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[Suggestion] Give Imperial City an overhaul

Scaletho
Scaletho
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My suggestion is: Transform Imperial City into an ESO's PVE Public Dungeon.

Justification: Right now Imperial City is neglected, abandoned, used by some toxic players and plagued by low numbers. Basically IC is a place for Nightblade gankers or groups of random alliance to farm lower level and/or weaken players. I can't see how IC works as PvP. It is completely lame for campaigns, battlegrounds or any decent PVP stuff.
As an PVE Public Dungeon it can be VERY funny, engaging and full of interesting rewards. I bet the numbers of players there will be very high in no time.

Conclusion: In order to give some "justification" for the presence of players from all alliances together in Cyrodiil's capital, ZOS could create a new "side-lore" when the leaders of the alliances deliberated, during the peace talks in High Isle, that it is necessary to create a truce in the imperial capital and join forces to combat the HUGE AMOUNT of Daedras inside. "Imperial City is the crown jewel of Tamriel, and its power and treasures should not be in the claws of Daedras and their overlords", the leaders said in the official joint statement. :)

Before any "rage or outrage" from other players who disagree with me, please, allow me to say that THIS IS JUST A SUGGESTION.

I think all ESO community agree that Imperial City became very lame and lack a lot of fun nowadays. It deserves ANY CHANGE TO THE BETTER. I welcome any other constructive idea.

Who knows? Maybe ZOS will consider our suggestions.
  • Tigeracer
    Tigeracer
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    I actually love imperial city as it is. I just wish it was more popular.

    The only reason I personally stopped playing in imperial city is because of battlegrounds.

    I'm too busy to waste a lot of time in game, so battlegrounds is the most efficient way for me to jump into the action for an hour or two. I would suppose this is the same for many others.

    To me it looks like this:

    Lots of time to kill - cyrodil
    Limited time to kill - battlegrounds
    Somewhere in between - imperial city
  • Ankael07
    Ankael07
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    This game has something for every type of player. IC is for players who like high risk/high reward. Enjoy the 39 pve maps you have and leave 2 pvp maps alone
    If you want me to reply to your comment type @Ankael07 in it.
  • NeuroticPixels
    NeuroticPixels
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    I just recently got into playing around in Imperial City. But I use it more as a PvE area. I farm telvar and do the quests and sometimes the more PvE focused dailies. If i feel like people are killing me too much, i hop on my Nightblade so i can attempt to escape enemy players. None of my characters are built for PvP. Most other players who actually use IC for PvP can 1-3 shot any of my characters. 🤷‍♀️

    Anyway, my point is… I don’t want it to change. I just got into it recently and I find that there’s some excitement and entertainment in the zone that you can’t find when you’re farming overland mobs.
    Check out the ReShade I made: Crispy Sharpness
  • WreckfulAbandon
    WreckfulAbandon
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    It would be great if there was a world boss in IC/sewers who only spawned once a player has spent a certain amount of time in stealth or cloak. And then whichever player caused him to spawn he would actively seek out and try to kill.

    Give him some hard hitting attacks and some reveal abilities as well. Call him the Rat Catcher or something along those lines. Sick of these weasels running around with barely any skin in the game going for ganks then retreating behind their DKs or running away.
    PC NA

    All my comments are regarding PvP
  • OtarTheMad
    OtarTheMad
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    I don't go in IC much anymore but love it the way it is. It's so much fun. I need to go there more honestly because I enjoy it.
  • endgamesmug
    endgamesmug
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    Just like someone said above bgs will give me fast paced instant pvp, why would i bother with imperial city? It needs something to make it interesting, its not telvar i havent used the hundreds of thousands i have in the bank for literally years there are far more profitable and easier ways to make gold in the game in my opinion. As long as people like the duelling and ganking, capturing district flags imperial city will stay this way so that style of play in that way must have some popularity just not enough presently.
  • Dr_Con
    Dr_Con
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    IC is fine. Many builds are viable in IC due to the unique mix of PvE and PVP (PvPvE) that are not viable in Battlegrounds or Cyrodiil. To add to this there's both CP and No CP IC.

