@TaSheen
To be clear, I was never in this thread saying that I think the game should change a bunch of things. I do not trust Zenimax to handle stuff like that because they clearly do not trust, nor value, the judgment of their players feedback and opinions on new features+changes.... while also showing that they are out of touch with their game, how it works, and what a "quality" change/improvement actually is. I'm just also aware of the games weaknesses, including the fact that Zenimax very rarely applies player feedback to new features/changes, and how they can turn away new (and even existing) players.... which is what this thread is about.
Let me start off by saying that I'm a big ESO fan. Despite its issues, I think it's the best MMORPG Sandbox out there. I've played it since beta on PC, and moved to Xbox on console release. There are not many games that can compete with ESO but the player base is still far from where it should be, considering how massive the game is. So of course, because of how much I like the game, I always try to get my friends or relatives to play it. The results are not surprising to me, but might be surprising to ZOS because at least from my experience, it shows the money is put into the wrong place. I'll put it in bullet points to make it easy to digest, with the most mentioned to the least mentioned.
It's important to note that ALL of the people I asked showed interest in trying the game and did give it a shot.
Reasons why the people I ask didn't stay with the game for long or don't want to return:The animations are awful, especially the running animation
Yep! This is the number one reason. This was mentioned by almost every single person that tried the game. You might think that' its a non-issue, but you' be surprised how many people don't want to play ESO just because they can't stand looking at their character run. It's especially stark when you come right away from a different game. There's a very good reason companies focus now on the presentation of the playable character. I think just redoing some major animations that players spend looking at 90% of their play time, such as walking or running, would make a massive difference and YES it would bring some people to the game.The graphics are bad
2nd most mentioned reason. I think It's a pretty MMORPG, but I agree some things such as lighting can be improved. I believe most of the comments about graphics were a result of bad animations though. World of Warcraft has fantastic animations and that's what makes it look "nicer" compared to ESO. Anyway, whether you like it or not, visual presentation is what makes people try the game, and content is what makes them stick around.Imperial City needs a refresh, Cyrodil needs a refresh
This comes from the PVP players that quit, or PVP-focused players in general and that player base is massive in any game that respects PVP. Cyrodil is boring, There's no attachment to castles. It's just constant running from castle to castle without caring if you'll lose it or not. Black Desert Online has much more interesting systems that keeps players involved. Imperial City is great but depressing and needs a rework. Arenas are great, but matchmaking is awful. People sometimes wait few hours for a single match. Some love for PVP would bring a lot of players.Why they keep adding new zones and quests? It's overwhelming already!
Ok, now this is a massive issue and I share that view. The game has so much PVE content (and most of it behind a paywall) that new players are right away overwhelmed. And you know what? Adding even more zones and quests is ZOS's absolute focus. It honestly scares every single person I talked with. People are mind-blown that this is where most of the money goes. And it doesn't help that the zones are extremely boring because of lack of challenge. You do this super long questline to defeat a boss that dies from a slap in the face. Many suggested VETERAN VERSION OF ZONES. The same zone, veteran server, much harder and requires a group like in a dungeon, but rewards are of much much better quality. This would make it exciting to explore a new zone in a group.In the 1st hour of gameplay i don't have space in my inventory...This game is a chore! Oh wait.. I have to buy a subscription
We know it won't go away, but new players being greeted with inventory management within the 1st hour of the game is not great. It really discourages people from continuing before they discover what the game really is.
Conclusion:
So here it is. I know that this will not align with the opinions of the majority on these forums. You are on these forums because for the most part I assume you like and play the game. The opinions I've listed were gathered over the years by me from people who quit the game or gave up after a short run. I agree with most of it and it made me realize that some general improvements to the game's presentation and mechanics would bring much more players than adding another 100 quests. There was not a single person who complained that they don't play ESO because there's not enough content. It's the opposite. It's too much.
Anyway, I don't want to argue on whether this is right or wrong. I simply gathered some opinions directly and wanted to share my findings. I hope this will be useful to ZOS and they'll consider it, when planning the future of ESO.
As a "new player" on a second account, what made me stop playing it was the lack of inventory space. I understand ZOS needs something to attract players to pay for ESO+. But it's crazy how fast 60 slots fill up.
Someone suggested upthread to just not pick up anything you don't need and to sell everything to merchants. I don't think a game is going to attract new players if they can't harvest resources to craft gear, or when they open some containers there are 6-7 items that fill an already busting inventory. You can just run around doing quests and levelling up and it doesn't take long to fill those 60 slots. Once you have 215 slots (if you're willing to buy the inventory pets from the crown store), maybe it's manageable. But not without a lot of fiddling around.
