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Treasure maps should stack like surveys and not be unique items

cleric_warlock
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I've been noticing this lately as I get more of them while farming public dungeons for exp during this event. It's both annoying and completely unnecessary to not allow them to stack like material surveys do and It gets especially irritating when there are other things I want to do aside from using the maps and I can't move them around easily when I have duplicates. Please just make treasure maps work like surveys. I honestly have no idea why they cant or shouldn't be changed to work this way.
  • jcaceresw
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    Probably because each treasure map have a specific loot already generated and stored in ZOS databases instead of generating such loot randomly like in some other cases.
  • EF321
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    If you pull out two identical maps from same container (thieves troves can do that), they stack already and work just like surveys - you have to get out of range and back to dig new one.

    So idk what is stopping ZOS from making them stack all the time. Technology is there.
  • Neoauspex
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    They should be sellable to vendors
  • reazea
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    Yes, treasure maps absolutely should stack. And aren't they already sellable at vendors?
  • virtus753
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    EF321 wrote: »
    If you pull out two identical maps from same container (thieves troves can do that), they stack already and work just like surveys - you have to get out of range and back to dig new one.

    So idk what is stopping ZOS from making them stack all the time. Technology is there.

    Just the other month I found a thieves trove with two copies of the same map, but they were not stacked. It was a bit of a bind because in that case you can't bounce it off another player via mail (the map is marked stolen), you can't put one copy in your bank (stolen), and you can't launder it in the field (Pirharri doesn't launder), so the only thing you can do is try to get to a fence who does launder things and hope you can get back to the chest before someone else takes it.

    I remember this clearly because there was no good solution to this situation. Stacking them would solve it.
  • redlink1979
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    Agree.
    And runeboxes should also be stackable.
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  • cleric_warlock
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    jcaceresw wrote: »
    Probably because each treasure map have a specific loot already generated and stored in ZOS databases instead of generating such loot randomly like in some other cases.

    Each treasure chest location must have consistent rules for what loot can come from it, it's both nonsensical and inefficient to instantiate the loot before the chest location is in sight when the map itself is generated instead of letting the roll happen right when the chest is opened. They basically chose the least efficient way to roll for loot that is functionally no different for the player.
  • SilverBride
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    I don't understand why one type of item stacks but others don't. How is a map stacking any different than a survey?
    PCNA
  • EF321
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    virtus753 wrote: »
    EF321 wrote: »
    If you pull out two identical maps from same container (thieves troves can do that), they stack already and work just like surveys - you have to get out of range and back to dig new one.

    So idk what is stopping ZOS from making them stack all the time. Technology is there.

    Just the other month I found a thieves trove with two copies of the same map, but they were not stacked. It was a bit of a bind because in that case you can't bounce it off another player via mail (the map is marked stolen), you can't put one copy in your bank (stolen), and you can't launder it in the field (Pirharri doesn't launder), so the only thing you can do is try to get to a fence who does launder things and hope you can get back to the chest before someone else takes it.

    I remember this clearly because there was no good solution to this situation. Stacking them would solve it.

    They are not stacked inside container, but you should be able to take them both using loot all button.
  • virtus753
    virtus753
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    EF321 wrote: »
    virtus753 wrote: »
    EF321 wrote: »
    If you pull out two identical maps from same container (thieves troves can do that), they stack already and work just like surveys - you have to get out of range and back to dig new one.

    So idk what is stopping ZOS from making them stack all the time. Technology is there.

    Just the other month I found a thieves trove with two copies of the same map, but they were not stacked. It was a bit of a bind because in that case you can't bounce it off another player via mail (the map is marked stolen), you can't put one copy in your bank (stolen), and you can't launder it in the field (Pirharri doesn't launder), so the only thing you can do is try to get to a fence who does launder things and hope you can get back to the chest before someone else takes it.

    I remember this clearly because there was no good solution to this situation. Stacking them would solve it.

    They are not stacked inside container, but you should be able to take them both using loot all button.

    No, loot all definitely did not work.

    ETA: Sorry, *yes* they *should* be able to be taken at the same time. But no, that's not how it actually worked when I tried it. It took everything at once except the second copy of the map.
    Edited by virtus753 on April 10, 2024 7:05PM
  • UntilValhalla13
    UntilValhalla13
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    They should also be separated from each other, along with other special consumables. I get tired of having to scroll through the billion surveys I can't be bothered with to find the new mount consumable. XD
  • EF321
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    virtus753 wrote: »
    EF321 wrote: »
    virtus753 wrote: »
    EF321 wrote: »
    If you pull out two identical maps from same container (thieves troves can do that), they stack already and work just like surveys - you have to get out of range and back to dig new one.