    I think I'm in the majority when I say they should leave it alone. The game is already mostly PVE anyways and the PVP zones should not be made into PVE just because a vocal minority say they should.
  • Lumenn
    Lumenn
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    I wish people would stop trying to kill parts of pvp off to fit pve. Or at least do a search to see how many thousands of times someone had that idea.

    I get it. Some people don't like pvp. I came from a game that had me hating pvp for life(corpse camping griefers, /shudder) but I got roped into trying deathmatch once and got hooked. I loved it!( At least I did, until zos changed it to be random. I didn't want to play keep away, or tag, or capture the flag, chaos ball, patty cake, or whatever game they might decide to add, so I went to cyro and never went back. Hmm, are bgs still random or can you queue for deathmatch again?)

    Anyway OP you never said you're against pvp, just that you wanted to take away one of the pvp options from people. You also said you welcome any constructive ideas so instead of removing one of the few areas pvp is sanctioned let's instead find ways to draw more people to IC. Like maybe a "Golden" merchant that takes TV and sells furniture mats. Now THAT would be interesting. Wouldn't work, but it's an idea. @WreckfulAbandon I love the idea of a hunter npc going after the sneaks. That alone might draw more people back if nb had some added...concerns. I'd personally make it a noncombat npc to all but nb(can't attack other classes and other classes can't attack it) but yeah, it's on the right track.
  • HazierBlue
    HazierBlue
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    Imperial City is fine, leave it alone.
  • mb10
    mb10
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    the idea was the city to be full of PVPers at war whilst the daedric invasion is ongoing but as you said the population just isnt there.
    Porbably another reason why cross play would be good. Most 'dead' zones or areas would be given life
  • Braffin
    Braffin
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    No, changing IC into another boring low-difficulty-pve-zone is a terrible idea.
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • CameraBeardThePirate
    CameraBeardThePirate
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    Sure, take away one of the 3 options for PvP we have. Definitely no reason to give PvPers any new content
  • Casul
    Casul
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    My ideas to fix IC.

    - Allow respawning in any district regardless of flag ownership.
    - Reduce Telvar yield on kill to 25% compared to 50%
    - Change the district flags to implement a 10% Telvar increase for all areas, stacking based on the total number of districts owned. This bonus also affects sewer Telvar gain.
    PvP needs more love.
  • TaSheen
    TaSheen
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    Oh jeez. This again?
    ______________________________________________________

    "But even in books, the heroes make mistakes, and there isn't always a happy ending." Mercedes Lackey, Into the West

    PC NA, PC EU (non steam)- four accounts, many alts....
  • Lumenn
    Lumenn
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    TaSheen wrote: »
    Oh jeez. This again?

    Yep.

    @Scaletho you made a similar post last year, wanting basically pve flags for IC and cyro both. Perhaps we can start there. Is it just pvp that you don't like? What platform are you on? Maybe one of us could help. Not everyone is going to like pvp, but I've found that after a few "wins" even die hard "against" it folks find some excitement. At least for a little bit.
  • Marcus684
    Marcus684
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    IC is mostly fine, but if anything should change I'd like to see more risk introduced for the gankers. RIght now they stand to lose nothing if they go in with zero tel var, so maybe scale their tel var gain from killing a player based on their current multiplier:

    *1x multiplier - 10% tel var looted from player kills
    *2x multiplier - 20%
    *3x multiplier - 35%
    *4x multiplier - 50%

    Having tel var farmers carry the full risk burden just seems unfair to me, which is why I only go to IC during events.
  • RicAlmighty
    RicAlmighty
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    Scaletho wrote: »
    I welcome any other constructive idea

