Similar to sentiments expressed above:
- There should be a sliding scale of sets from beginner >> advanced
- But beginner sets should not be useless when you reach "endgame" (whatever that is)
- There should be an in-game system to encourage players to advance, because although as Nerouyn mentions you are free to play with any sets and be mostly functional, it is an MMO and running with "meme" builds in group content is just a recipe for resentment (e.g. when I see heavy attack builds in a vet DLC dungeon)
- Hybridisation either needs to be reversed, or fully realised. As @BXR_Lonestar pointed out, it essentially halved build variety - that's a bad thing.
- There needs to be more skill options for build diversity, build diversity shouldn't all be locked behind gear (scribing might help, we'll see). Side note - excellent opportunity here to revamp ww and vamp skill lines - how to make them integrate would be to add a "normal" skill line that is only accessible when not cursed, so you have to make a choice which skill line to add to your roster - normal, ww or vamp.
- Old gear needs to be revamped to fit into points 1+2
Why is there more sets in the game when there is already at least 500 sets and at least 30 of them are used, this need to stop, we don't need more sets, we need rework all of them. Do you agree.
SkaraMinoc wrote: »Why is there more sets in the game when there is already at least 500 sets and at least 30 of them are used, this need to stop, we don't need more sets, we need rework all of them. Do you agree.
30 sets is way too low.
The data is not public but Pareto principle is probably safe to use here.
654 sets according to eso-hub.com's All Sets page.
document.getElementById('searchable-table-sets').rows.length
654 * 0.2 = 130.8
In other words, 80% of all sets equipped by players are represented by just 130 sets.
Aren't you overlooking the fact that even the sets which behave the same (or very similarly) also look different? These sets are all a combination of function and appearance.SkaraMinoc wrote: »Why is there more sets in the game when there is already at least 500 sets and at least 30 of them are used, this need to stop, we don't need more sets, we need rework all of them. Do you agree.
30 sets is way too low.
The data is not public but Pareto principle is probably safe to use here.
654 sets according to eso-hub.com's All Sets page.
document.getElementById('searchable-table-sets').rows.length
654 * 0.2 = 130.8
In other words, 80% of all sets equipped by players are represented by just 130 sets.
It really doesn't matter if they add more sets or adjust current sets. At the end of either options, there are going to be good sets and bad sets either way. It really makes no different if the set has name X and has been around for 5 years, or if the set has name Y and has been around for one patch.
And that is really only for peak effectiveness. In nearly any content, you can get by with almost any set in the game to some extant. I mean, if you are trying to use a tanking set as a DPS, then yeah, probably not great. But take your pick of the hundreds of DPS options and unless you are score pushing, you can make it work.
And even with a rework of existing sets, you realize that a similar X number of sets would still be the best, mathematically. It is practically impossible to make all sets and set combinations perform identically. People who are trying to squeeze as much DPS out of a setup as possible are naturally going to gravitate to combinations that outperform other combinations by a few % points. That will not change. You could redesign every set in the game, but you would still come back to the same complaint. Because people want to use the best when they can. It isn't a requirement though, I've literally been using the same solo and dungeon setup since Elswyr dropped, completing content with zero issues, including vet clears on newer trials.
What I really wish is that good sets actually felt different to use. It's a pretty small handful of PvE viable sets that actually encourage playing differently, and they're not particularly rewarding.
As an example, I play the same way, regardless of whether I'm wearing whorl and nirn or mother's sorrow and false gods.
I could wear something like Master Architect and regularly change up my rotation whenever I used my ultimate.
I'd have to go farm an off meta set in a trial hardly anyone wants to run and deal with my DPS tanking though, so why would I or anyone else do that?
I don't think ZoS has enough control over balance to really remedy this, but it is a bit sad to see.