    So idk what is stopping ZOS from making them stack all the time. Technology is there.

    Just the other month I found a thieves trove with two copies of the same map, but they were not stacked. It was a bit of a bind because in that case you can't bounce it off another player via mail (the map is marked stolen), you can't put one copy in your bank (stolen), and you can't launder it in the field (Pirharri doesn't launder), so the only thing you can do is try to get to a fence who does launder things and hope you can get back to the chest before someone else takes it.

    I remember this clearly because there was no good solution to this situation. Stacking them would solve it.

    They are not stacked inside container, but you should be able to take them both using loot all button.

    No, loot all definitely did not work.

    ETA: Sorry, *yes* they *should* be able to be taken at the same time. But no, that's not how it actually worked when I tried it. It took everything at once except the second copy of the map.

    Interesting. I'm thinking this might be some side effect of looting/stacking addons that I use?
  • virtus753
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    EF321 wrote: »
    virtus753 wrote: »
    EF321 wrote: »
    virtus753 wrote: »
    EF321 wrote: »
    If you pull out two identical maps from same container (thieves troves can do that), they stack already and work just like surveys - you have to get out of range and back to dig new one.

    So idk what is stopping ZOS from making them stack all the time. Technology is there.

    Just the other month I found a thieves trove with two copies of the same map, but they were not stacked. It was a bit of a bind because in that case you can't bounce it off another player via mail (the map is marked stolen), you can't put one copy in your bank (stolen), and you can't launder it in the field (Pirharri doesn't launder), so the only thing you can do is try to get to a fence who does launder things and hope you can get back to the chest before someone else takes it.

    I remember this clearly because there was no good solution to this situation. Stacking them would solve it.

    They are not stacked inside container, but you should be able to take them both using loot all button.

    No, loot all definitely did not work.

    ETA: Sorry, *yes* they *should* be able to be taken at the same time. But no, that's not how it actually worked when I tried it. It took everything at once except the second copy of the map.

    Interesting. I'm thinking this might be some side effect of looting/stacking addons that I use?

    Possibly - it might also be the result of lag. If there's even a brief delay between the first and second map being taken, the server will likely reject the second.
  • Bignupie1911
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    There should be an optional NPC that is a crafting assistant that we can give these to that does them (surveys/maps) for you. Throws wallet at screen ...
  • Ulvich
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    There is always one thing which doesn't make sense to me: I can post Treasure Maps into a guild trader but not the guild bank. Why? This has got to be the dumbest idea I have ever seen.
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  • Noisivid
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    I'm just here to click "Agree." It would save me so much bank space. I'll get to them eventually.
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  • Buffy121
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    Yes. Treasure maps should stack. That would be a good quality of life improvement.
  • Trejgon
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    Treasure maps have two issues, outside of inability to stack, at first it would be nice for the issue of not being able to have two copies in same inventory at the same time to be fixed.

    Like seriously, why each treasure map have that "unique" tag attached >.>
  • Hapexamendios
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    Certainly not unique when you cone across multiple copies
  • virtus753
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    Trejgon wrote: »
    Treasure maps have two issues, outside of inability to stack, at first it would be nice for the issue of not being able to have two copies in same inventory at the same time to be fixed.

    Like seriously, why each treasure map have that "unique" tag attached >.>

    And even worse, in gamepad mode the game requires you not even to have one in your bank in order to pick up a second copy. Not an issue in keyboard mode.
  • Stafford197
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    There should be an optional NPC that is a crafting assistant that we can give these to that does them (surveys/maps) for you. Throws wallet at screen ...

    Yes please! It would be a great QoL improvement if there was an Assistant who would:
    1. Complete our Surveys, but with a 35% fee on materials gathered.
    2. Completes our Treasure Maps, but with a 35% fee on gold gain fee AND we cannot acquire any Leads from them completing the task.

    This is cohesive with current ingame systems such as Pirharri the Smuggler who lets us fence our stolen items with a 35% fee, while still leaving a large enough incentive to manually do the tasks. I’m sure an Antiquarian Assistant would fit this theme perfectly.
  • virtus753
    virtus753
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    There should be an optional NPC that is a crafting assistant that we can give these to that does them (surveys/maps) for you. Throws wallet at screen ...

    Yes please! It would be a great QoL improvement if there was an Assistant who would:
    1. Complete our Surveys, but with a 35% fee on materials gathered.
    2. Completes our Treasure Maps, but with a 35% fee on gold gain fee AND we cannot acquire any Leads from them completing the task.

    This is cohesive with current ingame systems such as Pirharri the Smuggler who lets us fence our stolen items with a 35% fee, while still leaving a large enough incentive to manually do the tasks. I’m sure an Antiquarian Assistant would fit this theme perfectly.