If I were ZOS, I'd provide a limited craft bag (can carry 50 of each ingredient or something like that) for free, and I'd add more bags to ESO+. Furniture bag, potions bag, etc.
But yeah, until something changes with inventory management for non-ESO+, my second account will collect dust.
What isn't obvious here is ZOS' own research.
You'd have to assume that these problems have been assessed and that ZOS are managing any risks raised by those assessments. The reality may be that only 1 in 100000 people even notice the animations as being 'inferior'.
And while some are okay with the game staying just as it is, some people do want to see ESO get those kinds of changes/improvements if Zenimax actually does them right.
And that is the elephant in the room. Anyone who's been here for years has seen what happens when things get "modernized"....
silky_soft wrote: »Procs, cp and insane imbalance of ping in recent years. Never used to be such a divide. Some bad NA players think they good but it's just server deliberately favouring lower ping.
I've played other games, but they die because of various things. New world was closest to holding people. But the constant duping was too much. Most of my pvp guild from here play shoot and loot or arpg now.
Game engine needs a full rework or a different one entirely. It's tierd. Time to move it on.
Unless ZOS is working on some super secret new MMO, their best chance to stay relevant in the gaming industry going forward is to rebuild ESO on a new engine that has better graphics and supports a healthy PvP population.
They've been working on a new game with a new IP for several years now. Not really a secret, former Loremaster Leamon Tuttle moved to that project.
silky_soft wrote: »Procs, cp and insane imbalance of ping in recent years. Never used to be such a divide. Some bad NA players think they good but it's just server deliberately favouring lower ping.
I've played other games, but they die because of various things. New world was closest to holding people. But the constant duping was too much. Most of my pvp guild from here play shoot and loot or arpg now.
Game engine needs a full rework or a different one entirely. It's tierd. Time to move it on.
Unless ZOS is working on some super secret new MMO, their best chance to stay relevant in the gaming industry going forward is to rebuild ESO on a new engine that has better graphics and supports a healthy PvP population.
They've been working on a new game with a new IP for several years now. Not really a secret, former Loremaster Leamon Tuttle moved to that project.
I don't believe anything from ZOS anymore without corroborating evidence. I need proof, not words with no evidence after 10 years in ESO as a PvP player.
Below is a video in which the Creative Director of the project, Ben Jones, spends some 45 minutes shedding a little bit of light on the project. He heads a team of 200. Video was released about a year ago.I don't believe anything from ZOS anymore without corroborating evidence. I need proof, not words with no evidence after 10 years in ESO as a PvP player.
https://youtu.be/6djsOpld1tcovWhy they keep adding new zones and quests? It's overwhelming already!
Ok, now this is a massive issue and I share that view. The game has so much PVE content (and most of it behind a paywall) that new players are right away overwhelmed. And you know what? Adding even more zones and quests is ZOS's absolute focus. It honestly scares every single person I talked with. People are mind-blown that this is where most of the money goes. And it doesn't help that the zones are extremely boring because of lack of challenge. You do this super long questline to defeat a boss that dies from a slap in the face. Many suggested VETERAN VERSION OF ZONES. The same zone, veteran server, much harder and requires a group like in a dungeon, but rewards are of much much better quality. This would make it exciting to explore a new zone in a group.
The oddest reason I have ever seen for not playing a game is that the devs add more content to keep us interested in the game.
Games die because the devs stop adding new zones and content to the game. Just look at SWTOR which has been a joke for years because of the limited content they have added. The biggest declines happened when they stopped making new zones and put quests into instances.
Even then, adding more zones and quests is not Zenimax's absolute focus. While they have had limited success they have been trying to improve the performance of the game and add QoL features.
Overall, I do get it. I have had friends that could not adjust to a different combat design when they were used to the antiquated slow gameplay we have in other games such as WOW and FF. That is fine since it is more interesting to have games do different things since we do not all like the same thing.
FlopsyPrince wrote: »Let me start off by saying that I'm a big ESO fan. Despite its issues, I think it's the best MMORPG Sandbox out there. I've played it since beta on PC, and moved to Xbox on console release. There are not many games that can compete with ESO but the player base is still far from where it should be, considering how massive the game is. So of course, because of how much I like the game, I always try to get my friends or relatives to play it. The results are not surprising to me, but might be surprising to ZOS because at least from my experience, it shows the money is put into the wrong place. I'll put it in bullet points to make it easy to digest, with the most mentioned to the least mentioned.
