and I really look forward to our game time together.

    The way that my characters develop their own personalities as I play them. I didn't set out to make my Nightblade my main Thief and Dark Brotherhood character... it just happened. Nor did I set out to make my one pet Sorcerer my main group content character... she was originally going to just PvP. All of my characters have their things that define them from the rest and I just go with how they present themselves as they develop.

    Housing. I really love how the houses can be more that just a space to live in. Such as my Massage Parlor, my Fortune Teller Shop, my Florist Shop, my Inn for Lovers, my Doctor's Office, my Dark Brotherhood Training compound, my crime scene, my Gaming Room with outdoor Beer Garden, and many more. The atmosphere of the houses and the many different furnishings lend themselves to our creativity.

    My guild. I love being part of something bigger than just myself and having found a really awesome guild with fun activities really enhances my gaming experience.
    Edited by SilverBride on May 8, 2024 7:26PM
    PCNA
  • Malyore
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    ikzaa wrote: »
    There is no other better game, as soon as a better one comes out i will leave it and go to that one.

    @ikzaa What makes this the best game for you? Might as well share since that's the aim of the post.
    I'd say a lot of different games have different things they do better than others. I can think of some that do things better than eso, but what are things eso does that makes it the best at what it does?
    Edited by Malyore on May 8, 2024 7:45PM
  • Necrotech_Master
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    mostly the customization and build flexibility, a lot of other games are extremely rigid with building characters but you can do a lot of really creative things in here

    the only "locked" part of a character is the class skills, which is fine, since due to the customization you dont have to use them if you dont want to

    i also do enjoy the exploration, large zones, and the story lines (though i dont much enjoy repeating them as much)
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • colossalvoids
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    Community it had, it was truly great place to be at a time.
  • AcadianPaladin
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    1. Mass and scale. This game dwarfs Oblivion and Skyrim combined.
    2. Ability to create my little wood elf (who has traveled through many games over many years with me.
    3. A beautiful medieval fantasy world (in most zones).
    4. When you complete a guild questline, you are not shoved into being the boss of the guild.
    5. For the first time in Elder Scrolls history, staves are good weapons.
    6. You don't have to create or travel with a party of NPCs (or other players), though I quite enjoy the companion system.
    7. A lovely dynamic world with always plenty to do thanks to so many daily quests.
    8. The outfitting and cosmetic aspects of the game provide for a fantastic ability to fine tune character appearance.
    9. Account wide achievements.
    10. The devs really paid attention to what the modding community provided for Oblivion/Skyrim and incorporated a great deal of that goodness into ESO. Though less robust than mods, the addons we can use on PC are most welcome and helpful for tweaking some of the interface and convenience features.

    I consider the fact that ESO is an MMO to be a drawback but that is a drawback I can overlook since there are so many aspects (listed above) of the game I love. And the game is very solo friendly. My elf and I have even discovered an unexpected benefit to the fact that it is an MMO - her nurturing nature quite lends itself to enjoying the role of healer.
    Edited by AcadianPaladin on May 8, 2024 8:50PM
    PC NA(no Steam), PvE, mostly solo
  • AzuraFan
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    The variety of activities, which means there's something for everyone. That's what keeps me here.

    The annual content drop. I need new stuff too, and so far, so good.

    It's the Elder Scrolls!!! Nuff said.

  • Nerouyn
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    5. For the first time in Elder Scrolls history, staves are good weapons.

    It has been a LONG time since I played but for being highly enchantable, I found staves in Morrowind to be plenty good.
  • FeedbackOnly
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    For ESO is special because I can make my own story. I am not on some predetermined adventure but my own. I can help who I want or help nobody and go exploring. My character is also special because it can be a healer one day and a tank the next if I want. The character roles based on class are similar enough to each that I don't have to worried I am banker or adventurer.

  • TheMajority
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    It's special to me because I really enjoy the characters and the stories. And the appearance of the surroundings is more beautiful and encourage exploration not like other games that run on rails.
    Time flies like an arrow- but fruit flies like a banana.

    Sorry for my English, I do not always have a translation tool available. Thank you for your patience with our conversation and working towards our mutual understanding of the topic.
  • carthalis
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    For me its a lot of things that are all combined that have kept me playing since One Tamriel launched, the landscapes to explore and the stories/quests and lore I find so engagining and fascinating. I have characters and classes and they all have something different about them with their homes an extension of themselves. Lots of different things about ESO that I love and enjoy although I have no interest in pvp
  • Lugaldu
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    I've loved computer games ever since my parents finally had a PC that you could play on (and that was very late because my father was always of the opinion that you didn't need something like that...). However, the first game that left me speechless was TES Oblivion, as I had only played strategy games before. In Oblivion, a world was suddenly visualized that I had imagined all those years ago when playing pen-and-paper role-playing games - now I could suddenly immerse myself in it and it overwhelmed me! Well, today ESO is more or less the continuation of what began for me with Oblivion, then Skyrim and which takes me almost every day to relax in another world where you can forget all your responsibilities for a few hours.
  • BretonMage
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    What I love most about it is that it's Elder Scrolls. And yet it's also a bit more than TES. It seems to have retained most of what made TES so special - freedom, beauty and exploration - and added:

    Enjoyable combat (original TES combat was alright, but ESO's is a lot of fun);
    Appealing clothes; and
    A good housing system (it just needs more lively houseguests like in TES Skyrim).

    The original series will always be close to my heart, but it's ESO I've spent the most time on.
  • ikzaa
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    Malyore wrote: »
    ikzaa wrote: »
    There is no other better game, as soon as a better one comes out i will leave it and go to that one.

    @ikzaa What makes this the best game for you? Might as well share since that's the aim of the post.
    I'd say a lot of different games have different things they do better than others. I can think of some that do things better than eso, but what are things eso does that makes it the best at what it does?

    The lore, the only thing that is special about this game is the lore.

    Although I must admit i haven't played many MMOs, this is my second MMO the first was World of Tanks.

    I tried New World, FF, Star Wars, Black Desert but it didn't even last 2 hours and I got bored.
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