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Tank set

yadibroz
yadibroz
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What is the best heavy set and medium set combine to use for pvp but also to use for dungeon?
Also is Crimson oath good?
  • yadibroz
    yadibroz
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    yadibroz wrote: »
    What is the best heavy set and medium set combine to use for pvp but also to use for dungeon?
    Also is Crimson oath good?

    As Sword and shield
  • Vulkunne
    Vulkunne
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    I'll take a 'stab' at this one.

    In my experience, a PvE Tank set will only go so far in PvP. There will reach a point where it simply won't be able to keep pace. So I've found its better to have a Tank set tailored specifically for PvE and another for PvP. There are some similarities between these two things yet you want the best outcome from each set and in order to do that they need to be setup to tackle different problems, situations.

    Secondly, while some will probably make recommendations, you are asking for the best set. And that is something that will take time to figure out. There are things that will work as others will suggest, most will be right I'm sure, however the best set is the one that works best for you and it takes time and experience to tell what is best and what is adequate for PvE or PvP. In short, many sets will be adequate but only a very select few will come out best.

    And that just takes time to sort out. I'll leave recommendations (or individual opinions) regarding sets to the community to decide. But my opinion regarding Crimson Oath is this is something probably better to run in PvP. I wouldn't use this for PvE unless its in coordination with a Team whose asking for it, as most mobs don't live long enough anyways for you to see too much benefit from this. Not to mention how Crimson Oath 5 pc denies you a better set to use as PvE Tank. Most mobs have 9.1k mitigation. Between Sharpened Trait (OR Lover Mundus) and Major Resolve, given the class, that right there negates most of their armor. So no this is a bad set for PvE, though much better suited for PvP engagements but only for circumstances that play into it. Like if you never 1vX in PvP then this set isn't really being fully utilized.
    Edited by Vulkunne on April 3, 2024 11:05PM
    “You speak of justice? Of cowardice? I will show you the justice of the grave and the true meaning of fear.”
  • El_Borracho
    El_Borracho
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    Crimson was great in PVP when it came out, but between the nerf and the telegraphed damage cloud, not as much. Its a decent dungeon tank set, though Leeching Plate is better. Neither are top tier tank sets for trials.

    If you are running PVP and PVE on a single character, the easiest is an Oakensorc. Pretty much the same skills and gear for both. If you are not a sorc, I would go Deadly weapons/jewelry with heavy Order's Wrath with a 2 Reinforced, 3 Impen setup, then run Zaans or a mythic + Trainee one piece setup. It would have to be a crit build for PVP.

    Its not as easy as you might think to build a PVP/PVE hybrid, so you are going to be middling at both. Your ceiling in PVE is probably base veteran dungeons. For PVP, maybe an Arcanist, or Magplar beam-spammer, or a DK. But its not going to be great

    Your best bet is to use the armory to have 2 specific PVE and PVP builds on a single character
    Edited by El_Borracho on April 3, 2024 11:04PM
  • yadibroz
    yadibroz
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    Vulkunne wrote: »
    I'll take a 'stab' at this one.

    In my experience, a PvE Tank set will only go so far in PvP. There will reach a point where it simply won't be able to keep pace. So I've found its better to have a Tank set tailored specifically for PvE and another for PvP. There are some similarities between these two things yet you want the best outcome from each set and in order to do that they need to be setup to tackle different problems, situations.

    Secondly, while some will probably make recommendations, you are asking for the best set. And that is something that will take time to figure out. There are things that will work as others will suggest, most will be right I'm sure, however the best set is the one that works best for you and it takes time and experience to tell what is best and what is adequate for PvE or PvP. In short, many sets will be adequate but only a very select few will come out best.

    And that just takes time to sort out. I'll leave recommendations or individual opinions regarding sets to the community to decide. But my opinion regarding Crimson Oath is this is something probably better to run in PvP. I wouldn't use this for PvE unless its in coordination with a Team whose asking for it, as most mobs don't live long enough anyways for you to see too much benefit from this. Not to mention how Crimson Oath 5 pc denies you a better set to use as PvE Tank. Most mobs have 9.1k mitigation. Between Sharpened Trait (OR Lover Mundus) and Major Resolve, given the class, that right there negates most of their armor. So no this is a bad set for PvE, though much better for PvP.