It's important to note that ALL of the people I asked showed interest in trying the game and did give it a shot.
Reasons why the people I ask didn't stay with the game for long or don't want to return:The animations are awful, especially the running animation
Yep! This is the number one reason. This was mentioned by almost every single person that tried the game. You might think that' its a non-issue, but you' be surprised how many people don't want to play ESO just because they can't stand looking at their character run. It's especially stark when you come right away from a different game. There's a very good reason companies focus now on the presentation of the playable character. I think just redoing some major animations that players spend looking at 90% of their play time, such as walking or running, would make a massive difference and YES it would bring some people to the game.The graphics are bad
2nd most mentioned reason. I think It's a pretty MMORPG, but I agree some things such as lighting can be improved. I believe most of the comments about graphics were a result of bad animations though. World of Warcraft has fantastic animations and that's what makes it look "nicer" compared to ESO. Anyway, whether you like it or not, visual presentation is what makes people try the game, and content is what makes them stick around.Imperial City needs a refresh, Cyrodil needs a refresh
This comes from the PVP players that quit, or PVP-focused players in general and that player base is massive in any game that respects PVP. Cyrodil is boring, There's no attachment to castles. It's just constant running from castle to castle without caring if you'll lose it or not. Black Desert Online has much more interesting systems that keeps players involved. Imperial City is great but depressing and needs a rework. Arenas are great, but matchmaking is awful. People sometimes wait few hours for a single match. Some love for PVP would bring a lot of players.Why they keep adding new zones and quests? It's overwhelming already!
Ok, now this is a massive issue and I share that view. The game has so much PVE content (and most of it behind a paywall) that new players are right away overwhelmed. And you know what? Adding even more zones and quests is ZOS's absolute focus. It honestly scares every single person I talked with. People are mind-blown that this is where most of the money goes. And it doesn't help that the zones are extremely boring because of lack of challenge. You do this super long questline to defeat a boss that dies from a slap in the face. Many suggested VETERAN VERSION OF ZONES. The same zone, veteran server, much harder and requires a group like in a dungeon, but rewards are of much much better quality. This would make it exciting to explore a new zone in a group.In the 1st hour of gameplay i don't have space in my inventory...This game is a chore! Oh wait.. I have to buy a subscription
We know it won't go away, but new players being greeted with inventory management within the 1st hour of the game is not great. It really discourages people from continuing before they discover what the game really is.
Conclusion:
So here it is. I know that this will not align with the opinions of the majority on these forums. You are on these forums because for the most part I assume you like and play the game. The opinions I've listed were gathered over the years by me from people who quit the game or gave up after a short run. I agree with most of it and it made me realize that some general improvements to the game's presentation and mechanics would bring much more players than adding another 100 quests. There was not a single person who complained that they don't play ESO because there's not enough content. It's the opposite. It's too much.
Anyway, I don't want to argue on whether this is right or wrong. I simply gathered some opinions directly and wanted to share my findings. I hope this will be useful to ZOS and they'll consider it, when planning the future of ESO.
Your first few "complaints" are by those who will likely not be happy with much of anything for long. No MMO will be perfect and graphics/gameplay will never meet that kind of players needs for long, most likely.
The "too much to do" is a silly argument. You are not compelled to do all the quests. Just do the ones you like. I am not raising many alts lately, other than and Arcanist on each of my platforms (PC-NA/EU and PS5-NA/EU) and a Warden on PS5-EU because I didn't have one there. Lots of repetition with that (probably 60+ characters overall) and I have only done a few things for all the characters. I don't even have a "have done all quests" on any main. though I am working on Caldwell's sliver now on PC-NA now. (Over 10 years total playing, 6+ on the PC, with a 1 year or so break.)
The only area I do most on is Auridon main quest and enough of the Psijic order to get those things in the real world to collect. I also tend to do the Alik'r Main Quest line, but nothing else. I am trying to work through the other areas as well but only Wrothgar got a primary focus because of the "free" pet advertised now.
Thus the "too much content" is not relevant. Would they prefer a game where it ran out? Really?As a "new player" on a second account, what made me stop playing it was the lack of inventory space. I understand ZOS needs something to attract players to pay for ESO+. But it's crazy how fast 60 slots fill up.
Someone suggested upthread to just not pick up anything you don't need and to sell everything to merchants. I don't think a game is going to attract new players if they can't harvest resources to craft gear, or when they open some containers there are 6-7 items that fill an already busting inventory. You can just run around doing quests and levelling up and it doesn't take long to fill those 60 slots. Once you have 215 slots (if you're willing to buy the inventory pets from the crown store), maybe it's manageable. But not without a lot of fiddling around.
