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[Feedback] Impenetrable should be buffed

Bashev
Bashev
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Impenetrable should be buffed.

Right now the crit damage is too high. With a meta with low critical resistance 2 classes (NBs and Sorcs) takes advantage vs the other because their defensive and move skills give them easy chance to relieve pressure while the other classes have defensive mechanic which soak damage but the damage is too high because of the crit multipliers.

Because I can!
  • ItMustBeThursday
    ItMustBeThursday
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    Have you actually played a night blade in PVP? They do not have the damage mitigation you're referring to at all. They melt
  • StarOfElyon
    StarOfElyon
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    Have you actually played a night blade in PVP? They do not have the damage mitigation you're referring to at all. They melt

    Not true for all cases. I've smacked some with dawnbreaker just to watch them take very little damage. Night Blades can be very tanky now.
  • CameraBeardThePirate
    CameraBeardThePirate
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    Lol what? Crit resistance is at an all time high thanks to Rallying Cry being a near must slot. Impen is fine where it is.
  • valenwood_vegan
    valenwood_vegan
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    Aren't there usually a million complaints that everyone is too tanky in pvp?
  • Bashev
    Bashev
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    Lol what? Crit resistance is at an all time high thanks to Rallying Cry being a near must slot. Impen is fine where it is.

    The fact that one set overperform it does not make that impen does not need a buff.
    Aren't there usually a million complaints that everyone is too tanky in pvp?

    Ppl are tanky because of block casting heals when you drop in execute and putting all attributes in health. And they do that because otherwise they will be deleted for 2-3 seconds because it is easy to build 120%+ crit damage with 40%+ crit chance.
    Because I can!
  • Desiato
    Desiato
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    We can all see the two classes FOTM players play far more than any other, so it's obvious that they need adjustments, but a wholesale nerf of crit builds isn't the answer.

    I hope ZOS is looking at the numbers and can see that too.
    Bashev wrote: »
    Ppl are tanky because of block casting heals when you drop in execute and putting all attributes in health. And they do that because otherwise they will be deleted for 2-3 seconds because it is easy to build 120%+ crit damage with 40%+ crit chance.

    Stalemate builds, survivable healbots and tanks were growing issues when I stopped playing in 2019, but they were all much worse when I returned recently.

    IMO, the main contributors are hybridization which eliminated the trade-off factor of tri-glyphs, OP CP perks, execute nerfs, and healing creep. But probably more than anything are PVE focused combat changes that completely ignore the PVP impact--look at what the last round of combat changes did.

    Plus power creep has impacted burst in some cases, resulting in the need to run more HP, but we also see power creep in healing and sustain.

    In some ways, PVP *seems* balanced because there are so many stalemates, but stalemates are not considered a positive trait in PVP games. In reality, PVP game design is so broken it is really at a "go back to the drawing board" state. It needs a complete detachment from the PVE side of the game.
    Edited by Desiato on April 15, 2024 3:09PM
    spending a year dead for tax reasons
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