    I ask because I have a tank set on arcanist and use it on a dungeon and the leader told me that I'm no tank because of the set I was using but he didn't tell me what set to use so that is why being a tank is hard but I do at least want to have a tank Character so I need help.
  • Soarora
    Soarora
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    Crimson oath is perfectly fine to use. It's used in trials sometimes. Dungeons struggle with penetration problems, so I don't see the problem with using it.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 4/8 Tris
    • Dungeons: 32/32 HMs - 24/26 Tris
    • All Veterans completed!

      View my builds!
  • Vulkunne
    Vulkunne
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    yadibroz wrote: »
    Vulkunne wrote: »
    I'll take a 'stab' at this one.

    In my experience, a PvE Tank set will only go so far in PvP. There will reach a point where it simply won't be able to keep pace. So I've found its better to have a Tank set tailored specifically for PvE and another for PvP. There are some similarities between these two things yet you want the best outcome from each set and in order to do that they need to be setup to tackle different problems, situations.

    Secondly, while some will probably make recommendations, you are asking for the best set. And that is something that will take time to figure out. There are things that will work as others will suggest, most will be right I'm sure, however the best set is the one that works best for you and it takes time and experience to tell what is best and what is adequate for PvE or PvP. In short, many sets will be adequate but only a very select few will come out best.

    And that just takes time to sort out. I'll leave recommendations or individual opinions regarding sets to the community to decide. But my opinion regarding Crimson Oath is this is something probably better to run in PvP. I wouldn't use this for PvE unless its in coordination with a Team whose asking for it, as most mobs don't live long enough anyways for you to see too much benefit from this. Not to mention how Crimson Oath 5 pc denies you a better set to use as PvE Tank. Most mobs have 9.1k mitigation. Between Sharpened Trait (OR Lover Mundus) and Major Resolve, given the class, that right there negates most of their armor. So no this is a bad set for PvE, though much better for PvP.

    I ask because I have a tank set on arcanist and use it on a dungeon and the leader told me that I'm no tank because of the set I was using but he didn't tell me what set to use so that is why being a tank is hard but I do at least want to have a tank Character so I need help.

    Ok, yeah this is a reason why I separate my builds, my philosophy, my gold, my everything from people like the person you're describing. The fact that they're so critical and do not really seem to know/offer you any help says all we need to know about them. Even a complete idiot can make a genius look like a fool in front of the masses.

    The problem with going into too much detail with specs and builds, so forth, is we run the risk of it getting nerfed because when they nerf something, we rarely get it back. So I have to be careful what I recommend. But I have an idea. Instead of making a direct recommendation, let's take a sec and just look at the numbers. The fundamental aspects of being a PvE Tank.

    Basically, your PvE Tank need strong mitigation (aka Armor). The armor softcap is currently: 33k. So if we have 33k armor on our Tank that means all incoming damage is mitigated by at least 50% (may include other modifiers as well such as Fire Resist and Minor Protection). Not having 33k means you are putting more strain on the healer (lol) as well as costing you more in resources to heal and sustain with overtime. So armor is critical important, I will not go into further detail about this. Take some time, crack open the forums/PTS (if not the internet itself) and research this further.

    Next we have your blocking %. Many times Tank has to be able to keep the shield up and keep blocking. It doesn't matter what happens you do not drop the block. So in my rebuilt PvE Tank, I discovered there are CP and Mythic options available to help cover any blocking deficit you might have. That's a freebe but visible anyways. Just remember that I believe there is a soft cap now on the amount of damage you can block, 80% I believe. Feel free to fact check any of these numbers.

    Health. 35k, 40k or more. Typically in PvE you can get by with 30k. But take this seriously, remember for stats consideration we build tall not wide. So more is better. Healing is also very important as others have indicated and you will see later on.

    Experience. If you truly wish to be involved in PvE Tanking, then one discussion is not going to get ya there. Take some time and relax, try to do something else and recover from your dealings with this other person. Take it slow, make some decisions, make some mistakes, do a couple normal 4 man runs and build yourself up slowly. There will reach a point where you will have this down to a science. And only then would I advise you to begin working on the PvP side of this as it can be tedious and you really need to know the lay of the land first before building your castle. In other words, the things you don't know not only can but will be against you as much as the most savage DC ballgroup.

    I know these posts are kind of lengthy but if I say grab this and that set, and you don't understand why you need them or have the experience (over time) to not just Tank but lead that group to the solution then I too haven't' done you no favors. And that's not what I want for either of us. Good Luck, Good Hunting.
    Edited by Vulkunne on April 3, 2024 11:28PM
    “You speak of justice? Of cowardice? I will show you the justice of the grave and the true meaning of fear.”
  • yadibroz
    yadibroz
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    Vulkunne wrote: »
    yadibroz wrote: »
    Vulkunne wrote: »
    I'll take a 'stab' at this one.