If I were ZOS, I'd provide a limited craft bag (can carry 50 of each ingredient or something like that) for free, and I'd add more bags to ESO+. Furniture bag, potions bag, etc.
But yeah, until something changes with inventory management for non-ESO+, my second account will collect dust.
I could not play without ESO+. I even paid for it both on PC and PS5 so I could use both. (I love playing on my 70 inch TV!) And that is even with the flaws and shortcomings of console!
Storage space is still tight! I need a furnishing bag/storage area and a survey bag!
Another reply noted that requiring repeated mount training from default is really annoying. Along with wayshrines and skyshards. (Well, you can pay Crowns, ultimately real money, for the latter, but that is horrid as well.) Even WoW is supposedly adding the equivalent of Wayshrines across alts. Why can't we do that here? Riding to each wayshrine on each alt is not value adding in the slightest.
The result is that tens of millions of players tried the game, and only few thousand are left playing, probably somewhere at around 1-2% of total accounts (24 million subscribed, and around 200k returning apparently, but that number seems bloated). That's a pretty bad result.
FlopsyPrince wrote: »Let me start off by saying that I'm a big ESO fan. Despite its issues, I think it's the best MMORPG Sandbox out there. I've played it since beta on PC, and moved to Xbox on console release. There are not many games that can compete with ESO but the player base is still far from where it should be, considering how massive the game is. So of course, because of how much I like the game, I always try to get my friends or relatives to play it. The results are not surprising to me, but might be surprising to ZOS because at least from my experience, it shows the money is put into the wrong place. I'll put it in bullet points to make it easy to digest, with the most mentioned to the least mentioned.
It's important to note that ALL of the people I asked showed interest in trying the game and did give it a shot.
Reasons why the people I ask didn't stay with the game for long or don't want to return:The animations are awful, especially the running animation
Yep! This is the number one reason. This was mentioned by almost every single person that tried the game. You might think that' its a non-issue, but you' be surprised how many people don't want to play ESO just because they can't stand looking at their character run. It's especially stark when you come right away from a different game. There's a very good reason companies focus now on the presentation of the playable character. I think just redoing some major animations that players spend looking at 90% of their play time, such as walking or running, would make a massive difference and YES it would bring some people to the game.The graphics are bad
2nd most mentioned reason. I think It's a pretty MMORPG, but I agree some things such as lighting can be improved. I believe most of the comments about graphics were a result of bad animations though. World of Warcraft has fantastic animations and that's what makes it look "nicer" compared to ESO. Anyway, whether you like it or not, visual presentation is what makes people try the game, and content is what makes them stick around.Imperial City needs a refresh, Cyrodil needs a refresh
This comes from the PVP players that quit, or PVP-focused players in general and that player base is massive in any game that respects PVP. Cyrodil is boring, There's no attachment to castles. It's just constant running from castle to castle without caring if you'll lose it or not. Black Desert Online has much more interesting systems that keeps players involved. Imperial City is great but depressing and needs a rework. Arenas are great, but matchmaking is awful. People sometimes wait few hours for a single match. Some love for PVP would bring a lot of players.Why they keep adding new zones and quests? It's overwhelming already!
Ok, now this is a massive issue and I share that view. The game has so much PVE content (and most of it behind a paywall) that new players are right away overwhelmed. And you know what? Adding even more zones and quests is ZOS's absolute focus. It honestly scares every single person I talked with. People are mind-blown that this is where most of the money goes. And it doesn't help that the zones are extremely boring because of lack of challenge. You do this super long questline to defeat a boss that dies from a slap in the face. Many suggested VETERAN VERSION OF ZONES. The same zone, veteran server, much harder and requires a group like in a dungeon, but rewards are of much much better quality. This would make it exciting to explore a new zone in a group.In the 1st hour of gameplay i don't have space in my inventory...This game is a chore! Oh wait.. I have to buy a subscription
We know it won't go away, but new players being greeted with inventory management within the 1st hour of the game is not great. It really discourages people from continuing before they discover what the game really is.
Conclusion:
So here it is. I know that this will not align with the opinions of the majority on these forums. You are on these forums because for the most part I assume you like and play the game. The opinions I've listed were gathered over the years by me from people who quit the game or gave up after a short run. I agree with most of it and it made me realize that some general improvements to the game's presentation and mechanics would bring much more players than adding another 100 quests. There was not a single person who complained that they don't play ESO because there's not enough content. It's the opposite. It's too much.
