Depends. I use it on necro for crowd control, a friend of mine uses it for the crowd control and the buff, which helps get DPS to crit cap as it fills the role of EC. Problem is that penetration is more important than crit, to my understanding. So I usually use tremorscale. Good to have on hand though, buy the shoulders at the golden.
Spaulder I don’t think is good to use just because people aren’t always by the tank. Like ERE for example, like half the dungeon people wouldn’t even be in the spaulder circle. Archdruid is okay but I use TT instead because it doesn’t require HAing and has better uptimes.
El_Borracho wrote: »I could be wrong, but Nunatuk used to require the target to be immobilized in order for Major Brittle to kick in which made it useless on bosses. I think that has changed, but again, I'm unsure. Either way, the 4 second uptime with a 15 second cooldown makes this set almost worthless.
I like Archdruid when running in dungeons with Drake's Rush or Leeching Plate instead of TT. I think Spaulder is more effective in trial groups on a healer, though it works well in dungeons when its a stack and burn boss.
El_Borracho wrote: »I could be wrong, but Nunatuk used to require the target to be immobilized in order for Major Brittle to kick in which made it useless on bosses. I think that has changed, but again, I'm unsure. Either way, the 4 second uptime with a 15 second cooldown makes this set almost worthless.
I like Archdruid when running in dungeons with Drake's Rush or Leeching Plate instead of TT. I think Spaulder is more effective in trial groups on a healer, though it works well in dungeons when its a stack and burn boss.
It used to require the target to be immobilized, not anymore. The uptime is also not actually 4 seconds, it self-replenishes during the proc then continues 4 seconds after, making it more like 8 seconds. So nuna has ~50% uptime if the boss doesn’t move.
El_Borracho wrote: »El_Borracho wrote: »I could be wrong, but Nunatuk used to require the target to be immobilized in order for Major Brittle to kick in which made it useless on bosses. I think that has changed, but again, I'm unsure. Either way, the 4 second uptime with a 15 second cooldown makes this set almost worthless.
I like Archdruid when running in dungeons with Drake's Rush or Leeching Plate instead of TT. I think Spaulder is more effective in trial groups on a healer, though it works well in dungeons when its a stack and burn boss.
It used to require the target to be immobilized, not anymore. The uptime is also not actually 4 seconds, it self-replenishes during the proc then continues 4 seconds after, making it more like 8 seconds. So nuna has ~50% uptime if the boss doesn’t move.
Hmmm, might have to dust this one off and give it a try. Major Brittle is a strong status effect. Always wanted this set to work. If that's the case, seems like it would work very well with a warden tank and Gripping Shards, especially in a group with 2 arcanist DDs. Thanks!
El_Borracho wrote: »El_Borracho wrote: »I could be wrong, but Nunatuk used to require the target to be immobilized in order for Major Brittle to kick in which made it useless on bosses. I think that has changed, but again, I'm unsure. Either way, the 4 second uptime with a 15 second cooldown makes this set almost worthless.
I like Archdruid when running in dungeons with Drake's Rush or Leeching Plate instead of TT. I think Spaulder is more effective in trial groups on a healer, though it works well in dungeons when its a stack and burn boss.
It used to require the target to be immobilized, not anymore. The uptime is also not actually 4 seconds, it self-replenishes during the proc then continues 4 seconds after, making it more like 8 seconds. So nuna has ~50% uptime if the boss doesn’t move.
Hmmm, might have to dust this one off and give it a try. Major Brittle is a strong status effect. Always wanted this set to work. If that's the case, seems like it would work very well with a warden tank and Gripping Shards, especially in a group with 2 arcanist DDs. Thanks!