Hapexamendios wrote: »I found the best way to deal with it was to go to the less popular options. Like for dolmens
I didn't go to Alik'r, Auridon or Deshaan. In Vvardenfell I camped at the hunger, he's the furthest from wayshrine. Geysers, unfortunately, had no such option.
Feels bad when there’s literally nothing we can do to influence the drop chance. When people go literally over 1,000 geysers without Ul’vor, something is very, very wrong with the design decisions involved.
I went for Auridon but only bothered in off hours like late at night or early in the morning, even during the day taking an break working from home, always people but rarely an crowd, always got crates unless coming in the boss was up.Hapexamendios wrote: »I found the best way to deal with it was to go to the less popular options. Like for dolmens
I didn't go to Alik'r, Auridon or Deshaan. In Vvardenfell I camped at the hunger, he's the furthest from wayshrine. Geysers, unfortunately, had no such option.
Feels bad when there’s literally nothing we can do to influence the drop chance. When people go literally over 1,000 geysers without Ul’vor, something is very, very wrong with the design decisions involved.
Things are usually made available for tickets if they are not tradeable. Have they said anywhere why they didn't give players the option to complete the collection?
Feels bad when there’s literally nothing we can do to influence the drop chance. When people go literally over 1,000 geysers without Ul’vor, something is very, very wrong with the design decisions involved.
Things are usually made available for tickets if they are not tradeable. Have they said anywhere why they didn't give players the option to complete the collection?
Not as far as I'm aware, unfortunately. I would love to know if they did. I have not heard of any response to the feedback on style pages other than the encounter lead dismissing it as a "[censored] playwall."
Feels bad when there’s literally nothing we can do to influence the drop chance. When people go literally over 1,000 geysers without Ul’vor, something is very, very wrong with the design decisions involved.
Things are usually made available for tickets if they are not tradeable. Have they said anywhere why they didn't give players the option to complete the collection?
Not as far as I'm aware, unfortunately. I would love to know if they did. I have not heard of any response to the feedback on style pages other than the encounter lead dismissing it as a "[censored] playwall."
Feels bad when there’s literally nothing we can do to influence the drop chance. When people go literally over 1,000 geysers without Ul’vor, something is very, very wrong with the design decisions involved.
Things are usually made available for tickets if they are not tradeable. Have they said anywhere why they didn't give players the option to complete the collection?
Not as far as I'm aware, unfortunately. I would love to know if they did. I have not heard of any response to the feedback on style pages other than the encounter lead dismissing it as a "[censored] playwall."
Feels bad when there’s literally nothing we can do to influence the drop chance. When people go literally over 1,000 geysers without Ul’vor, something is very, very wrong with the design decisions involved.
Things are usually made available for tickets if they are not tradeable. Have they said anywhere why they didn't give players the option to complete the collection?
Not as far as I'm aware, unfortunately. I would love to know if they did. I have not heard of any response to the feedback on style pages other than the encounter lead dismissing it as a "[censored] playwall."
So the encounter lead did not like how it was done? Or did they not like the idea of buying them with tickets?
The response is unclear.
Feels bad when there’s literally nothing we can do to influence the drop chance. When people go literally over 1,000 geysers without Ul’vor, something is very, very wrong with the design decisions involved.
Things are usually made available for tickets if they are not tradeable. Have they said anywhere why they didn't give players the option to complete the collection?
Not as far as I'm aware, unfortunately. I would love to know if they did. I have not heard of any response to the feedback on style pages other than the encounter lead dismissing it as a "[censored] playwall."
It would also be nice to know why they gated most of the purple event boxes behind a top 12 damage barrier. They talked at one point about "raising the floor," but it seems they were out to reward "top tier" players with how the event prizes were distributed.
If there are more players there than the cap, either I don’t get a box or I take it away from someone. That’s not in the spirit of a participation event.
If there are more players there than the cap, either I don’t get a box or I take it away from someone. That’s not in the spirit of a participation event.
I literally heard players in zone chat calling other players selfish, because they would not let low damage players get any loot. And the response was "Git gud" and "Go somewhere else," which of course was impossible for those also trying to get the geyser style page.
What a rock and a hard place to put players between!
Feels bad when there’s literally nothing we can do to influence the drop chance. When people go literally over 1,000 geysers without Ul’vor, something is very, very wrong with the design decisions involved.
Things are usually made available for tickets if they are not tradeable. Have they said anywhere why they didn't give players the option to complete the collection?
