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Some more ideas....

Defatank
Defatank
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While we wait on the servers to come back up. How about some suggestions of new things we would like to see?

1. Target Dummies: Instead of having multiple different types of dummies. Consolidate them into 1 dummy that you could select different difficulties for. Do this how you done the grand master crafting stations that way it still preserves the target dummies people have purchased. As far as multiple people trying to use the dummy, create phases in say a 20m radius of the dummy. Those in group would all be able to dps the same dummy. Not in group would have a separate phase that they only see the dummy they're selecting to practice against.

2. Moveable Siege Equipment: Siege that has wheels should be able to be moved by holding right click (you would not be able to left click while using the move function). While moving you use WASD to move the siege. W & S = Fwd & Back A & S = Rotate Left & Right. Releasing right click has a 1 sec delay before being able to attack again.

3. Assistant Bankers: Ability to store / withdraw items into / from a guild bank with your assistant banker.
  • Herschel77
    Herschel77
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    Defatank wrote: »
    While we wait on the servers to come back up. How about some suggestions of new things we would like to see?

    1. Target Dummies: Instead of having multiple different types of dummies. Consolidate them into 1 dummy that you could select different difficulties for. Do this how you done the grand master crafting stations that way it still preserves the target dummies people have purchased. As far as multiple people trying to use the dummy, create phases in say a 20m radius of the dummy. Those in group would all be able to dps the same dummy. Not in group would have a separate phase that they only see the dummy they're selecting to practice against.

    2. Moveable Siege Equipment: Siege that has wheels should be able to be moved by holding right click (you would not be able to left click while using the move function). While moving you use WASD to move the siege. W & S = Fwd & Back A & S = Rotate Left & Right. Releasing right click has a 1 sec delay before being able to attack again.

    3. Assistant Bankers: Ability to store / withdraw items into / from a guild bank with your assistant banker.

    A bag for housing items. Same function as the bag for crafting items, but one for all housing items...........So I dont have to store them in my bags/bank anymore.
    Options
  • ragnarok6644b14_ESO
    1. The ability for hovering Nameplates over pets to display the name the controlling player gave them, instead of <THING IT IS>

    2. Unfix the fix that fixed the unwanted fix that fixed a bug that allowed you to replace emote props with your weapon/some gear. It's cool and helpful for RP to be able to replace an emote sword with my character's mace, for example, when using the Swashbucker personality.

    3. (Fantasy Wishlisting) - make the system more like the original TES system, with Spell Schools and Fighting Styles etc. instead of strictly separated classes. ... or don't, I also like it the way it is.

    4. Lobby Bethesda to let Modiphius make ESO the lead headline videogame title for the tabletop wargame instead of Skyrim. *cough*
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  • DarknessShallFall
    DarknessShallFall
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    I honestly want more things involving like character customization. I know we have plenty already, but I'd love to see more.

    One example is that we can color our hair like we can our outfits. I'd love to have that. I know that might cause some issues with hairstyles that already have custom colors but they could add duo-tones to the outfits already.

    I know one time a long time ago they had tail adornments for Argonian's and khajiits on a datamine many years ago, I'd love to see that become a reality. I would also love more hairstyles, the more recent ones in the past year haven't really been the best.... only the re-dyed version with the dark blue and light blue hair has been the best in my opinion.

    I do think Herschel's idea on the housing bag would be very nice.


    I also think it would be cool to have more of a reason to have pets besides just aesthetic reasons (I don't mean like class pets, non combat ones). I think it would be cool to play with them, brush/pet them, even clean them and just overall interact with them. Maybe the same with mounts. I don't ever see this happening however.

    I would also like more class pet skins, we only have the one for the warden bear and that was when Warden came out so many years ago and only those who bought the expansion early got it...

    I could keep going on and on for my idea's but I think i'll stop for now.
    I have been a member of ESO since April 4th 2014 but didn't get a code until recently when I asked.
    My @ name on ESO is the same as on here.

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  • Defatank
    Defatank
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    One example is that we can color our hair like we can our outfits. I'd love to have that. I know that might cause some issues with hairstyles that already have custom colors but they could add duo-tones to the outfits already.

    Me and my GF Elyy were talking about this very thing not long ago that we should be able to dye hair color in game without having to use appearance change tokens. Personally I would like to see colors come into play just like the outfits have that can be applied directly to the hair and have them tied to achievements.

    Options
  • Sakiri
    Sakiri
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    Herschel77 wrote: »
    Defatank wrote: »
    While we wait on the servers to come back up. How about some suggestions of new things we would like to see?

    1. Target Dummies: Instead of having multiple different types of dummies. Consolidate them into 1 dummy that you could select different difficulties for. Do this how you done the grand master crafting stations that way it still preserves the target dummies people have purchased. As far as multiple people trying to use the dummy, create phases in say a 20m radius of the dummy. Those in group would all be able to dps the same dummy. Not in group would have a separate phase that they only see the dummy they're selecting to practice against.

    2. Moveable Siege Equipment: Siege that has wheels should be able to be moved by holding right click (you would not be able to left click while using the move function). While moving you use WASD to move the siege. W & S = Fwd & Back A & S = Rotate Left & Right. Releasing right click has a 1 sec delay before being able to attack again.

    3. Assistant Bankers: Ability to store / withdraw items into / from a guild bank with your assistant banker.

    A bag for housing items. Same function as the bag for crafting items, but one for all housing items...........So I dont have to store them in my bags/bank anymore.

    I use my chests in my houses for that.

    Or empty houses.
    Options
  • Ravenson
    Ravenson
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    Herschel77 wrote: »
    A bag for housing items. Same function as the bag for crafting items, but one for all housing items...........So I dont have to store them in my bags/bank anymore.

    This times a thousand
    Options
  • vsrs_au
    vsrs_au
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    If we had "grand master" target dummies, wouldn't we lose the unique looks that the different types of dummies have?
    PC(Steam) / EU / play from Melbourne, Australia / avg ping 390
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  • Defatank
    Defatank
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    vsrs_au wrote: »
    If we had "grand master" target dummies, wouldn't we lose the unique looks that the different types of dummies have?

    I would say based on whatever selection dummy you choose is what the visual appearance of that specific dummy would load. Phasing the dummy to players within a 20 - 30M radius should allow players to see the dummy they choose.
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  • barney2525
    barney2525
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    I would like nameplates to disappear when I make the UI disappear before taking a screenshot. I should not have to go into settings and turn off nameplates, then go take a screen shot, then go into settings, turn on nameplates.

    Should be one button - all you see is the artwork

    :#

    and the usual STOP surrounding interactable NPCs with items that will show up as Stolen.

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