valenwood_vegan wrote: »From posts like this you'd think the random queue is the only method of experiencing a dungeon in eso. It's not.
Some of us don't use it much (or at all) and have a great time doing dungeons with people who do meet our expectations. I personally know a *lot* of skilled, chill players who one will probably never meet in the random queue.
This is not to suggest that the problems with the random queue don't exist, but it's also not as if alternatives are unavailable. If it's really so bad, make some effort to form a group! Just a suggestion.
group finder has been a great step in forming parties now, hopefully some touching up of the actual random dungeon finder lays ahead in the future too.
Gates can't be added to content because people who truly solo dungeons would get mad.
El_Borracho wrote: »I have no problem with speed running in a dungeon, as long as the group wants to do it. If only there were a way to find out what the group wants. Perhaps a group chat feature...
Like @valenwood_vegan I also run with guilds and friends, and the most common tactic in dungeons, especially veteran dungeons, is to speed run. Either its to avoid long add fights by running into a boss fight (i.e. Imperial City Prison), avoid adds altogether (Fungal 1), or to pull them into a choke point and burn them down all at once, which is pretty common. These constant melodramatic posts equating speed running with poor sportsmanship, rudeness, selfishness, or vindictive behavior are absurd.
If someone queues in a random and needs the quest, or wants side bosses, or wants hard mode, they should use the group chat to ask the others. The vast majority of the time, the others will go along with the request. But what's forgotten is that you queued in a random. Which means you might get 3 others who do not want to run all side bosses in Red Petal Bastion. Who do not want to fight all bosses in Fungal 1. Who do not want to help farm the greaves lead in Coral Aerie. In that case, forcing the other 3 to do what the one player wants is the same thing as that one player speed running when the other 3 do not.
I see this as no different than hard mode in Hel Ra. If 11 players do not want to do hard mode, and the 12th does, too bad #12, you're not doing hard mode. And if #12 goes ahead and breaks the statues, that player is not the "victim" no matter how much they claim its about "team cohesion" and "playing the content as intended." The oft-posited "solution" of reworking dungeons to force slow, slogging play is ridiculous, and in a lot of ways is more selfish than speed running.
El_Borracho wrote: »I have no problem with speed running in a dungeon, as long as the group wants to do it. If only there were a way to find out what the group wants. Perhaps a group chat feature...
Like @valenwood_vegan I also run with guilds and friends, and the most common tactic in dungeons, especially veteran dungeons, is to speed run. Either its to avoid long add fights by running into a boss fight (i.e. Imperial City Prison), avoid adds altogether (Fungal 1), or to pull them into a choke point and burn them down all at once, which is pretty common. These constant melodramatic posts equating speed running with poor sportsmanship, rudeness, selfishness, or vindictive behavior are absurd.
If someone queues in a random and needs the quest, or wants side bosses, or wants hard mode, they should use the group chat to ask the others. The vast majority of the time, the others will go along with the request. But what's forgotten is that you queued in a random. Which means you might get 3 others who do not want to run all side bosses in Red Petal Bastion. Who do not want to fight all bosses in Fungal 1. Who do not want to help farm the greaves lead in Coral Aerie. In that case, forcing the other 3 to do what the one player wants is the same thing as that one player speed running when the other 3 do not.
I see this as no different than hard mode in Hel Ra. If 11 players do not want to do hard mode, and the 12th does, too bad #12, you're not doing hard mode. And if #12 goes ahead and breaks the statues, that player is not the "victim" no matter how much they claim its about "team cohesion" and "playing the content as intended." The oft-posited "solution" of reworking dungeons to force slow, slogging play is ridiculous, and in a lot of ways is more selfish than speed running.
I've seen it too often that somebody who queued as "tank" or "healer" rushes straight to the boss, completely ignoring the rest of the team, while all the adds on the way beeline it for the not even properly loaded in newbies. Leeroy Jenkins then kills the boss before the rest of the team has the chance to get near enough to even get loot from the boss.
I have nothing against proper speedrunning, I do however mind sociopaths who queue for a role they have no intention of playing in order to cheat and get a faster queue pop than people who queue for their actual role, and then not only not playing with the group in the group content they queued for, but actively harming the rest of the group with their egoistic playstyle.
El_Borracho wrote: »El_Borracho wrote: »I have no problem with speed running in a dungeon, as long as the group wants to do it. If only there were a way to find out what the group wants. Perhaps a group chat feature...
Like @valenwood_vegan I also run with guilds and friends, and the most common tactic in dungeons, especially veteran dungeons, is to speed run. Either its to avoid long add fights by running into a boss fight (i.e. Imperial City Prison), avoid adds altogether (Fungal 1), or to pull them into a choke point and burn them down all at once, which is pretty common. These constant melodramatic posts equating speed running with poor sportsmanship, rudeness, selfishness, or vindictive behavior are absurd.
If someone queues in a random and needs the quest, or wants side bosses, or wants hard mode, they should use the group chat to ask the others. The vast majority of the time, the others will go along with the request. But what's forgotten is that you queued in a random. Which means you might get 3 others who do not want to run all side bosses in Red Petal Bastion. Who do not want to fight all bosses in Fungal 1. Who do not want to help farm the greaves lead in Coral Aerie. In that case, forcing the other 3 to do what the one player wants is the same thing as that one player speed running when the other 3 do not.
I see this as no different than hard mode in Hel Ra. If 11 players do not want to do hard mode, and the 12th does, too bad #12, you're not doing hard mode. And if #12 goes ahead and breaks the statues, that player is not the "victim" no matter how much they claim its about "team cohesion" and "playing the content as intended." The oft-posited "solution" of reworking dungeons to force slow, slogging play is ridiculous, and in a lot of ways is more selfish than speed running.
I've seen it too often that somebody who queued as "tank" or "healer" rushes straight to the boss, completely ignoring the rest of the team, while all the adds on the way beeline it for the not even properly loaded in newbies. Leeroy Jenkins then kills the boss before the rest of the team has the chance to get near enough to even get loot from the boss.
I have nothing against proper speedrunning, I do however mind sociopaths who queue for a role they have no intention of playing in order to cheat and get a faster queue pop than people who queue for their actual role, and then not only not playing with the group in the group content they queued for, but actively harming the rest of the group with their egoistic playstyle.
That's a problem that will never be solved, although, if someone can speed run to the boss and kill them before the group gets there, that's also pretty impressive. Like others have said, the solution to that is queue for random veteran dungeons or run with an organized group. Because Leeroy Jenkins and teabaggers are not going away, and the game should not be altered to punish the vast majority who do not do this.
But I guess just giving up and accepting the shortcomings works too, especially given zeni's technical prowess when it comes to improving anything.