Minor Visual Request for Sorc & Warden

ZoeliTintanie
ZoeliTintanie
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So you guys know how amazing the arcanist tomebearers weapon buff animation is right? how it covers the entire weapon?
Dragon Knights get fire on their weapons, almost like little torches in dark rooms.
Templars even put a glow on theirs with Solar Barrage

But Warden and Sorc, Critical Surge & Lotus Bloom, only cover the arms up to the elbow and hands, not the weapons.

Would it be too much trouble to add more lotus petals for lotus bloom, and vines around the shield/weapons for Living/Lifeleech vines (for warden) and static/lightning around the weapons for sorcerer when using Critical Surge?

With Cliff Diver, would it be possible/like-able to offer a morph for it that changes it from a Cliff Diver to a Cindermoth or something elemental? Maybe even a Spriggan-esque bird? A Green phoenixie thing? I dunno
Same with Scorch - maybe a morph for Thunderbugs or just a cascade of Ice / avalanche or an earthquake without the bugs?

Side Note : I'm tryin to make a Mother Nature type class to play and no matter what I do I can't seem to get the elements on one class.

Example : Sorcerers Storm Calling Line + Wardens Green Balance and some Winters Line + Dragon Knights Earthen Heart
If I could smoosh those 3 together i'd have my favorite class in any game.

Pls send help, thanks for visiting my ted talk again about visual fluff.

  • HuanShai
    HuanShai
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    Coagulating blood and hurricane need new animations
  • Sakiri
    Sakiri
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    HuanShai wrote: »
    Coagulating blood and hurricane need new animations

    IMO they're fine.
  • ZoeliTintanie
    ZoeliTintanie
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    Some other stuff i've noticed while trying different classes.

    Templars :
    Solar Barrage / Shields don't glow but main hand weapon does.
    Sun Shield / Group Shield at a lower amount being added to it would be fantastic.
    Morph 1 could add a heal over time to it
    Morph 2 could add a delayed re-shield
    dawn/dusk(moon) shield basically

    Puncturing Strikes :
    Biting Jabs Morph gives the only Sorc/Brutality Templars get but Sweeps Morph doesn't.
    IMHO it should be moved completely (the sorc/brutality) to Solar Barrage

    Solar Barrage would be its own skill with 2 morphs. Either morph having "On either bar, get sorc/brutality and if you activate you get the weapon glow and stars & fire aura that barrage gives.

    Solar Flare/Dark Flare Morph can get merged into Sun Fire and its morphs with some tweaks.

    Living Dark :
    Would be great if it was added to Restoring Aura as one skill
    Gain X Health when Hit
    Apply Life Steal to enemies that hit you
    While on either Bar Gain Health/Stam/Magicka Regen %
    Activate to apply Regen % and Health when hit to allies or the same heal off of corpse thing (which is strange for a templar, the ground around the corpse should become a healing field like purifying light)

    Purifying Light :
    "Removes 1 negative effect every 5 seconds" or swap that heal-field off of it and put it on Hasty Prayer/Healing Ritual
    The movement speed on Hasty Prayer would be fantastic if moved to and made "active on either bar" with Rune Focus

    While Rune Focus would be even more fantastic if it was made into a runic-armor buff like the arcanists version.
    Both heal, one is flat damage, the other heals while standing but boosts healing done too.

    Cleansing Ritual being turned into a sticky-aura buff instead of a field would be interesting, slightly tighter range but moves with your character instead of static at a location

    The "Heal stamina & health from corpses" effect, would also be interesting on Honor the Dead while having a Heal Over Time or a Shielding Effect on Breath of Life, will make for even more tough decision making.

    Consider also, adding a damage over time effect to Javelin (Destro Staff knockback has one already)
    One morph would add a dot to damage enemies while the other morph could add a movement speed path and damage over time in the javelins path.

    It would also be really nice to have a ranged version of Puncturing Sweep for Mage-ish Templar Builds that aren't melee.

    Aedric Spear, adding a heal over time, life steal, knock down effect to this makes sense to me just looking at the animation.
    I half expect it to even have a damage shield and a "cut through resistances and leave a damage over time effect" somewhere.
    Morph 1 could add a shield + Hot
    Morph 2 could add a DoT + frontal knock back / pierce

    That would clean up the abilities a bit (with tweaking ofcourse)

  • Shagreth
    Shagreth
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    I agree that most effects & animations of old classes suck, but I hate the Arcanist one, at least the execution of it. It's quite bugged and fails to sit nicely on some of my favorite weapons.
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