    In my experience, a PvE Tank set will only go so far in PvP. There will reach a point where it simply won't be able to keep pace. So I've found its better to have a Tank set tailored specifically for PvE and another for PvP. There are some similarities between these two things yet you want the best outcome from each set and in order to do that they need to be setup to tackle different problems, situations.

    Secondly, while some will probably make recommendations, you are asking for the best set. And that is something that will take time to figure out. There are things that will work as others will suggest, most will be right I'm sure, however the best set is the one that works best for you and it takes time and experience to tell what is best and what is adequate for PvE or PvP. In short, many sets will be adequate but only a very select few will come out best.

    And that just takes time to sort out. I'll leave recommendations or individual opinions regarding sets to the community to decide. But my opinion regarding Crimson Oath is this is something probably better to run in PvP. I wouldn't use this for PvE unless its in coordination with a Team whose asking for it, as most mobs don't live long enough anyways for you to see too much benefit from this. Not to mention how Crimson Oath 5 pc denies you a better set to use as PvE Tank. Most mobs have 9.1k mitigation. Between Sharpened Trait (OR Lover Mundus) and Major Resolve, given the class, that right there negates most of their armor. So no this is a bad set for PvE, though much better for PvP.

    I ask because I have a tank set on arcanist and use it on a dungeon and the leader told me that I'm no tank because of the set I was using but he didn't tell me what set to use so that is why being a tank is hard but I do at least want to have a tank Character so I need help.

    Ok, yeah this is a reason why I separate my builds, my philosophy, my gold, my everything from people like the person you're describing. The fact that they're so critical and do not really seem to know/offer you any help says all we need to know about them. Even a complete idiot can make a genius look like a fool in front of the masses.

    The problem with going into too much detail with specs and builds, so forth, is we run the risk of it getting nerfed because when they nerf something, we rarely get it back. So I have to be careful what I recommend. But I have an idea. Instead of making a direct recommendation, let's take a sec and just look at the numbers. The fundamental aspects of being a PvE Tank.

    Basically, your PvE Tank need strong mitigation (aka Armor). The armor softcap is currently: 33k. So if we have 33k armor on our Tank that means all incoming damage is mitigated by at least 50% (before other modifiers). Not having 33k means you are putting more strain on the healer (lol) as well as costing you more in resources to heal and sustain with overtime. So armor is critical important, I will not go into further detail about this. Take some time, crack open the forums and research this further.

    Next we have your blocking %. Many times Tank has to be able to keep the shield up and keep blocking. It doesn't matter what happens you do not drop the block. So in my rebuilt PvE Tank, I discovered there are CP and Mythic options available to help cover any blocking deficit you might have. That's ones free but visible anyways. Just remember that I believe there is a soft cap now on the amount of damage you can block, 80% I believe. Feel free to fact check any of these numbers.

    Health. 35k, 40k or more. Typically in PvE you can get by with 30k. But take this seriously, remember for stats consideration we build Tall not wide. So more is better. Healing is also very important as others have indicated and you will see later on.

    Experience. If you truly wish to be involved in PvE Tanking, then one discussion is not going to get ya there. Take some time and relax, try to do something else and recover from your dealings with this other person. Take it slow, make some decisions, make some mistakes, do a couple normal 4 man runs and build yourself up slowly. There will reach a point where you will have this down to a science. And only then would I advise you to begin working ont he PvP side of this as it can be tedious and you really need to know the lay of the land first before building your castly.

    I know these posts are kind of lengthy but if I say grab this and that set, and you don't understand why you need them or have the experience (over time) to not just Tank but lead that group to the solution then I too haven't' done you no favors. And that's not what I want for either of us. Good Luck, Good Hunting.

    Thank you
  • Vulkunne
    Vulkunne
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    Soarora wrote: »
    Crimson oath is perfectly fine to use. It's used in trials sometimes. Dungeons struggle with penetration problems, so I don't see the problem with using it.