    Ok, stop trying to change the game to suit your specific preferences and playstyle. It’s clear from this and other posts you’ve made that you do not like PvP. So, don’t go into PvP zones, it really is that simple. Or, even better, learn how to make a PvP tailored build so that you can at least survive in IC long enough to get to safety. IC is a fast and chaotic zone specifically because of the PvP aspect. Not knowing if you’ll turn a corner and run into another alliance player. You can’t waltz into a PvP zone in non-optimal PvE gear and expect to be successful. Adapt yourself and stop trying to adapt the game.
  • Necrotech_Master
    Necrotech_Master
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    the only thing that needs to be done with IC is decoupling the surface respawn points with the flag control, you should be able to respawn at any district at any time

    that should also help reduce the need to zerg as much
    plays PC/NA
    handle @Necrotech_Master
    active player since april 2014

    i have my main house (grand topal hideaway) listed in the housing tours, it has multiple target dummies, scribing altar, and grandmaster stations (in progress being filled out), as well as almost every antiquity furnishing on display to preview them

    feel free to stop by and use the facilities
  • DrNukenstein
    DrNukenstein
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    I love IC PVP and consider it the best endgame activity available.

    I would probably cancel my sub if they got rid of it. The only problem is there aren't enough people spending time in it. Think about it, there really aren't many modern MMOs where you can skulk a ruined city and hunt your fellow players. It's awesome.
  • Vulkunne
    Vulkunne
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    Scaletho wrote: »
    My suggestion is: Transform Imperial City into an ESO's PVE Public Dungeon.

    Justification: Right now Imperial City is neglected, abandoned, used by some toxic players and plagued by low numbers. Basically IC is a place for Nightblade gankers or groups of random alliance to farm lower level and/or weaken players. I can't see how IC works as PvP. It is completely lame for campaigns, battlegrounds or any decent PVP stuff.
    As an PVE Public Dungeon it can be VERY funny, engaging and full of interesting rewards. I bet the numbers of players there will be very high in no time.

    Conclusion: In order to give some "justification" for the presence of players from all alliances together in Cyrodiil's capital, ZOS could create a new "side-lore" when the leaders of the alliances deliberated, during the peace talks in High Isle, that it is necessary to create a truce in the imperial capital and join forces to combat the HUGE AMOUNT of Daedras inside. "Imperial City is the crown jewel of Tamriel, and its power and treasures should not be in the claws of Daedras and their overlords", the leaders said in the official joint statement. :)

    Before any "rage or outrage" from other players who disagree with me, please, allow me to say that THIS IS JUST A SUGGESTION.

    I think all ESO community agree that Imperial City became very lame and lack a lot of fun nowadays. It deserves ANY CHANGE TO THE BETTER. I welcome any other constructive idea.

    Who knows? Maybe ZOS will consider our suggestions.

    What I think many people don't understand is once they do something like this, IC will never be the same again. Once they take something away they tend to never give it back and so once the cutting starts on IC it will never end.
    Edited by Vulkunne on August 2, 2023 4:39PM
    "I know that someday that sun is bound to shine." -Ella Fitzgerald
  • rpa
    rpa
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    I'm sure the IC is awesome for players who enjoy hunting fellow players who hunt them back in hostile environment. But it may not be so awesome for people who want t do PvE things and find PvP a nuisance or who want PvP but do not like PvE. PvP survival games tend to be niche.
  • DrNukenstein
    DrNukenstein
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    rpa wrote: »
    I'm sure the IC is awesome for players who enjoy hunting fellow players who hunt them back in hostile environment. But it may not be so awesome for people who want t do PvE things and find PvP a nuisance or who want PvP but do not like PvE. PvP survival games tend to be niche.

    But the thing is this is one of 2 open world pvp maps in the whole game, when there are dozens of maps to do productive pve and then there are dungeons.

