If you pull out two identical maps from same container (thieves troves can do that), they stack already and work just like surveys - you have to get out of range and back to dig new one.
So idk what is stopping ZOS from making them stack all the time. Technology is there.
Probably because each treasure map have a specific loot already generated and stored in ZOS databases instead of generating such loot randomly like in some other cases.
If you pull out two identical maps from same container (thieves troves can do that), they stack already and work just like surveys - you have to get out of range and back to dig new one.
So idk what is stopping ZOS from making them stack all the time. Technology is there.
Just the other month I found a thieves trove with two copies of the same map, but they were not stacked. It was a bit of a bind because in that case you can't bounce it off another player via mail (the map is marked stolen), you can't put one copy in your bank (stolen), and you can't launder it in the field (Pirharri doesn't launder), so the only thing you can do is try to get to a fence who does launder things and hope you can get back to the chest before someone else takes it.
I remember this clearly because there was no good solution to this situation. Stacking them would solve it.
If you pull out two identical maps from same container (thieves troves can do that), they stack already and work just like surveys - you have to get out of range and back to dig new one.
So idk what is stopping ZOS from making them stack all the time. Technology is there.
Just the other month I found a thieves trove with two copies of the same map, but they were not stacked. It was a bit of a bind because in that case you can't bounce it off another player via mail (the map is marked stolen), you can't put one copy in your bank (stolen), and you can't launder it in the field (Pirharri doesn't launder), so the only thing you can do is try to get to a fence who does launder things and hope you can get back to the chest before someone else takes it.
I remember this clearly because there was no good solution to this situation. Stacking them would solve it.
They are not stacked inside container, but you should be able to take them both using loot all button.
If you pull out two identical maps from same container (thieves troves can do that), they stack already and work just like surveys - you have to get out of range and back to dig new one.
So idk what is stopping ZOS from making them stack all the time. Technology is there.
Just the other month I found a thieves trove with two copies of the same map, but they were not stacked. It was a bit of a bind because in that case you can't bounce it off another player via mail (the map is marked stolen), you can't put one copy in your bank (stolen), and you can't launder it in the field (Pirharri doesn't launder), so the only thing you can do is try to get to a fence who does launder things and hope you can get back to the chest before someone else takes it.
I remember this clearly because there was no good solution to this situation. Stacking them would solve it.
They are not stacked inside container, but you should be able to take them both using loot all button.
No, loot all definitely did not work.
ETA: Sorry, *yes* they *should* be able to be taken at the same time. But no, that's not how it actually worked when I tried it. It took everything at once except the second copy of the map.
If you pull out two identical maps from same container (thieves troves can do that), they stack already and work just like surveys - you have to get out of range and back to dig new one.
So idk what is stopping ZOS from making them stack all the time. Technology is there.
Just the other month I found a thieves trove with two copies of the same map, but they were not stacked. It was a bit of a bind because in that case you can't bounce it off another player via mail (the map is marked stolen), you can't put one copy in your bank (stolen), and you can't launder it in the field (Pirharri doesn't launder), so the only thing you can do is try to get to a fence who does launder things and hope you can get back to the chest before someone else takes it.
I remember this clearly because there was no good solution to this situation. Stacking them would solve it.
They are not stacked inside container, but you should be able to take them both using loot all button.
No, loot all definitely did not work.
ETA: Sorry, *yes* they *should* be able to be taken at the same time. But no, that's not how it actually worked when I tried it. It took everything at once except the second copy of the map.
Interesting. I'm thinking this might be some side effect of looting/stacking addons that I use?
Treasure maps have two issues, outside of inability to stack, at first it would be nice for the issue of not being able to have two copies in same inventory at the same time to be fixed.
Like seriously, why each treasure map have that "unique" tag attached >.>
Bignupie1911 wrote: »There should be an optional NPC that is a crafting assistant that we can give these to that does them (surveys/maps) for you. Throws wallet at screen ...
Stafford197 wrote: »Bignupie1911 wrote: »There should be an optional NPC that is a crafting assistant that we can give these to that does them (surveys/maps) for you. Throws wallet at screen ...
Yes please! It would be a great QoL improvement if there was an Assistant who would:
1. Complete our Surveys, but with a 35% fee on materials gathered.
2. Completes our Treasure Maps, but with a 35% fee on gold gain fee AND we cannot acquire any Leads from them completing the task.
This is cohesive with current ingame systems such as Pirharri the Smuggler who lets us fence our stolen items with a 35% fee, while still leaving a large enough incentive to manually do the tasks. I’m sure an Antiquarian Assistant would fit this theme perfectly.
Stafford197 wrote: »Bignupie1911 wrote: »There should be an optional NPC that is a crafting assistant that we can give these to that does them (surveys/maps) for you. Throws wallet at screen ...
Yes please! It would be a great QoL improvement if there was an Assistant who would:
1. Complete our Surveys, but with a 35% fee on materials gathered.
2. Completes our Treasure Maps, but with a 35% fee on gold gain fee AND we cannot acquire any Leads from them completing the task.
This is cohesive with current ingame systems such as Pirharri the Smuggler who lets us fence our stolen items with a 35% fee, while still leaving a large enough incentive to manually do the tasks. I’m sure an Antiquarian Assistant would fit this theme perfectly.
I have two concerns with using Pirharri as a comparandum for a purchasable survey/map assistant here:
-There is a reason I don't ever use her. There is no way to completely mitigate her fee (ETA: except with items worth only one gold), and 35% is far too expensive for me to feel like her convenience makes up for it.
-Pirharri is unique among assistants in that she is one feature of a whole DLC that costs 40% of a standalone assistant in the Crown Store, and she is a reward for investing the time to complete that DLC's main questline. If this survey/map assistant were to be sold individually for comparable prices to Crown Store assistants, I would expect comparable functionality to that of Fezez, Ezabi, etc., not to that of Pirharri. The individual merchant and banker assistants in the Crown Store may offer fewer functions compared to in-town NPCs, but they do not take cuts of the services they do offer. The merchants give us the full amount of gold. The decon assistants respect our extraction passives. I definitely couldn't see paying that 5k price point for an assistant who takes a 35% cut, and I don't know that as many players would go for an assistant who takes that much even at a significantly discounted price point (as in, much less than the 2k crown price tag of Thieves Guild). I certainly wouldn't.
UntilValhalla13 wrote: »They should also be separated from each other, along with other special consumables. I get tired of having to scroll through the billion surveys I can't be bothered with to find the new mount consumable. XD