I get the "you hit me with 10 abilities in one GCD" comment all the time, usually accompanied by "I'm reporting you for cheating." 99% of the time the player whispering this is obviously extremely inexperienced at PVP, and you can't really blame them for not understanding.
Here's what I can fit into one GCD for sure, followed by some potential secondary things.
for sure
2 instances of damage for a DW medium or heavy attack
2 glyph procs (I use absorb stam and shock, typically)
1 concealed weapon
1 bash
potential secondary procs
Sundered status - 1x damage proc
Concussed status - 1x damage proc
Overcharged status - 1x damage proc
Additionally, if you have elemental susceptibility and it happens to proc on its 7 second timer during that same GCD, you would then get
Burning status - 1x dot tick
Chilled status - 1x damage proc
Concussed status- 1x damage proc (this can proc multiple times in the same GCD from different sources)
Even further, if you are running any dots, any abilities like quick cloak or hurricane, etc you could see those things go off in the same global cooldown, possibly even proccing additional instances of status effect damage.
You could see as many as 12-15 inatances of damage in one GCD from a player who knows what theyre doing, possibly even more on specific niche builds.
FlopsyPrince wrote: »I suck at PvP and it can be a very trying experience in ESO for me because of that.
I would probably be more open to it and learning if I could play with others who are just as bad as me. Nuking me in seconds may seem fun for some, but it makes it a horrible experience for me, thus it drives me a way.
Too many here say that is "working as intended" which is likely wrong or it would mean ZOS doesn't want many of us to even try PvP.
Why would you like to change something?
They just said they have "an amazing pvp system" in the global reveal.
I appreciate all of the feedback. I'm probably just not going to play ESO PvP. I'll get my PvP niche somewhere else...
The other opinion is, I think gear should be locked in Battleground PvP to non-collectable, non-modifiable, non-ugradable pieces. I think ALL players should be on a 100% even playing field with gear that is equipped in the start of the match or pre-loaded before the match starts.
In my opinion! PvP Battlegrounds are beyond broken and really turns off a lot of players, but especially new players. All my comments are about Battlegrounds ONLY. I think open world should remain "unchanged".
For the first part, it's a very serious question and I think the answer is latency even though I have a 50-100 ping. I come up on someone and I get deleted in one hit. On the log however, it shows like 7+ hits, all different abilities from light, heavy, to special attacks. Latency? Macros? Hacks? Mods? for real, what is happening? I seriously don't think 50-100 latency is enough to cause this 100% of the time, but I am curious what people think.
The other opinion is, I think gear should be locked in Battleground PvP to non-collectable, non-modifiable, non-ugradable pieces. I think ALL players should be on a 100% even playing field with gear that is equipped in the start of the match or pre-loaded before the match starts. But regardless 100% the same--that way if you die you know it was a skill issue. I don't think the uber elite trail gear should go against new or less privileged players, that just melts them. News flash, it's not fun. Please don't say "just do better" or whatever, that's what low IQ people say and you're better than that.
The other opinion is, Battleground PvP should have skill brackets/ratings EVEN WITHIN NON-RATED! What is stopping the top players in the world from grouping up and just melting every player in every non-rated match? A competitive non-rated match is fun, graveyard camped is not. It wasn't 30 years ago, it still isn't fun. I think there should be a "Rating"for competitive and a "skill" bracket for non-competetive. If you go in a match and K: 40 - D 0 - A: 80. You should not be placed in the following match as the guy who just got K: 0 - D 40 - A: 1 by the other player. Does the other "melted" player need to work on getting better? Yes!!! 100% factually yes. But you can't get better by being melted, it's not possible.
This is my bash combo from range.
- Overload @ 0 seconds
- Crystal Weapon @ 0 seconds
- Shield Charge @ 0 seconds
- Bash @ 0.4 seconds
- Deadlands Demolisher proc
- Bash @ 0.8 seconds
- Overload @ 0.9 seconds
- Crystal Weapon @ 0.9 seconds
- Power Slam @ 1 second
For the first part, it's a very serious question and I think the answer is latency even though I have a 50-100 ping. I come up on someone and I get deleted in one hit. On the log however, it shows like 7+ hits, all different abilities from light, heavy, to special attacks. Latency? Macros? Hacks? Mods? for real, what is happening? I seriously don't think 50-100 latency is enough to cause this 100% of the time, but I am curious what people think.
In my opinion! PvP Battlegrounds are beyond broken and really turns off a lot of players, but especially new players. All my comments are about Battlegrounds ONLY. I think open world should remain "unchanged".
For the first part, it's a very serious question and I think the answer is latency even though I have a 50-100 ping. I come up on someone and I get deleted in one hit. On the log however, it shows like 7+ hits, all different abilities from light, heavy, to special attacks. Latency? Macros? Hacks? Mods? for real, what is happening? I seriously don't think 50-100 latency is enough to cause this 100% of the time, but I am curious what people think.
The other opinion is, I think gear should be locked in Battleground PvP to non-collectable, non-modifiable, non-ugradable pieces. I think ALL players should be on a 100% even playing field with gear that is equipped in the start of the match or pre-loaded before the match starts. But regardless 100% the same--that way if you die you know it was a skill issue. I don't think the uber elite trail gear should go against new or less privileged players, that just melts them. News flash, it's not fun. Please don't say "just do better" or whatever, that's what low IQ people say and you're better than that.
The other opinion is, Battleground PvP should have skill brackets/ratings EVEN WITHIN NON-RATED! What is stopping the top players in the world from grouping up and just melting every player in every non-rated match? A competitive non-rated match is fun, graveyard camped is not. It wasn't 30 years ago, it still isn't fun. I think there should be a "Rating"for competitive and a "skill" bracket for non-competetive. If you go in a match and K: 40 - D 0 - A: 80. You should not be placed in the following match as the guy who just got K: 0 - D 40 - A: 1 by the other player. Does the other "melted" player need to work on getting better? Yes!!! 100% factually yes. But you can't get better by being melted, it's not possible.