    There definitely are rewards in IC that are appealing to anyone that likes nice gear/stuff, and I even think the story line is one of the best the game has (drake of blades=best npc). But if you want those rewards, and you want to learn the story the fine print is that you're probably gonna have to fight other players. That's okay, there is plenty of content that doesn't have that stipulation.
  • CameraBeardThePirate
    CameraBeardThePirate
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    Marcus684 wrote: »
    IC is mostly fine, but if anything should change I'd like to see more risk introduced for the gankers. RIght now they stand to lose nothing if they go in with zero tel var, so maybe scale their tel var gain from killing a player based on their current multiplier:

    *1x multiplier - 10% tel var looted from player kills
    *2x multiplier - 20%
    *3x multiplier - 35%
    *4x multiplier - 50%

    Having tel var farmers carry the full risk burden just seems unfair to me, which is why I only go to IC during events.

    This is a good idea, although I'd go even further and propose that the modifier maxes out at the old 80% value, to encourage people to walk around with a 4x modifier more.
  • Ramzdonb16_ESO
    Ramzdonb16_ESO
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    Imp city is one of the funnest places to fight. It’s just unpopular, should be kinder on noobs Tel var and offer better rewards to entice more people.

    Also needs to be alliance free doesn’t even make sense to take the districts.

    Would be a lot more fun with no alliances as way more people to fight.

    Nbs do plague it but they aren’t much of a problem.

    Edit: please don’t take anymore pvp away from us we are hanging on as it is with cyrodil being boring horse riding simulator and unplayable due to lag, bgs group play is unpopular.
    Edited by Ramzdonb16_ESO on August 2, 2023 9:31PM
  • RaikaNA
    RaikaNA
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    Scaletho wrote: »
    My suggestion is: Transform Imperial City into an ESO's PVE Public Dungeon.

    Justification: Right now Imperial City is neglected, abandoned, used by some toxic players and plagued by low numbers. Basically IC is a place for Nightblade gankers or groups of random alliance to farm lower level and/or weaken players. I can't see how IC works as PvP. It is completely lame for campaigns, battlegrounds or any decent PVP stuff.
    As an PVE Public Dungeon it can be VERY funny, engaging and full of interesting rewards. I bet the numbers of players there will be very high in no time.

    Conclusion: In order to give some "justification" for the presence of players from all alliances together in Cyrodiil's capital, ZOS could create a new "side-lore" when the leaders of the alliances deliberated, during the peace talks in High Isle, that it is necessary to create a truce in the imperial capital and join forces to combat the HUGE AMOUNT of Daedras inside. "Imperial City is the crown jewel of Tamriel, and its power and treasures should not be in the claws of Daedras and their overlords", the leaders said in the official joint statement. :)

    Before any "rage or outrage" from other players who disagree with me, please, allow me to say that THIS IS JUST A SUGGESTION.

    I think all ESO community agree that Imperial City became very lame and lack a lot of fun nowadays. It deserves ANY CHANGE TO THE BETTER. I welcome any other constructive idea.

    Who knows? Maybe ZOS will consider our suggestions.

    This entire game is like 98% FULL of Pve content... Pvp only has 2% of content going... no I don't want IC to become another Pve dungeon... UNLESS if the open world becomes PvP-friendly.
  • rabid_potato
    rabid_potato
    Soul Shriven
    RaikaNA wrote: »
    Scaletho wrote: »
    My suggestion is: Transform Imperial City into an ESO's PVE Public Dungeon.

    Justification: Right now Imperial City is neglected, abandoned, used by some toxic players and plagued by low numbers. Basically IC is a place for Nightblade gankers or groups of random alliance to farm lower level and/or weaken players. I can't see how IC works as PvP. It is completely lame for campaigns, battlegrounds or any decent PVP stuff.
    As an PVE Public Dungeon it can be VERY funny, engaging and full of interesting rewards. I bet the numbers of players there will be very high in no time.