Not as far as I'm aware, unfortunately. I would love to know if they did. I have not heard of any response to the feedback on style pages other than the encounter lead dismissing it as a "[censored] playwall."
It would also be nice to know why they gated most of the purple event boxes behind a top 12 damage barrier. They talked at one point about "raising the floor," but it seems they were out to reward "top tier" players with how the event prizes were distributed.
StihlReign wrote: »If you had a ton of Reward boxes to open from PvP - these were relegated to regular rewards and your gift boxes were 'lost'.
protofeckless wrote: »You could have predicted this. I you collect a bunch of reward boxes, you can open them daily and the Siege of Cyrodiil Merit will drop each one. Ergo, the drops are determined when you open the reward box, not when you earn it.
You may not like the behavior, but it's acting normally.
protofeckless wrote: »You could have predicted this. I you collect a bunch of reward boxes, you can open them daily and the Siege of Cyrodiil Merit will drop each one. Ergo, the drops are determined when you open the reward box, not when you earn it.
You may not like the behavior, but it's acting normally.
In the past, the double tel var bags from the Siegemaster's Coffers remained doubled until you opened them. That's why I did not open them all before the end of the last MYM event. They changed the functionality after the fact.
I think we might want to reconsider what we learned in this event ... one, there was the PTS fiasco. People gave up time in the event, just to do free testing.. and were punished for it, with a ban. Mind, you, I understand it was a glitch, but no amount of endeavor seals, etc, is going to make up for the shear amount of stuff they lost, because they couldn't even farm writs to get the crates of crafting materials.
Then, there was the terrible RNG nature of the style drops..... I realized on day 2, that it honestly, was not worth the grind..... so I wrote them off, as I am pretty sure they will show up, sooner or later, in the endeavor store, or available via another method. And if they don't... oh well..... I also didn't spend hours upon hours of time for them...
Auldwulfe
I literally heard players in zone chat calling other players selfish, because they would not let low damage players get any loot. And the response was "Git gud" and "Go somewhere else," which of course was impossible for those also trying to get the geyser style page.
What a rock and a hard place to put players between!
If there are more players there than the cap, either I don’t get a box or I take it away from someone. That’s not in the spirit of a participation event.
I literally heard players in zone chat calling other players selfish, because they would not let low damage players get any loot. And the response was "Git gud" and "Go somewhere else," which of course was impossible for those also trying to get the geyser style page.
What a rock and a hard place to put players between!
Necrotech_Master wrote: »geysers are a bad example of that because the style page was dropped from the participation chest, not the boss loot
as long as you did any dmg to anything you had a chance for the style page
Feels bad when there’s literally nothing we can do to influence the drop chance. When people go literally over 1,000 geysers without Ul’vor, something is very, very wrong with the design decisions involved.
The number of people that I have heard state that they now have 24 of the confetti things done for the horse, and couldn't get it, because of the maintenance.....
Necrotech_Master wrote: »If there are more players there than the cap, either I don’t get a box or I take it away from someone. That’s not in the spirit of a participation event.
I literally heard players in zone chat calling other players selfish, because they would not let low damage players get any loot. And the response was "Git gud" and "Go somewhere else," which of course was impossible for those also trying to get the geyser style page.
What a rock and a hard place to put players between!
geysers are a bad example of that because the style page was dropped from the participation chest, not the boss loot
as long as you did any dmg to anything you had a chance for the style page
it would make sense for heavily camped WBs though
Oblivion_Protocol wrote: »I was almost one of those people. I had 24 tickets and woke up early on the last day to a maintenance message. I hadn’t played much the day before, so I didn’t see the announcement. I just laughed hysterically at how poorly handled the entire event was.
Fortunately, I apparently forgot to open a gold coffer on one of my toons, so I still managed to get the horse. But if I didn’t have that final box to open, I’d be completely out of luck.
Necrotech_Master wrote: »If there are more players there than the cap, either I don’t get a box or I take it away from someone. That’s not in the spirit of a participation event.
I literally heard players in zone chat calling other players selfish, because they would not let low damage players get any loot. And the response was "Git gud" and "Go somewhere else," which of course was impossible for those also trying to get the geyser style page.
What a rock and a hard place to put players between!
geysers are a bad example of that because the style page was dropped from the participation chest, not the boss loot
as long as you did any dmg to anything you had a chance for the style page
it would make sense for heavily camped WBs though
Right, and that's why I was talking about the purple boxes, not the style page. Would you rather:
a) get loot boxes while farming a style page, or
b) get nothing while 12 other people are getting loot boxes while you're farming a style page?
Because that's exactly how ZOS designed it.