Anyway, I don't want to argue on whether this is right or wrong. I simply gathered some opinions directly and wanted to share my findings. I hope this will be useful to ZOS and they'll consider it, when planning the future of ESO.
Your first few "complaints" are by those who will likely not be happy with much of anything for long. No MMO will be perfect and graphics/gameplay will never meet that kind of players needs for long, most likely.
The "too much to do" is a silly argument. You are not compelled to do all the quests. Just do the ones you like. I am not raising many alts lately, other than and Arcanist on each of my platforms (PC-NA/EU and PS5-NA/EU) and a Warden on PS5-EU because I didn't have one there. Lots of repetition with that (probably 60+ characters overall) and I have only done a few things for all the characters. I don't even have a "have done all quests" on any main. though I am working on Caldwell's sliver now on PC-NA now. (Over 10 years total playing, 6+ on the PC, with a 1 year or so break.)
The only area I do most on is Auridon main quest and enough of the Psijic order to get those things in the real world to collect. I also tend to do the Alik'r Main Quest line, but nothing else. I am trying to work through the other areas as well but only Wrothgar got a primary focus because of the "free" pet advertised now.
Thus the "too much content" is not relevant. Would they prefer a game where it ran out? Really?As a "new player" on a second account, what made me stop playing it was the lack of inventory space. I understand ZOS needs something to attract players to pay for ESO+. But it's crazy how fast 60 slots fill up.
Someone suggested upthread to just not pick up anything you don't need and to sell everything to merchants. I don't think a game is going to attract new players if they can't harvest resources to craft gear, or when they open some containers there are 6-7 items that fill an already busting inventory. You can just run around doing quests and levelling up and it doesn't take long to fill those 60 slots. Once you have 215 slots (if you're willing to buy the inventory pets from the crown store), maybe it's manageable. But not without a lot of fiddling around.
If I were ZOS, I'd provide a limited craft bag (can carry 50 of each ingredient or something like that) for free, and I'd add more bags to ESO+. Furniture bag, potions bag, etc.
But yeah, until something changes with inventory management for non-ESO+, my second account will collect dust.
I could not play without ESO+. I even paid for it both on PC and PS5 so I could use both. (I love playing on my 70 inch TV!) And that is even with the flaws and shortcomings of console!
Storage space is still tight! I need a furnishing bag/storage area and a survey bag!
Another reply noted that requiring repeated mount training from default is really annoying. Along with wayshrines and skyshards. (Well, you can pay Crowns, ultimately real money, for the latter, but that is horrid as well.) Even WoW is supposedly adding the equivalent of Wayshrines across alts. Why can't we do that here? Riding to each wayshrine on each alt is not value adding in the slightest.
“…and only few thousand are left playing….”
SilverBride wrote: »The result is that tens of millions of players tried the game, and only few thousand are left playing, probably somewhere at around 1-2% of total accounts (24 million subscribed, and around 200k returning apparently, but that number seems bloated). That's a pretty bad result.
Where is the data to back this up?
Elvenheart wrote: »
Pixiepumpkin wrote: »SilverBride wrote: »The result is that tens of millions of players tried the game, and only few thousand are left playing, probably somewhere at around 1-2% of total accounts (24 million subscribed, and around 200k returning apparently, but that number seems bloated). That's a pretty bad result.
Where is the data to back this up?Elvenheart wrote: »
😂
Pixiepumpkin wrote: »SilverBride wrote: »The result is that tens of millions of players tried the game, and only few thousand are left playing, probably somewhere at around 1-2% of total accounts (24 million subscribed, and around 200k returning apparently, but that number seems bloated). That's a pretty bad result.
Where is the data to back this up?Elvenheart wrote: »
😂
https://mmo-population.com/
Elvenheart wrote: »Pixiepumpkin wrote: »SilverBride wrote: »The result is that tens of millions of players tried the game, and only few thousand are left playing, probably somewhere at around 1-2% of total accounts (24 million subscribed, and around 200k returning apparently, but that number seems bloated). That's a pretty bad result.
Where is the data to back this up?Elvenheart wrote: »
😂
https://mmo-population.com/
https://forums.elderscrollsonline.com/en/discussion/comment/8008510/#Comment_8008510
Elvenheart wrote: »How interesting…even though the data may not be accurate, it says that ESO has over 200,000 players on a day. This is much larger than “only a few thousand left playing” so still…😂
SilverBride wrote: »Twitch is not an indicator either. I doubt the majority just sits and watches others play all day instead of playing themselves.