Nunatak in dungeons?

Sleeping_OwI
Sleeping_OwI
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How good is it in organized dungeon groups? Is it worth using over spaulder or Archdruid? I rarely hear about it from anyone, despite looking strong.
  • ElderSmitter
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    I use Spaulder as a Tank. 100% Uptime and I do not have Resource restore issues. From what i heard after Nunatak Nerf the Uptime is not worth it.
  • Soarora
    Soarora
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    Depends. I use it on necro for crowd control, a friend of mine uses it for the crowd control and the buff, which helps get DPS to crit cap as it fills the role of EC. Problem is that penetration is more important than crit, to my understanding. So I usually use tremorscale. Good to have on hand though, buy the shoulders at the golden.

    Spaulder I don’t think is good to use just because people aren’t always by the tank. Like ERE for example, like half the dungeon people wouldn’t even be in the spaulder circle. Archdruid is okay but I use TT instead because it doesn’t require HAing and has better uptimes.
    Edited by Soarora on March 23, 2024 6:31PM
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
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  • BXR_Lonestar
    BXR_Lonestar
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    Soarora wrote: »
    Depends. I use it on necro for crowd control, a friend of mine uses it for the crowd control and the buff, which helps get DPS to crit cap as it fills the role of EC. Problem is that penetration is more important than crit, to my understanding. So I usually use tremorscale. Good to have on hand though, buy the shoulders at the golden.

    Spaulder I don’t think is good to use just because people aren’t always by the tank. Like ERE for example, like half the dungeon people wouldn’t even be in the spaulder circle. Archdruid is okay but I use TT instead because it doesn’t require HAing and has better uptimes.

    I have found Tremor Scale + Crimson Oath with a frost staff back bar and crusher glyph is the most desirable/effective setup for a tank for this reason. With that setup, the DPS need a minimal investment in penetration to reach the cap.
  • El_Borracho
    El_Borracho
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    I could be wrong, but Nunatuk used to require the target to be immobilized in order for Major Brittle to kick in which made it useless on bosses. I think that has changed, but again, I'm unsure. Either way, the 4 second uptime with a 15 second cooldown makes this set almost worthless.

    I like Archdruid when running in dungeons with Drake's Rush or Leeching Plate instead of TT. I think Spaulder is more effective in trial groups on a healer, though it works well in dungeons when its a stack and burn boss.
  • Soarora
    Soarora
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    I could be wrong, but Nunatuk used to require the target to be immobilized in order for Major Brittle to kick in which made it useless on bosses. I think that has changed, but again, I'm unsure. Either way, the 4 second uptime with a 15 second cooldown makes this set almost worthless.

    I like Archdruid when running in dungeons with Drake's Rush or Leeching Plate instead of TT. I think Spaulder is more effective in trial groups on a healer, though it works well in dungeons when its a stack and burn boss.

    It used to require the target to be immobilized, not anymore. The uptime is also not actually 4 seconds, it self-replenishes during the proc then continues 4 seconds after, making it more like 8 seconds. So nuna has ~50% uptime if the boss doesn’t move.
    PC/NA Dungeoneer (Tank/DPS/Heal), Trialist (DPS/Tank/Heal), and amateur Battlegrounder (DPS) with a passion for The Elder Scrolls lore
    • CP 2000+
    • Warden Healer - Arcanist Healer - Warden Brittleden - Stamarc - Sorc Tank - Necro Tank - Templar Tank - Arcanist Tank
    • Trials: 9/12 HMs - 3/8 Tris
    • Dungeons: 30/30 HMs - 24/24 Tris
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      View my builds!
  • El_Borracho
    El_Borracho
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    Soarora wrote: »
    I could be wrong, but Nunatuk used to require the target to be immobilized in order for Major Brittle to kick in which made it useless on bosses. I think that has changed, but again, I'm unsure. Either way, the 4 second uptime with a 15 second cooldown makes this set almost worthless.

    I like Archdruid when running in dungeons with Drake's Rush or Leeching Plate instead of TT. I think Spaulder is more effective in trial groups on a healer, though it works well in dungeons when its a stack and burn boss.

    It used to require the target to be immobilized, not anymore. The uptime is also not actually 4 seconds, it self-replenishes during the proc then continues 4 seconds after, making it more like 8 seconds. So nuna has ~50% uptime if the boss doesn’t move.

    Hmmm, might have to dust this one off and give it a try. Major Brittle is a strong status effect. Always wanted this set to work. If that's the case, seems like it would work very well with a warden tank and Gripping Shards, especially in a group with 2 arcanist DDs. Thanks!
    Edited by El_Borracho on March 25, 2024 8:19PM
  • ESO_Nightingale
    ESO_Nightingale
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    Soarora wrote: »
    I could be wrong, but Nunatuk used to require the target to be immobilized in order for Major Brittle to kick in which made it useless on bosses. I think that has changed, but again, I'm unsure. Either way, the 4 second uptime with a 15 second cooldown makes this set almost worthless.

    I like Archdruid when running in dungeons with Drake's Rush or Leeching Plate instead of TT. I think Spaulder is more effective in trial groups on a healer, though it works well in dungeons when its a stack and burn boss.

    It used to require the target to be immobilized, not anymore. The uptime is also not actually 4 seconds, it self-replenishes during the proc then continues 4 seconds after, making it more like 8 seconds. So nuna has ~50% uptime if the boss doesn’t move.

    Hmmm, might have to dust this one off and give it a try. Major Brittle is a strong status effect. Always wanted this set to work. If that's the case, seems like it would work very well with a warden tank and Gripping Shards, especially in a group with 2 arcanist DDs. Thanks!

    You wouldn't believe how much nagging it took us for zos to remove the major brittle proc condition from the immobilisation
    PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article: https://eso-u.com/articles/nightingales_warden_dps_guide__frost_knight. Come Join the ESO Frost Discord to discuss everything frost!: https://discord.gg/5PT3rQX
  • Necrotech_Master
    Necrotech_Master
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    Soarora wrote: »
    I could be wrong, but Nunatuk used to require the target to be immobilized in order for Major Brittle to kick in which made it useless on bosses. I think that has changed, but again, I'm unsure. Either way, the 4 second uptime with a 15 second cooldown makes this set almost worthless.

    I like Archdruid when running in dungeons with Drake's Rush or Leeching Plate instead of TT. I think Spaulder is more effective in trial groups on a healer, though it works well in dungeons when its a stack and burn boss.

    It used to require the target to be immobilized, not anymore. The uptime is also not actually 4 seconds, it self-replenishes during the proc then continues 4 seconds after, making it more like 8 seconds. So nuna has ~50% uptime if the boss doesn’t move.

    Hmmm, might have to dust this one off and give it a try. Major Brittle is a strong status effect. Always wanted this set to work. If that's the case, seems like it would work very well with a warden tank and Gripping Shards, especially in a group with 2 arcanist DDs. Thanks!

    it can pair well with someone running nazaray, which extends the duration of major/minor debuffs on the target

    i think at max nazaray can add like ~20 seconds on to debuffs, which can turn that roughly 8 sec uptime to about 25-30 sec uptime
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