    Crimson Oath is useful for Trials but the benefit it provides can easily by circumvented by simipler methods and leaving them room to use another set. Again, if a raid leader asks for this fine, but its not a good set for Tanking in general. Not if you look at the numbers and what other ways this can be done.
    “You speak of justice? Of cowardice? I will show you the justice of the grave and the true meaning of fear.”
  • Soarora
    Soarora
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    Vulkunne wrote: »
    Soarora wrote: »
    Crimson oath is perfectly fine to use. It's used in trials sometimes. Dungeons struggle with penetration problems, so I don't see the problem with using it.

    Crimson Oath is useful for Trials but the benefit it provides can easily by circumvented by simipler methods and leaving them room to use another set. Again, if a raid leader asks for this fine, but its not a good set for Tanking in general. Not if you look at the numbers and what other ways this can be done.

    Sure, there's better options (turning tide + drakes rush, turning tide + war machine, sax + war machine... etc.) but I wouldn't say it's not a good set. Just like how you can wear yoln even though it's generally out of style nowadays. It's still useful enough to be considered okay to use IMO.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 4/8 Tris
    • Dungeons: 32/32 HMs - 24/26 Tris
    • All Veterans completed!

      View my builds!
  • DragonRacer
    DragonRacer
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    ArcTank main here. Regularly running normal trials now, getting more experience on vet trials, and just yesterday solo-tanked vAA hard mode for the first time.

    I regularly wear either Pearlescent Ward/Saxhleel Champion (both are trial sets) or sometimes Yolnakhriin (trial set)/Turning Tide (dungeon set) or any mix-match of the four based on group needs and what the other tank is wearing.

    I started normal trial tank life with Drake’s Rush (dungeon set) and Battalion Defender (PvP set that can be bought off guild traders) and it wasn’t half-bad.

    PvP, I do not have a ton of experience with.

    Hit me up if you want/need anymore detailed build info, OP. ArcTank is a ton of fun for group play and group buffs, I think.
    PS5 NA. GM of The PTK's - a free trading guild (CP 500+). Also a werewolf, bites are free when they're available. PSN = DragonRacer13
  • yadibroz
    yadibroz
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    ArcTank main here. Regularly running normal trials now, getting more experience on vet trials, and just yesterday solo-tanked vAA hard mode for the first time.

    I regularly wear either Pearlescent Ward/Saxhleel Champion (both are trial sets) or sometimes Yolnakhriin (trial set)/Turning Tide (dungeon set) or any mix-match of the four based on group needs and what the other tank is wearing.

    I started normal trial tank life with Drake’s Rush (dungeon set) and Battalion Defender (PvP set that can be bought off guild traders) and it wasn’t half-bad.

    PvP, I do not have a ton of experience with.

    Hit me up if you want/need anymore detailed build info, OP. ArcTank is a ton of fun for group play and group buffs, I think.

    Thank you and no I don't play pvp much unless for Transmute but I would like to play it and get killed not just get the objective done but is not big deal because I'm a pve main and as long I find a good pve sets for especially trial or veteran dungeon that might be a bit useful for pvp then that would be nice and I wanna ask you, is wearing two trial sets worth it especially for a one bar build?
  • PapaTankers
    PapaTankers
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    I don't agree with comments that this is a bad tank set or even medicore for pve.
    Especially when we talk about dungeons and unoptimized trial groups where you dont have a zenkosh around.
    In those cases crimson oath is problably one of the best options you can run. Most dds currently run medium anyways, so the line of penetration is far more imporntant than something like yolna or pearl.
    Not only that, but if you are not rocking a nord then those 2 lines of armor help you reach resist cap also.
    Crimson however becomes less valuable in an optimized trial groups.

    As far as pvp goes tho, typical pve tank sets dont really align.
    Im not a big pvper, but from my understanding in pvp you would be wearing something like rallying cry for tankiness to get a huge cunk of crit resistance.
    In pve mobs cant crit, so that is a completly wasted stat there.
  • Vulkunne
    Vulkunne
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    Regarding Tanking with various sets, I have like my main Tanking set, ok. And then I use that set mainly for things like 4 man and vDSA sometimes as well as BGs too. And that works just fine. But there are reasons why I go this route and not another route, as of course there are many different tanking sets/builds in ESO.

    If I'm part of a trial, then in support of that temporary 'relationship' I will accommodate using another set, such as Crimson Oath. So yeah that is fine and as I've said before that collaboration is really important for groups. In that regard Crimson Oath is fine, especially if its what they're asking for. Aside from that, there is no reason to go too hard in one direction for the daily 'hustle' as I like to call it.

