Maintenance for the week of April 6:
• PC/Mac: No maintenance – April 6

Will quests gain more dialogue options?

Malyore
Malyore
✭✭✭✭✭
I noticed in necrom for Sharp-as-nights quest, there was an option to use your characters alchemical knowledge in dialogue. It felt amazing to not just be tamriels clueless errand boy. I don't recall the main quest having any diversity though, which I'd argue is the more important quest to have that. Is there plans to introduce more character-specific dialogue?

Beyond the persuade and intimidate, I really enjoyed the alchemy one! It'd be cool if you could be recognized as being a master with dual wielding or a high ranking member of the mages guild. Occasionally I've seen "I've fought ___ before" as an option as well which I assume is tied to achievements? I think these are all really fun.

Beyond that though, what about just like... Some tone of voice options too? I've used my character through all 5 TES games before eso, and with how ESO plays my character has completely changed into just a bland, stereotypical hero. The story can play out the same, and heck even the responses could be the same since I know there are times constraints for chapters. It'd just be nice if there was a little more flavor variety to questing.
Edited by Malyore on May 4, 2024 4:26PM
  • StormBlade512
    StormBlade512
    ✭✭✭
    I hope so, most of the quests in this game are sooo lacking in dialogue choices. Especially dlc quests. Even if it's just fluff, I'd appreciate it
  • Danikat
    Danikat
    ✭✭✭✭✭
    ✭✭✭✭✭
    They've occasionally put additional options in, but not often and not consistently. There's a few places which will acknowledge if you're a vampire or Dark Brotherhood member, or sometimes your race but then other times the same characteristic will be entirely ignored.

    As far as I know they've never gone back and re-worked existing quests to add options. There's a lot of base game quests which reference you not having a soul, even if you haven't started the main quest.
    PC EU player | She/her/hers | PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    "Remember in this game we call life that no one said it's fair"
  • tsaescishoeshiner
    tsaescishoeshiner
    ✭✭✭✭✭
    ✭✭✭
    Personally, I don't want more dialogue choices for main quests. Because it's not a single-player RPG, the dialogue choices aren't going to be that deep and the main quest outcomes aren't going to be that different.

    I like when we have options for the outcomes of sidequests—deciding "what to do about Stibbons" makes you think lol, some quests more than others.

    But for the main ones, any dialogue choice would feel a bit shallow because they're all ending the same way. I'd kinda rather play a thought-out, cinematic story over one with an illusion of choice. Or one where they can't bring a character back because some players took the option to kill them and some didn't.
    PC-NA
    in-game: @tsaescishoeshiner
  • Beilin_Balreis_Colcan
    Beilin_Balreis_Colcan
    ✭✭✭✭✭
    ✭✭✭
    Yes, this game could really do with some Elden Ring style irrevocable quest choices and tailored dialogue.
    PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
  • Malyore
    Malyore
    ✭✭✭✭✭
    Personally, I don't want more dialogue choices for main quests. Because it's not a single-player RPG, the dialogue choices aren't going to be that deep and the main quest outcomes aren't going to be that different.

    I like when we have options for the outcomes of sidequests—deciding "what to do about Stibbons" makes you think lol, some quests more than others.

    But for the main ones, any dialogue choice would feel a bit shallow because they're all ending the same way. I'd kinda rather play a thought-out, cinematic story over one with an illusion of choice. Or one where they can't bring a character back because some players took the option to kill them and some didn't.

    That makes sense that the side quests allow for more options, but I still feel since the main quest is the focus of the chapter they sell, it should also have some room for dialogue choices. Almost all elder scrolls games have such choices, even though the main quests usually end the same way, except for a few critical decisions at key moments in some of them.

    I do agree though that the main quest should be the thought-out and cinematic quest. I don't feel they achieve this well by making you watch clunky NPCs act things out in front of you for extended periods of time. The Gold Road prologue was a nightmare of just "chase and stare". Necrom felt really underwhelming as well, despite being in Apocrypha which is aesthetically very unique. In Apocrypha, this alien yet vital realm of oblivion, fate began to unravel. That sounds pretty intense! But in actuality it was just 3 little glowing lights you had to run up to and press the interact button with. Hurray we saved fate!
    In comparison, I remember the Vivec story line had the threat of the prison crashing down on the city, and when you walked out and saw that thing hurtling towards you it's a bit more exciting of a situation. It felt like a more complete illusion of a dire situation, rather than just being told through text that something is dire.
  • jaekobcaed
    jaekobcaed
    ✭✭✭
    I really hope we will. I love ESO, I love questing (best part of the game, IMO) but dialog may as well not even have options for most of the quests. We need more true choice, even if it's as simple as skill checks or side quest completion checks.
    AD: Isachar Daierenfel - Altmer Templar | Solveig Falkenberg - Nord Warden
    EP: Septimus Adeodatus - Imperial Dragonknight
    DC: Esrazhir Mhiitan - Khajiit Necromancer

    [PC/NA] Played off and on since beta
    First TES: Morrowind | Favorite TES: Oblivion | TES games played: all of them!
  • NotaDaedraWorshipper
    NotaDaedraWorshipper
    ✭✭✭✭✭
    ✭✭✭✭✭
    Been hoping for years, but mostly we just get a single one that often forces us into stupidity, like asking a daedric prince, who we have talked to multiple times before, who they are.
    [Lie] Of course! I don't even worship Daedra!
  • VindictiveRidge
    VindictiveRidge
    ✭✭✭
    Been hoping for years, but mostly we just get a single one that often forces us into stupidity, like asking a daedric prince, who we have talked to multiple times before, who they are.

    One could assume it's memory loss due to all those repeated blows to the head, heavy drinking, and occasional deaths and revivifications. I really don't like those options, though. Why is my Dark Elf asking someone who the freaking Tribunal is? If it's for the player's benefit, why not change the wording to "What do you know of the Tribunal?" (or whatever the topic at hand might be)? The NPC could still provide the information that way (and they likely wouldn't even need new voice lines). There IS a hint of not-stupid creeping in with options like "Let's review what we know so far" in major quest lines, which I do greatly appreciate as refreshers for those who might have taken breaks and thus lost track of where they are, what they're doing, and who they need to go beat up next.
Sign In or Register to comment.