Oh jeez. This again?
I welcome any other constructive idea
My suggestion is: Transform Imperial City into an ESO's PVE Public Dungeon.
Justification: Right now Imperial City is neglected, abandoned, used by some toxic players and plagued by low numbers. Basically IC is a place for Nightblade gankers or groups of random alliance to farm lower level and/or weaken players. I can't see how IC works as PvP. It is completely lame for campaigns, battlegrounds or any decent PVP stuff.
As an PVE Public Dungeon it can be VERY funny, engaging and full of interesting rewards. I bet the numbers of players there will be very high in no time.
Conclusion: In order to give some "justification" for the presence of players from all alliances together in Cyrodiil's capital, ZOS could create a new "side-lore" when the leaders of the alliances deliberated, during the peace talks in High Isle, that it is necessary to create a truce in the imperial capital and join forces to combat the HUGE AMOUNT of Daedras inside. "Imperial City is the crown jewel of Tamriel, and its power and treasures should not be in the claws of Daedras and their overlords", the leaders said in the official joint statement.
Before any "rage or outrage" from other players who disagree with me, please, allow me to say that THIS IS JUST A SUGGESTION.
I think all ESO community agree that Imperial City became very lame and lack a lot of fun nowadays. It deserves ANY CHANGE TO THE BETTER. I welcome any other constructive idea.
Who knows? Maybe ZOS will consider our suggestions.
I'm sure the IC is awesome for players who enjoy hunting fellow players who hunt them back in hostile environment. But it may not be so awesome for people who want t do PvE things and find PvP a nuisance or who want PvP but do not like PvE. PvP survival games tend to be niche.
IC is mostly fine, but if anything should change I'd like to see more risk introduced for the gankers. RIght now they stand to lose nothing if they go in with zero tel var, so maybe scale their tel var gain from killing a player based on their current multiplier:
*1x multiplier - 10% tel var looted from player kills
*2x multiplier - 20%
*3x multiplier - 35%
*4x multiplier - 50%
Having tel var farmers carry the full risk burden just seems unfair to me, which is why I only go to IC during events.
My suggestion is: Transform Imperial City into an ESO's PVE Public Dungeon.
Justification: Right now Imperial City is neglected, abandoned, used by some toxic players and plagued by low numbers. Basically IC is a place for Nightblade gankers or groups of random alliance to farm lower level and/or weaken players. I can't see how IC works as PvP. It is completely lame for campaigns, battlegrounds or any decent PVP stuff.
As an PVE Public Dungeon it can be VERY funny, engaging and full of interesting rewards. I bet the numbers of players there will be very high in no time.
Conclusion: In order to give some "justification" for the presence of players from all alliances together in Cyrodiil's capital, ZOS could create a new "side-lore" when the leaders of the alliances deliberated, during the peace talks in High Isle, that it is necessary to create a truce in the imperial capital and join forces to combat the HUGE AMOUNT of Daedras inside. "Imperial City is the crown jewel of Tamriel, and its power and treasures should not be in the claws of Daedras and their overlords", the leaders said in the official joint statement.
Before any "rage or outrage" from other players who disagree with me, please, allow me to say that THIS IS JUST A SUGGESTION.
I think all ESO community agree that Imperial City became very lame and lack a lot of fun nowadays. It deserves ANY CHANGE TO THE BETTER. I welcome any other constructive idea.
Who knows? Maybe ZOS will consider our suggestions.
My suggestion is: Transform Imperial City into an ESO's PVE Public Dungeon.
Justification: Right now Imperial City is neglected, abandoned, used by some toxic players and plagued by low numbers. Basically IC is a place for Nightblade gankers or groups of random alliance to farm lower level and/or weaken players. I can't see how IC works as PvP. It is completely lame for campaigns, battlegrounds or any decent PVP stuff.
As an PVE Public Dungeon it can be VERY funny, engaging and full of interesting rewards. I bet the numbers of players there will be very high in no time.
Conclusion: In order to give some "justification" for the presence of players from all alliances together in Cyrodiil's capital, ZOS could create a new "side-lore" when the leaders of the alliances deliberated, during the peace talks in High Isle, that it is necessary to create a truce in the imperial capital and join forces to combat the HUGE AMOUNT of Daedras inside. "Imperial City is the crown jewel of Tamriel, and its power and treasures should not be in the claws of Daedras and their overlords", the leaders said in the official joint statement.
Before any "rage or outrage" from other players who disagree with me, please, allow me to say that THIS IS JUST A SUGGESTION.
I think all ESO community agree that Imperial City became very lame and lack a lot of fun nowadays. It deserves ANY CHANGE TO THE BETTER. I welcome any other constructive idea.
Who knows? Maybe ZOS will consider our suggestions.
This entire game is like 98% FULL of Pve content... Pvp only has 2% of content going... no I don't want IC to become another Pve dungeon... UNLESS if the open world becomes PvP-friendly.
rabid_potato wrote: »My suggestion is: Transform Imperial City into an ESO's PVE Public Dungeon.
Justification: Right now Imperial City is neglected, abandoned, used by some toxic players and plagued by low numbers. Basically IC is a place for Nightblade gankers or groups of random alliance to farm lower level and/or weaken players. I can't see how IC works as PvP. It is completely lame for campaigns, battlegrounds or any decent PVP stuff.
As an PVE Public Dungeon it can be VERY funny, engaging and full of interesting rewards. I bet the numbers of players there will be very high in no time.
Conclusion: In order to give some "justification" for the presence of players from all alliances together in Cyrodiil's capital, ZOS could create a new "side-lore" when the leaders of the alliances deliberated, during the peace talks in High Isle, that it is necessary to create a truce in the imperial capital and join forces to combat the HUGE AMOUNT of Daedras inside. "Imperial City is the crown jewel of Tamriel, and its power and treasures should not be in the claws of Daedras and their overlords", the leaders said in the official joint statement.
Before any "rage or outrage" from other players who disagree with me, please, allow me to say that THIS IS JUST A SUGGESTION.
I think all ESO community agree that Imperial City became very lame and lack a lot of fun nowadays. It deserves ANY CHANGE TO THE BETTER. I welcome any other constructive idea.
Who knows? Maybe ZOS will consider our suggestions.
This entire game is like 98% FULL of Pve content... Pvp only has 2% of content going... no I don't want IC to become another Pve dungeon... UNLESS if the open world becomes PvP-friendly.
Well then please get rid of Pve story arch from IC so I can 100% pve content. Don't force me into a pvp zone to explore all my PvE stuff only to get ganked for days because no one in my faction ever visits the place.