    Doing so makes you strong in that direction but what the op may eventually find is there are other priorities that will make themselves visible over time. And with mobs generally dying fast on their own, the quality of DPS builds now at an all-time high (with Arcanist), the need to be powerful in other areas to prevent problems, if its a 4 man group half the Team is focused on dmg already and the fact there are other means to get penetration up to around 9k (unless you want more but no real reason for regular mobs) there's just no need to sacrifice other things to go HAM on parts of a problem that will fix themselves so to speak.
    “You speak of justice? Of cowardice? I will show you the justice of the grave and the true meaning of fear.”
  • PapaTankers
    PapaTankers
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    Vulkunne wrote: »
    Regarding Tanking with various sets, I have like my main Tanking set, ok. And then I use that set mainly for things like 4 man and vDSA sometimes as well as BGs too. And that works just fine. But there are reasons why I go this route and not another route, as of course there are many different tanking sets/builds in ESO.

    If I'm part of a trial, then in support of that temporary 'relationship' I will accommodate using another set, such as Crimson Oath. So yeah that is fine and as I've said before that collaboration is really important for groups. In that regard Crimson Oath is fine, especially if its what they're asking for. Aside from that, there is no reason to go too hard in one direction for the daily 'hustle' as I like to call it.

    Doing so makes you strong in that direction but what the op may eventually find is there are other priorities that will make themselves visible over time. And with mobs generally dying fast on their own, the quality of DPS builds now at an all-time high (with Arcanist), the need to be powerful in other areas to prevent problems, if its a 4 man group half the Team is focused on dmg already and the fact there are other means to get penetration up to around 9k (unless you want more but no real reason for regular mobs) there's just no need to sacrifice other things to go HAM on parts of a problem that will fix themselves so to speak.

    In which realsitic scenario will pve dps running 9k pen without sharpened maces? That much pen is only needed for solo arenas or pvp.
    If you are not at the pen cap, then 3,5k pen crimson provides will outweight almost every other option.
    As a tank you always wanna build for max group dps.
    You might think that defensive sets such as leeching are better for survival, but in actuality the higher group dps allows to skip mechanics or spend less time in them. That means less damage taken.

    I also saw that in one of the above posts you suggested never to drop block. Please do not give advice like that. All it does is enforcing bad habits.
    You are going to gut your sustain like that. You dont regain stamina when you are blocking.
    If you are at resist cap then in most cases all you need to do is block heavys and channeled attacks.

    To summerize.
    If your group does not have alkosh then crimson is one of the best options.
    If you do have alkosh, dont run crimson.
  • Vulkunne
    Vulkunne
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    Vulkunne wrote: »
    Regarding Tanking with various sets, I have like my main Tanking set, ok. And then I use that set mainly for things like 4 man and vDSA sometimes as well as BGs too. And that works just fine. But there are reasons why I go this route and not another route, as of course there are many different tanking sets/builds in ESO.

    If I'm part of a trial, then in support of that temporary 'relationship' I will accommodate using another set, such as Crimson Oath. So yeah that is fine and as I've said before that collaboration is really important for groups. In that regard Crimson Oath is fine, especially if its what they're asking for. Aside from that, there is no reason to go too hard in one direction for the daily 'hustle' as I like to call it.

    Doing so makes you strong in that direction but what the op may eventually find is there are other priorities that will make themselves visible over time. And with mobs generally dying fast on their own, the quality of DPS builds now at an all-time high (with Arcanist), the need to be powerful in other areas to prevent problems, if its a 4 man group half the Team is focused on dmg already and the fact there are other means to get penetration up to around 9k (unless you want more but no real reason for regular mobs) there's just no need to sacrifice other things to go HAM on parts of a problem that will fix themselves so to speak.

    In which realsitic scenario will pve dps running 9k pen without sharpened maces? That much pen is only needed for solo arenas or pvp.
    If you are not at the pen cap, then 3,5k pen crimson provides will outweight almost every other option.
    As a tank you always wanna build for max group dps.
    You might think that defensive sets such as leeching are better for survival, but in actuality the higher group dps allows to skip mechanics or spend less time in them. That means less damage taken.

    I also saw that in one of the above posts you suggested never to drop block. Please do not give advice like that. All it does is enforcing bad habits.
    You are going to gut your sustain like that. You dont regain stamina when you are blocking.
    If you are at resist cap then in most cases all you need to do is block heavys and channeled attacks.

    To summerize.
    If your group does not have alkosh then crimson is one of the best options.
    If you do have alkosh, dont run crimson.