    Conclusion: In order to give some "justification" for the presence of players from all alliances together in Cyrodiil's capital, ZOS could create a new "side-lore" when the leaders of the alliances deliberated, during the peace talks in High Isle, that it is necessary to create a truce in the imperial capital and join forces to combat the HUGE AMOUNT of Daedras inside. "Imperial City is the crown jewel of Tamriel, and its power and treasures should not be in the claws of Daedras and their overlords", the leaders said in the official joint statement. :)

    Before any "rage or outrage" from other players who disagree with me, please, allow me to say that THIS IS JUST A SUGGESTION.

    I think all ESO community agree that Imperial City became very lame and lack a lot of fun nowadays. It deserves ANY CHANGE TO THE BETTER. I welcome any other constructive idea.

    Who knows? Maybe ZOS will consider our suggestions.

    This entire game is like 98% FULL of Pve content... Pvp only has 2% of content going... no I don't want IC to become another Pve dungeon... UNLESS if the open world becomes PvP-friendly.

    Well then please get rid of Pve story arch from IC so I can 100% pve content. Don't force me into a pvp zone to explore all my PvE stuff only to get ganked for days because no one in my faction ever visits the place. :)
  • Casul
    Casul
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    RaikaNA wrote: »
    Scaletho wrote: »
    My suggestion is: Transform Imperial City into an ESO's PVE Public Dungeon.

    Justification: Right now Imperial City is neglected, abandoned, used by some toxic players and plagued by low numbers. Basically IC is a place for Nightblade gankers or groups of random alliance to farm lower level and/or weaken players. I can't see how IC works as PvP. It is completely lame for campaigns, battlegrounds or any decent PVP stuff.
    As an PVE Public Dungeon it can be VERY funny, engaging and full of interesting rewards. I bet the numbers of players there will be very high in no time.

    Conclusion: In order to give some "justification" for the presence of players from all alliances together in Cyrodiil's capital, ZOS could create a new "side-lore" when the leaders of the alliances deliberated, during the peace talks in High Isle, that it is necessary to create a truce in the imperial capital and join forces to combat the HUGE AMOUNT of Daedras inside. "Imperial City is the crown jewel of Tamriel, and its power and treasures should not be in the claws of Daedras and their overlords", the leaders said in the official joint statement. :)

    Before any "rage or outrage" from other players who disagree with me, please, allow me to say that THIS IS JUST A SUGGESTION.

    I think all ESO community agree that Imperial City became very lame and lack a lot of fun nowadays. It deserves ANY CHANGE TO THE BETTER. I welcome any other constructive idea.

    Who knows? Maybe ZOS will consider our suggestions.

    This entire game is like 98% FULL of Pve content... Pvp only has 2% of content going... no I don't want IC to become another Pve dungeon... UNLESS if the open world becomes PvP-friendly.

    Well then please get rid of Pve story arch from IC so I can 100% pve content. Don't force me into a pvp zone to explore all my PvE stuff only to get ganked for days because no one in my faction ever visits the place. :)

    Believe it or not, but PvPers can also like PvE aspects inside their PvP zones.
    PvP needs more love.
  • Desiato
    Desiato
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    The main thing IC and Cyrodiil need are to be more accessible to the greater PVP gaming community.

    It could be extremely popular if PVP players who don't play ESO didn't have to play through hundreds of hours of the easiest, and therefore boring, PVE imaginable to play it.

    Something not many players will remember is that Cyrodiil was originally designed for PVP focused players to progress there entirely without being at a significant disadvantage. That's why it has delves and quest hubs.

    Even Master Weapons and Trial gear, when first introduced, used to drop as end of campaign rewards.

    As PVE gear became more of a requirement, more and more PVP players left. This was the case for me for many years. Even now I struggle to motivate myself to finish grinding dungeons and go through the arena grind. Chances are if one is into open world PVP, they're not going to be very into ESO PVE.
    spending a year dead for tax reasons
  • HowlKimchi
    HowlKimchi
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    this is one of those instances where i'm thankful zos doesn't listen to the community
    previously @HaruKamui but I outgrew my weeb phase (probably)

    PC/NA - EP - Howl Bragi/Howl Kimchi
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