Araneae6537 wrote: »
Araneae6537 wrote: »
It is in the "(De-)Buffs out" section of CMX. Look for Shock Weakness (resp. Flame/Frost Weakness for the other two). Or if you have an esolog, it is in the Debuffs section with the same names.Araneae6537 wrote: »Is there a way that I can check the uptime of EC at all? Maybe siphon isn’t as bad as it feels to me and it hits a larger radius. I couldn’t find any indication in Combat Metrics. 🤔
YandereGirlfriend wrote: »One of the things that this highlights is how backwards and arbitrary it is that "pets" don't proc the set.
There's nothing OP about allowing it, it seems more like a temporary technical limitation that was then back-ported into a justification.
Turtle_Bot wrote: »YandereGirlfriend wrote: »One of the things that this highlights is how backwards and arbitrary it is that "pets" don't proc the set.
There's nothing OP about allowing it, it seems more like a temporary technical limitation that was then back-ported into a justification.
It never has been a technical limitation as pets proccing sets used to be a thing in ESO. It got removed a very long time ago due to the very early days of Viper's Sting, where pets could proc that set for a lot of free sustained burst damage in PvP.
Ever since then, pets have not been allowed to proc any set worn by a player and their stats have never been properly updated to keep up with the power creep that would make them worth running even with their significant downsides. As such, pets subsequently became borderline useless in PvP (or in some patches they were a complete detriment) outside of specific zoo builds used to cheese line of sight in duels or used to frustrate less skilled players in low MMR BGs by blocking incoming attacks.
In PvE, pets are good, but they are honestly being hard carried right now by 2 things:
1. the "+45% increased damage taken from pets" debuff that Daedric Prey provides.
2. the ZOS granted immunity to boss mechanics / 99% mitigation for AoE damage in PvE content.
If either of those 2 things didn't exist, pets would be just as bad in PvE as they are in PvP and would not be used anywhere outside of atro for the group major berserk.
Turtle_Bot wrote: »overload is just wonky and has no group synergy
Doesn't the destro staff spammable do all 3 elements? Since it was a spammable I used to run this set on my no pet sorc back when I first began getting into trials and wanted to bring a buff to the group.
Turtle_Bot wrote: »YandereGirlfriend wrote: »One of the things that this highlights is how backwards and arbitrary it is that "pets" don't proc the set.
There's nothing OP about allowing it, it seems more like a temporary technical limitation that was then back-ported into a justification.
It never has been a technical limitation as pets proccing sets used to be a thing in ESO. It got removed a very long time ago due to the very early days of Viper's Sting, where pets could proc that set for a lot of free sustained burst damage in PvP.
Ever since then, pets have not been allowed to proc any set worn by a player and their stats have never been properly updated to keep up with the power creep that would make them worth running even with their significant downsides. As such, pets subsequently became borderline useless in PvP (or in some patches they were a complete detriment) outside of specific zoo builds used to cheese line of sight in duels or used to frustrate less skilled players in low MMR BGs by blocking incoming attacks.
In PvE, pets are good, but they are honestly being hard carried right now by 2 things:
1. the "+45% increased damage taken from pets" debuff that Daedric Prey provides.
2. the ZOS granted immunity to boss mechanics / 99% mitigation for AoE damage in PvE content.
If either of those 2 things didn't exist, pets would be just as bad in PvE as they are in PvP and would not be used anywhere outside of atro for the group major berserk.