    Thank you for your reply to my previous posts for this topic.

    First of all, I believe you have a misunderstanding regarding my comment. What I said was, "it doesn't matter what happens, you do not drop the block." A surface level critique of my tone used here was to indicate that no matter what happens, this implies a critical situation, one in which you do not drop the block, meaning you are trying hard to block something that is aggressively attacking you. And you don't because you will die and might get kicked. I never said you do not ever drop block or don't ever drop the shield. Surely you understand this as well so why put this on me? If you think about what I said the meaning is already in there. If I can't mean what I say then I don't say what I mean.

    Second, I gave no scenario. This is what I meant about leaving room to accommodate those with special requests. There's your scenario right there. What I said was doing just regular 4 man dailies and such doesn't require such a heavy handed approach. However, I provided numbers early and the numbers should still be correct for the purpose of completing a we'll say non-Trials run. Not for addressing any specific scenario or hypothetical which in the examples your putting down is going in another direction. If the numbers are there then the group has what is needed without proof of any particular concept.

    Third regarding this comment:

    To summerize.
    If your group does not have alkosh then crimson is one of the best options.
    If you do have alkosh, dont run crimson.

    To summarize: Alkosh is a Trial set and not everyone can get that. In fact, a great many can't even get into certain Trial runs without providing evidence of a clear and are simply denied the opportunity to even try. So for someone who said they're basically learning tanking, this is not the best advice. I have never run Alkosh or any Trial set, I usually look for something either close enough to it or something with a different way of doing the same thing though might not be quite as strong. Everyone cannot get access to Trial sets and furthermore, its not needed. Neither is Crimson Oath. Neither of these are necessary for dailies and there are other sets that would serve better for that purposes. If you're uh in a Trial Guild that great but doing 4 man dailies does not require me to be equipped for something that may be popular for a 12 man run? Do you see why this is a bad idea? 4 man run requires 4 man solution not a Trials group. That is a conflict of interest.

    Final, in my open letter and I wanna say follow up post to the op, I did suggest they do some additional research in order to better understand how mitigation and damage works, how it affects the Tank role and how the Tank can also contribute to these. I do not believe in spelling out every point, I refuse to do that as stated previously. I welcome your contrasting point of view however as I've said no one has to agree but I caution the op to use this as an illustration of how important it is to get the Tanking Fundamentals down FIRST. There are many different people out there with different vision for what a Tank is and so forth and that's great however you vision should be no less than there's. Everyone is not going to agree and if you don't understand the big picture it will always be an argument with someone else who doesn't like your Tank style or holds to set because it works in this or that scenario without understanding that set of guidelines won't always apply to every scenario.

    In short, be flexible, be firm without being heavy handed.

    Once again best of luck OP. You're gonna need it. :)
    Edited by Vulkunne on April 4, 2024 10:25AM
    “You speak of justice? Of cowardice? I will show you the justice of the grave and the true meaning of fear.”
  • PapaTankers
    PapaTankers
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    Vulkunne wrote: »
    Vulkunne wrote: »
    Regarding Tanking with various sets, I have like my main Tanking set, ok. And then I use that set mainly for things like 4 man and vDSA sometimes as well as BGs too. And that works just fine. But there are reasons why I go this route and not another route, as of course there are many different tanking sets/builds in ESO.

    If I'm part of a trial, then in support of that temporary 'relationship' I will accommodate using another set, such as Crimson Oath. So yeah that is fine and as I've said before that collaboration is really important for groups. In that regard Crimson Oath is fine, especially if its what they're asking for. Aside from that, there is no reason to go too hard in one direction for the daily 'hustle' as I like to call it.

    Doing so makes you strong in that direction but what the op may eventually find is there are other priorities that will make themselves visible over time. And with mobs generally dying fast on their own, the quality of DPS builds now at an all-time high (with Arcanist), the need to be powerful in other areas to prevent problems, if its a 4 man group half the Team is focused on dmg already and the fact there are other means to get penetration up to around 9k (unless you want more but no real reason for regular mobs) there's just no need to sacrifice other things to go HAM on parts of a problem that will fix themselves so to speak.

    In which realsitic scenario will pve dps running 9k pen without sharpened maces? That much pen is only needed for solo arenas or pvp.
    If you are not at the pen cap, then 3,5k pen crimson provides will outweight almost every other option.
    As a tank you always wanna build for max group dps.
    You might think that defensive sets such as leeching are better for survival, but in actuality the higher group dps allows to skip mechanics or spend less time in them. That means less damage taken.

