Cue the usual "if you don't like PvP then don't go to PvP areas" comments...
There's likely some reason for not using the word "kill". Defeated is fine.
DanteTheDeviant wrote: »There's likely some reason for not using the word "kill". Defeated is fine.
I think people are missing the point. OP is frustrated at the skill gap/massive learning curve that exists in the game as a barrier to entry for any form of PvP.
Just more reason we need to scale players without full sets with flat stats, scale all their gear to gold tier, and give them flat stats if they lack a mythic. Close the stat gap so it's more fair and new/casual players can enjoy the game's PvP. Do that and the PvP gamemodes won't be so dead like they currently are (Cyrodil is pretty dead too considering the capacity is 60 players per alliance when it used to be hundreds).
No, "defeated" is not fine. As I've stated several times it implies a struggle, which there usually isn't in IC.There's likely some reason for not using the word "kill". Defeated is fine.
Actually, people are not missing the point. I'm reasonably high in CP, I just don't like PvP. At least not in ESO and particularly in IC. But all that is beside the point. For me it's really only about the phrasing, which is really off with regard to IC. I have no beef with Cyro. I've very rarely been killed in Cyro except if I should partake in some group effort and that's how it should be. IC, on the other hand, is toxic. People are literally waiting cloaked to take out unsuspecting other players (which usually are PvE players) or even attacking them when it's plain to see the other players are there for a daily. To then give said people a sense of accomplishment by stating they defeated someone is just plainly wrong.DanteTheDeviant wrote: »There's likely some reason for not using the word "kill". Defeated is fine.
I think people are missing the point. OP is frustrated at the skill gap/massive learning curve that exists in the game as a barrier to entry for any form of PvP.
Just more reason we need to scale players without full sets with flat stats, scale all their gear to gold tier, and give them flat stats if they lack a mythic. Close the stat gap so it's more fair and new/casual players can enjoy the game's PvP. Do that and the PvP gamemodes won't be so dead like they currently are (Cyrodil is pretty dead too considering the capacity is 60 players per alliance when it used to be hundreds).
DanteTheDeviant wrote: »
I'd go one step further and say it's silly to call Imperial City PvP in the first place. Usually there's a couple people trying to do the daily quests, and some nightblades trying to score an easy kill while the first group is fighting a group of monsters. If that's your idea of fun then by all means, enjoy yourself. But calling it PvP is a bit cheap in my opinion.
You have to fight other players to take districts.
Dragonnord wrote: »
No, "defeated" is not fine. As I've stated several times it implies a struggle, which there usually isn't in IC.There's likely some reason for not using the word "kill". Defeated is fine.Actually, people are not missing the point. I'm reasonably high in CP, I just don't like PvP. At least not in ESO and particularly in IC. But all that is beside the point. For me it's really only about the phrasing, which is really off with regard to IC. I have no beef with Cyro. I've very rarely been killed in Cyro except if I should partake in some group effort and that's how it should be. IC, on the other hand, is toxic. People are literally waiting cloaked to take out unsuspecting other players (which usually are PvE players) or even attacking them when it's plain to see the other players are there for a daily. To then give said people a sense of accomplishment by stating they defeated someone is just plainly wrong.DanteTheDeviant wrote: »There's likely some reason for not using the word "kill". Defeated is fine.
I think people are missing the point. OP is frustrated at the skill gap/massive learning curve that exists in the game as a barrier to entry for any form of PvP.
Just more reason we need to scale players without full sets with flat stats, scale all their gear to gold tier, and give them flat stats if they lack a mythic. Close the stat gap so it's more fair and new/casual players can enjoy the game's PvP. Do that and the PvP gamemodes won't be so dead like they currently are (Cyrodil is pretty dead too considering the capacity is 60 players per alliance when it used to be hundreds).
Dragonnord wrote: »
Which will cause other alliances members to come and take the district from you. You are competing with other alliances players to take the districts. You will have to fight other players if you want to keep and continue taking the districts for your own alliance.
I mean technically, you don’t have to pvp to take a keep or outpost or resource in Cyrodiil. It’s a silly argument, anyway, as both are zones with pvp rulesets, therefore they are pvp areas.
And there’s nothing wrong with the word defeat here. Of all the things that need fixing in this game of ours, it sure as hell isn’t one word in a brief utility message that you can switch off if you don’t like it.
Also, it sounds like you might want to try blocking when being attacked by some stealthy ***, it does wonders for not dying to them.
IsharaMeradin wrote: »Since they already track the hits...
If both parties manage to hit each other, use defeated.
If only one party hits the other, use eliminated.
But this is ZOS' game. They do what they want, and we play it or not.