Panthermic wrote: »Sure, make treasure maps too locked behind a paywall! All I see behind this "idea", is that whoever has no access to Greymoor should be locked out of using treasure maps so you could get leads easier because fewer are competing with you.
WolfCombatPet wrote: »I understand the complaint, but I don't understand the solution you proposed.
How would treasure maps and scrying be incorporated?
barney2525 wrote: »Junk to some players but not others. newer players can actually use some items, crafters need items to break down and, unbelievable I know, but some of them don't want to pay gold for items just to break them down.
It's always funny when someone fulfills what they needed on a character of theirs, no longer wants the stuff and then tells everyone that its all just garbage and should be removed from the game.
GrizzlyTank wrote: »Their only actual value now is that it loads up a drawing.
GrizzlyTank wrote: »WolfCombatPet wrote: »I understand the complaint, but I don't understand the solution you proposed.
How would treasure maps and scrying be incorporated?
I didn't really come with any solution other than to group two systems together, some way.barney2525 wrote: »Junk to some players but not others. newer players can actually use some items, crafters need items to break down and, unbelievable I know, but some of them don't want to pay gold for items just to break them down.
It's always funny when someone fulfills what they needed on a character of theirs, no longer wants the stuff and then tells everyone that its all just garbage and should be removed from the game.
I haven't even fulfilled what i needed. I just made the observation that I'm probably better off tossing these maps and just straight up hunt normal chests than to actually do them. The reward is the same (except for the CE maps where the reward is actually worse).
Their only actual value now is that it loads up a drawing.
wolfie1.0. wrote: »
It's subjective really. But allowing them to stack and be deposited in guild banks would address many of people's issues with them. It would also make duplicates easier to dispose of if you don't want em.
WhosTheFancyOneNow wrote: »I never scry so I hope this idea never leaves the forums
wolfie1.0. wrote: »Stacking them would be enough imo
The_Boggart wrote: »I would like the treasure chest locations to light up as the antiquity chest does
GrizzlyTank wrote: »WolfCombatPet wrote: »I understand the complaint, but I don't understand the solution you proposed.
How would treasure maps and scrying be incorporated?
I didn't really come with any solution other than to group two systems together, some way.barney2525 wrote: »Junk to some players but not others. newer players can actually use some items, crafters need items to break down and, unbelievable I know, but some of them don't want to pay gold for items just to break them down.
It's always funny when someone fulfills what they needed on a character of theirs, no longer wants the stuff and then tells everyone that its all just garbage and should be removed from the game.
I haven't even fulfilled what i needed. I just made the observation that I'm probably better off tossing these maps and just straight up hunt normal chests than to actually do them. The reward is the same (except for the CE maps where the reward is actually worse).
Their only actual value now is that it loads up a drawing.