    I also saw that in one of the above posts you suggested never to drop block. Please do not give advice like that. All it does is enforcing bad habits.
    You are going to gut your sustain like that. You dont regain stamina when you are blocking.
    If you are at resist cap then in most cases all you need to do is block heavys and channeled attacks.

    To summerize.
    If your group does not have alkosh then crimson is one of the best options.
    If you do have alkosh, dont run crimson.

    Thank you for your reply to my previous posts for this topic.

    First of all, I believe you have a misunderstanding regarding my comment. What I said was, "it doesn't matter what happens, you do not drop the block." A surface level critique of this thought is by me indicating no matter what happens, this implies a critical situation, one in which you do not drop the block, meaning you are blocking something. And you don't because you will die and might get kicked. I never said you do not ever drop block or don't ever drop the shield. Surely you understand this as well so why put this on me? If you think about what I said the meaning is already in there. If I can't mean what I say then I don't say what I mean.

    Second, I gave no scenario. This is what I meant about leaving room to accommodate those with special requests. There's your scenario right there. What I said was doing just regular 4 man dailies and such doesn't require such a heavy handed approach. However, I provided numbers early and the numbers should still be the for purpose of completing the run. Not for addressing any specific scenario or hypothetical which in the examples your putting down is going in another direction. If the numbers are there then the group has what it needed without proof of any particular concept.

    Third regarding this comment:

    To summerize.
    If your group does not have alkosh then crimson is one of the best options.
    If you do have alkosh, dont run crimson.


    Alkosh is a Trial set and not everyone can get that. Inf act, a great many can't even get into certain Trial runs without providing evidence of a clear and are simply denied the opportunity. So for someone who said they're basically learning tanking, this is not the best advice. I have never run Alkosh or any Trial set, I usually look for something either close enough to it or something without a different way of doing the same thing. Everyone cannot get access to Trial sets and furthermore, its not needed. Neither is Crimson Oath. Neither of these are necessary for dailies and there are other sets that would serve better for that purposes. If you're uh in a Trial Guild that great but doing 4 man dailies does not require me to be equipped for something that may be popular for a 12 man run? Do you see why this is a bad idea? 4 man run requires 4 man solution not a Trials group. That is a conflict of interest.

    Final, in my open letter and I wanna say follow up post to the op, I did suggest they do some additional research in order to better understand how mitigation and damage works, how it affects the Tank role and how the Tank can also contribute to these. I do not believe in spelling out every point, I refuse to do that as stated previously. I welcome your contrasting point of view however as I've said no one has to agree but I caution the op to use this as an illustration of how important it is to get the Tanking Fundamentals down FIRST. There are many different people out there with different vision for what a Tank is and so forth and that's great however you vision should be no less that theres. Everyone is not going to agree and if you don't understand the big picture it will always be an argument with someone else who doesn't like your Tank style.

    Firstly , if I misunderstood your point about blocking then im sorry.

    Regarding alkosh however, it isnt run on tank in the first place. Its run on support damage dealers, but never in 4 man content.
    This is why I pointed out that crimson is one of the best sets you can run in scenarios where alkosh is not present. And that is the case 100% of the time in dungeons.

    I am not going to challenge your point on your view on tanking.
    I do wanna say however that I personally think that even beginner tanks should be made aware of the best options. I dont view fundementals of tanking specifically challenging, but on the othet hand I have been tanking for a long time.
    I dont think its good to start off on a self serving set and becoming too reliant on it.

    Furthermore OP did not say if his goal is to just do his dailies. From my understanding he just wanted to make a tank character that can potentially do pvp (making a pvp and pve hybrid beeing much less realistic goal).
  • DragonRacer
    DragonRacer
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    yadibroz wrote: »
    ArcTank main here. Regularly running normal trials now, getting more experience on vet trials, and just yesterday solo-tanked vAA hard mode for the first time.

    I regularly wear either Pearlescent Ward/Saxhleel Champion (both are trial sets) or sometimes Yolnakhriin (trial set)/Turning Tide (dungeon set) or any mix-match of the four based on group needs and what the other tank is wearing.

    I started normal trial tank life with Drake’s Rush (dungeon set) and Battalion Defender (PvP set that can be bought off guild traders) and it wasn’t half-bad.

    PvP, I do not have a ton of experience with.

