Agreed 100%. I get the functionality from an Addon, it helps a ton to have it. And since it possible for an addon to do this, it shouldn't be that difficult for ZOS to implement it into main game. It's a QoL feature that console players and PC players without addons should have access to.
Awesome guild store has this
FlopsyPrince wrote: »Searching for unknown motifs and recipes would be much easier if we could simply filter out known ones!
FlopsyPrince wrote: »Agreed 100%. I get the functionality from an Addon, it helps a ton to have it. And since it possible for an addon to do this, it shouldn't be that difficult for ZOS to implement it into main game. It's a QoL feature that console players and PC players without addons should have access to.
It would just be one more field in the interface a "known/unknown" link. Not sure why you would ever use the "known" one, but put it there for completeness. Or simply add a checkbox for "unknown", though that would be different than the other refinement choices.
katanagirl1 wrote: »FlopsyPrince wrote: »Agreed 100%. I get the functionality from an Addon, it helps a ton to have it. And since it possible for an addon to do this, it shouldn't be that difficult for ZOS to implement it into main game. It's a QoL feature that console players and PC players without addons should have access to.
It would just be one more field in the interface a "known/unknown" link. Not sure why you would ever use the "known" one, but put it there for completeness. Or simply add a checkbox for "unknown", though that would be different than the other refinement choices.
I agree the option to filter known/unknown should be there, it is a basic need and has been requested numerous times.
I do want to still be able to search known recipes/plans/motifs for pricing purposes.
FlopsyPrince wrote: »katanagirl1 wrote: »FlopsyPrince wrote: »Agreed 100%. I get the functionality from an Addon, it helps a ton to have it. And since it possible for an addon to do this, it shouldn't be that difficult for ZOS to implement it into main game. It's a QoL feature that console players and PC players without addons should have access to.
It would just be one more field in the interface a "known/unknown" link. Not sure why you would ever use the "known" one, but put it there for completeness. Or simply add a checkbox for "unknown", though that would be different than the other refinement choices.
I agree the option to filter known/unknown should be there, it is a basic need and has been requested numerous times.
I do want to still be able to search known recipes/plans/motifs for pricing purposes.
That is why it should have 3 settings:
- All
- Known
- Unknown
katanagirl1 wrote: »FlopsyPrince wrote: »katanagirl1 wrote: »FlopsyPrince wrote: »Agreed 100%. I get the functionality from an Addon, it helps a ton to have it. And since it possible for an addon to do this, it shouldn't be that difficult for ZOS to implement it into main game. It's a QoL feature that console players and PC players without addons should have access to.
It would just be one more field in the interface a "known/unknown" link. Not sure why you would ever use the "known" one, but put it there for completeness. Or simply add a checkbox for "unknown", though that would be different than the other refinement choices.
I agree the option to filter known/unknown should be there, it is a basic need and has been requested numerous times.
I do want to still be able to search known recipes/plans/motifs for pricing purposes.
That is why it should have 3 settings:
- All
- Known
- Unknown
I was answering your question as to why someone would want to filter known items.
Rishikesa108 wrote: »In the meantime... do use addons! They are extremely useful for this function
What impact on server performance will adding filters like this have, if ZoS decide to add this to every platform on their server side? Will this be a filter built into client (your local client need to do this work and performance will be depending on your computer or consoles hardware) or will this be done on server, before it send the final output to your console or PC?
It is too easy to ask for something and not take into account that it could be very good reason why ZoS have been reluctant to have too many UI features built into game.
FlopsyPrince wrote: »What impact on server performance will adding filters like this have, if ZoS decide to add this to every platform on their server side? Will this be a filter built into client (your local client need to do this work and performance will be depending on your computer or consoles hardware) or will this be done on server, before it send the final output to your console or PC?
It is too easy to ask for something and not take into account that it could be very good reason why ZoS have been reluctant to have too many UI features built into game.
They already do other filtering.