No, really, stamplar NEEDS some love, lets go over the list of what stamplar has
- An objectivly inferior version of the class spammable which lacks the healing on hit
- A small circle that provides a comically low Heal over time effect but also a solid stamina sustain
- A burst damage morph that dosn't burst or damage
- A cc skill that is slow, clunky, easily dodged and expensive
- The ability to "consume" corpses to restore stamina and health
And, that's literally it, everything else in templars kit is catered to the magplar playstyle, so could we get a little Stamplar Love or at the very least bring their abilities up to par with the mag counterparts and give them a means of healing
ItsNotLiving wrote: »It’s not just Stamplar it’s Templar in general. Templar just sucks simple as.
While I agree Stamplar needs love, I don’t believe that Biting Jabs is inferior to Puncturing Sweeps, in fact, the opposite.
Necessary Major Buff > Low Healing
Ultimately, both morphs of Puncturing Strikes need to do all of the damage completely in an AoE if the skill is going to warrant how little damage it does, especially considering the Minor/Major Evasion reductions associated with AoE skills.
To list a few things I would like to see changed…
- Full cleave on Puncturing Strikes or consider it single target damage with splash.
- Convert either Explosive or Toppling Charge into a stamina cost skill.
- Make Sun Shield a skill that does more, and scale better into health, or even attach a unique weapon/spell damage scale.
- Give Repentance back its old interaction with pet corpses, as taking it away has killed the skill completely.
- Change a morph of Nova into a defensive ultimate.
- Revert a morph of Radiant Destruction back to Blinding Flashes.
- Lastly, finish hybridization so Templar can finally get away from Spell Power Potions that only restore magic.
With the above mentioned changes, stamina Templar would become much more enjoyable.
Are we talking about the same skills?
Templar is stuck in 2016, except it’s 2024 now and we’re stuck with a choice between, moving incredibly slow to have damage, or constantly floating around 30% stamina to get damage from sets like Coral Riptide.
Such fun and engaging gameplay. /s