    Hit me up if you want/need anymore detailed build info, OP. ArcTank is a ton of fun for group play and group buffs, I think.

    Thank you and no I don't play pvp much unless for Transmute but I would like to play it and get killed not just get the objective done but is not big deal because I'm a pve main and as long I find a good pve sets for especially trial or veteran dungeon that might be a bit useful for pvp then that would be nice and I wanna ask you, is wearing two trial sets worth it especially for a one bar build?

    I started my ArcTank life with a one bar build and it used that Drake's Rush/Battalion Defender setup I mentioned plus Oakensoul. That build was perfectly viable for normal trials with the right setup.

    I'll say from personal experience as I got more experience as a tank, I found situations where I wanted/needed more skills. For example, I wanted to slot Silver Leash from Fighters Guild so I could physically chain in adds from a distance to stack on the boss I was holding (in addition to Pierce Armor - my melee and main taunt - and Runic Sunder - my Arc skill ranged taunt... which I find it kind of a soft taunt, though, so Inner Rage from Fighters Guild is a better ranged taunt IMO but does not help you build Crux like Runic Sunder does) and I simply was out of skill slots with using just one bar. There's also the aspect that many tanks should run a frost staff on their back bar because pew-pew that with the crusher enchantment at an enemy for extra enemy debuffing and blocking on that bar uses magicka instead of stamina so it can help you regen stamina while still blocking, before switching back to your front sword-n-board setup.

    So, one-bar tank build is viable for up to normal trials... I am not sure it would be as helpful in vet trials... and probably fine for normal and vet dungeons. But as you get experience, you might find yourself "outgrowing" your one-bar build like I did and eventually go to a two-bar setup to have additional skills/buffs/taunts, etc.

    This is a good resource to look at as well: https://thetankclub.com/
    PS5 NA. GM of The PTK's - a free trading guild (CP 500+). Also a werewolf, bites are free when they're available. PSN = DragonRacer13
  • Sluggy
    Sluggy
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    yadibroz wrote: »
    Vulkunne wrote: »
    I'll take a 'stab' at this one.

    In my experience, a PvE Tank set will only go so far in PvP. There will reach a point where it simply won't be able to keep pace. So I've found its better to have a Tank set tailored specifically for PvE and another for PvP. There are some similarities between these two things yet you want the best outcome from each set and in order to do that they need to be setup to tackle different problems, situations.

    Secondly, while some will probably make recommendations, you are asking for the best set. And that is something that will take time to figure out. There are things that will work as others will suggest, most will be right I'm sure, however the best set is the one that works best for you and it takes time and experience to tell what is best and what is adequate for PvE or PvP. In short, many sets will be adequate but only a very select few will come out best.

    And that just takes time to sort out. I'll leave recommendations or individual opinions regarding sets to the community to decide. But my opinion regarding Crimson Oath is this is something probably better to run in PvP. I wouldn't use this for PvE unless its in coordination with a Team whose asking for it, as most mobs don't live long enough anyways for you to see too much benefit from this. Not to mention how Crimson Oath 5 pc denies you a better set to use as PvE Tank. Most mobs have 9.1k mitigation. Between Sharpened Trait (OR Lover Mundus) and Major Resolve, given the class, that right there negates most of their armor. So no this is a bad set for PvE, though much better for PvP.

    I ask because I have a tank set on arcanist and use it on a dungeon and the leader told me that I'm no tank because of the set I was using but he didn't tell me what set to use so that is why being a tank is hard but I do at least want to have a tank Character so I need help.

    What dungeon? What difficulty? What scenario (pug? progression?) Were you performing your role adequately? Like other's said you're never going to be optimized for either like that but for base-game vet dungeons and most DLCs on normal it hardly matters. In those kinds of dungeons if you can taunt, maybe do a bit of crowd control, and generally not die then it's none of their business what you wear. The only time it matters is if it's adversely affecting the group or if the group agreed ahead of time to tackle a specific difficult challenge that requires some kind of group-oriented optimization. Otherwise it really just comes down to your skill and experience as a tank and whether or not you can perform the basic functions of your role.

    I only pug tank dungeons and these days I only do it on pvp characters. I've never had anyone dare tell me I'm not a 'real' tank because I don't die, I taunt what needs to be taunted, and I do enough basic crowd control to help out the group with damage and survival. If they want anything more than that from me then they need to start a guild and send me an invite which I'll ignore anyway.
    Edited by Sluggy on April 4, 2024 12:15PM
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