KinnikuBeam wrote: »Apart from my One bar characters, for all the others the resource regeneration is horrible, it's been more than a year since Eso made this choice in relation to combat, we have to play without health food.... with food regeneration vigor + max vigor even with that in a dungeon we find ourselves lacking vigor.And most of the time it's bug
I don't see the point in doing HM dungeons or HM trials with 19k health if in addition even with max food + regeneration I find myself running out of its main resource.A few years ago we played with 23/24k health and 35k stamina or magic and it was very good like that.As it is currently it's perfect for the dummy but not for the rest of the game
I play Orc vigor for most of my characters and you can really feel the difficulty of managing your resources well.... impossible to play with a staff of destruction (too expensive in magic for an Orc)
With a two-handed weapon, the slightest error in rotation and or a break free or a dodge roll is the end of the beans for your vigor
Do something to put it back like it was a few years ago, it worked perfectly without really taking away the difficulty from the content
Its your builds. Most of my sustain is fine and if it’s not then potions fix it. Sustain in dungeons can vary wildly though because of what the healer is doing.
Some classes are awful, some are not - there's no generic issue, only specific ones.
Wardens are awful currently, because the netch offering 5k over 25 seconds is poor.
Nightblades are strong, still, and can even life tap for more on demand in case of emergency.
Essentially every class needs a siphoning strikes-level sustain skill.
So maybe newer players don't know this but it used to be considered insane to see a DD with more than 18k hp even with health food and the tank running sets that buffed the group's max hp.
Sustain has never been better than it is now..
Blackbird_V wrote: »Pre-Vvardenfell it was practically impossible to be below like 95% magicka/stamina lol. For PvE, at least.
KinnikuBeam wrote: »Its your builds. Most of my sustain is fine and if it’s not then potions fix it. Sustain in dungeons can vary wildly though because of what the healer is doing.
I use Zaan+Rele+Aegis the problem is the same on all my character, i use 3 or 4 dot on back bar with light attack between each dot, when i'm back on front bar and start do my spammable i'm at 30% stam.....
On my tank, after take 3 hit, i'm around 25/30 % stamina.... few years it's like that no matter what stuff I have
KinnikuBeam wrote: »Do something to put it back like it was a few years ago
Araneae6537 wrote: »My understanding is that resources generally aren’t an issue, and indeed many want to keep them lower for sets such as Coral Riptide, so that it has been a long time since it was desirable for healers to wear sets such as Stone-Talkers, for example.
I think it is usual to use Dubious Camoran Throne for stam, recovery, and health or Witchmother’s for magicka, recovery, and health rather than parse food that doesn’t give any bonus for health (at least for most of us mortals, lol).
Beyond that, be sure than you are weaving. I have been told that is important for sustain as well as ult gen, even for builds which use Velothi’s, in which case the light attacks obviously don’t add much in the way of damage.
MudcrabAttack wrote: »My stamblade has the opposite problem in raids, there’s always a flood of stamina incoming from healer sets and more orbs than I’ll ever need. I use max health/ stamina food, coral riptide and constantly struggle to keep stamina low, even went so far as taking points out of executioner.
4 player pugs are a different story, I use siphoning lately since orbs and support buffs seem rare in those runs