    I have two concerns with using Pirharri as a comparandum for a purchasable survey/map assistant here:

    -There is a reason I don't ever use her. There is no way to completely mitigate her fee (ETA: except with items worth only one gold), and 35% is far too expensive for me to feel like her convenience makes up for it.

    -Pirharri is unique among assistants in that she is one feature of a whole DLC that costs 40% of a standalone assistant in the Crown Store, and she is a reward for investing the time to complete that DLC's main questline. If this survey/map assistant were to be sold individually for comparable prices to Crown Store assistants, I would expect comparable functionality to that of Fezez, Ezabi, etc., not to that of Pirharri. The individual merchant and banker assistants in the Crown Store may offer fewer functions compared to in-town NPCs, but they do not take cuts of the services they do offer. The merchants give us the full amount of gold. The decon assistants respect our extraction passives. I definitely couldn't see paying that 5k price point for an assistant who takes a 35% cut, and I don't know that as many players would go for an assistant who takes that much even at a significantly discounted price point (as in, much less than the 2k crown price tag of Thieves Guild). I certainly wouldn't.
    Edited by virtus753 on April 11, 2024 5:30PM
  • Stafford197
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    virtus753 wrote: »
    There should be an optional NPC that is a crafting assistant that we can give these to that does them (surveys/maps) for you. Throws wallet at screen ...

    Yes please! It would be a great QoL improvement if there was an Assistant who would:
    1. Complete our Surveys, but with a 35% fee on materials gathered.
    2. Completes our Treasure Maps, but with a 35% fee on gold gain fee AND we cannot acquire any Leads from them completing the task.

    This is cohesive with current ingame systems such as Pirharri the Smuggler who lets us fence our stolen items with a 35% fee, while still leaving a large enough incentive to manually do the tasks. I’m sure an Antiquarian Assistant would fit this theme perfectly.

    I have two concerns with using Pirharri as a comparandum for a purchasable survey/map assistant here:

    -There is a reason I don't ever use her. There is no way to completely mitigate her fee (ETA: except with items worth only one gold), and 35% is far too expensive for me to feel like her convenience makes up for it.

    -Pirharri is unique among assistants in that she is one feature of a whole DLC that costs 40% of a standalone assistant in the Crown Store, and she is a reward for investing the time to complete that DLC's main questline. If this survey/map assistant were to be sold individually for comparable prices to Crown Store assistants, I would expect comparable functionality to that of Fezez, Ezabi, etc., not to that of Pirharri. The individual merchant and banker assistants in the Crown Store may offer fewer functions compared to in-town NPCs, but they do not take cuts of the services they do offer. The merchants give us the full amount of gold. The decon assistants respect our extraction passives. I definitely couldn't see paying that 5k price point for an assistant who takes a 35% cut, and I don't know that as many players would go for an assistant who takes that much even at a significantly discounted price point (as in, much less than the 2k crown price tag of Thieves Guild). I certainly wouldn't.

    The goal here is convenience though, not the replacing of entire game systems. Assistants are balanced to be useful and not to invalidate the original source of their functions.
    - Assistant Bankers do not allow guild features
    - Assistant Merchants do not sell items or repair your gear
    - Assistant Deconstructers let you decon items which is only one function of craft tables
    - Assistant Smugglers do not allow laundering and require a fee to sell to, since it may save you from being caught
    - Assistant Armorers function the same so no one with this assistant ever travels to a home for quick swaps. However, there is more to this since Armory builds are connected to stuff like crafting, mundus stones, build testing supported through target skeletons and Aetherial Wells, etc.... to properly use the Armory in creating new builds, you will always find yourself in a Home for one reason or another, which means you will be able to use the table.

    Surveys and Treasure Maps are significantly more work than those other tasks with no reason to dig up other than their rewards. If you have an Assistant who gives you all materials for Surveys, or all item drops+Leads from Treasure Maps, you will completely throw away the reason for ever doing those tasks manually again. IMO a fee on materials makes the most sense although it doesn't need to be 35%.
  • CGPsaint
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    Comment deleted as my views and opinions are not relevant to ZoS.
    Edited by CGPsaint on April 18, 2024 6:26PM
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  • VisitHammerfell
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    They should also be separated from each other, along with other special consumables. I get tired of having to scroll through the billion surveys I can't be bothered with to find the new mount consumable. XD

    Definitely. Maps & surveys can be together (although different would be nice) but the rest should be different. And why are DLC dungeon/trial coffers under slottables?

    Btw having an alt account to mail to is helpful when encountering duplicate maps
    Edited by VisitHammerfell on April 12, 2024 3:00AM
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