StihlReign wrote: »AnduinTryggva wrote: »Why do you think they should update this policy?
PTSSkaraMinoc wrote: »StihlReign wrote: »did you know ESO has a Never Change Policy?
You make it sound like this is a bad thing.StihlReign wrote: »Perhaps we'd do better asking Zos to re-look at the policy, vs. making any changes to art assets once they're live.
The way it works now is fine. I still use some of the original styles in some of my character outfits.
No wonder the game feels stale. Be it graphically wise (animations, class skills, player models etc.) gameplay, they just refuse to modernize the game. I'm rather easy, if they updated certain animations and effects, I'd be mostly happy, slap in a character model touch-up and I'm done.
I don't know about others, but I am tired of slotting beast trap and a bunch of other 'must-haves' for high-end content, also, certain abilities simply look like CRAP. One fine example is the magma armor of DK, you basically look like a flaming turd."
Also, I'd like to add some very big offenders like Timbercrow Wanderer Costume, it still has that ugly diaper. It's not like PvP peeps get many things to unlock, they also gotta be censored in this way.. in a PEGI 18 game.
The game is rated 14 in some countries and is M (suggested 17) in the U.S. They have to design for all their ratings, not just the highest. That said, a look at Almalexia makes me think that maturity ratings are either not consistently applied or might not have been the reasoning behind the Timbercrow’s…behind.
The refusal to revert the templar jabs animation is a perfect example of how well ZOS listens to feedback.
Not to mention what happens to anyone who has the audacity to so much as mention PvP or Cyrodiil during a ZOS live feed.
I like the new jabs animation. Easier to see when stacked in trials and fits the timing of the skill better. Before the change players were complaining that the old animation didn't time up well with the attack. That was fixed showing that ZoS does pay attention to feedback.
Tommy_The_Gun wrote: »Tbh. It is hard for me to believe there is any "no change" policy at all. There is just way too many exceptions. If they changed existing armour visual in the past and it was met with player backlash so they changed it back to what it was before, then why stuff like this keeps happening here & there ? Why they changed Werewolf visual model to ugly one & every single player would want the old one back & it is not getting implemented ? Why they changed Templar jabs animation to inferior one ? I am sorry, but I just don't buy it. I am not a game dev & I may be lacking some insights on how corporate game dev looks like, but from my perspective this "no change" to assets looks more like a policy that is only in place to justify "laziness" so that devs could save time on ignoring "less important" bugs (but still bugs). For example. Did you know that Kagouti mounts have bugged animations up to this day ? If you disable one of the visual upgrades, they don't position correctly on uneven surfaces (like stairs & ramps ). It is a minor bug, but it is in the game since like idk 8 or 9 years ? So according to this policy, stuff like this should be fixed... but no. It was not. Or how like they hot-fixed crow merchant & banker assistants so you could not use them while in Werewolf form simply because if you were transformed, then the crow animation sitting on your arm was clipping. Did they fixed the inferior asset & made it better ? Nope, they disabled they ability to use it in WW form in a hot-fix. Proper fix was never implemented. I could go on forever on how there are tons of minor (non game-breaking) bugs that are ignored, but I hope you get the idea.
No wonder the game feels stale. Be it graphically wise (animations, class skills, player models etc.) gameplay, they just refuse to modernize the game. I'm rather easy, if they updated certain animations and effects, I'd be mostly happy, slap in a character model touch-up and I'm done.
I don't know about others, but I am tired of slotting beast trap and a bunch of other 'must-haves' for high-end content, also, certain abilities simply look like CRAP. One fine example is the magma armor of DK, you basically look like a flaming turd."
Also, I'd like to add some very big offenders like Timbercrow Wanderer Costume, it still has that ugly diaper. It's not like PvP peeps get many things to unlock, they also gotta be censored in this way.. in a PEGI 18 game.
The game is rated 14 in some countries and is M (suggested 17) in the U.S. They have to design for all their ratings, not just the highest. That said, a look at Almalexia makes me think that maturity ratings are either not consistently applied or might not have been the reasoning behind the Timbercrow’s…behind.
spartaxoxo wrote: »No wonder the game feels stale. Be it graphically wise (animations, class skills, player models etc.) gameplay, they just refuse to modernize the game. I'm rather easy, if they updated certain animations and effects, I'd be mostly happy, slap in a character model touch-up and I'm done.
I don't know about others, but I am tired of slotting beast trap and a bunch of other 'must-haves' for high-end content, also, certain abilities simply look like CRAP. One fine example is the magma armor of DK, you basically look like a flaming turd."
Also, I'd like to add some very big offenders like Timbercrow Wanderer Costume, it still has that ugly diaper. It's not like PvP peeps get many things to unlock, they also gotta be censored in this way.. in a PEGI 18 game.
The game is rated 14 in some countries and is M (suggested 17) in the U.S. They have to design for all their ratings, not just the highest. That said, a look at Almalexia makes me think that maturity ratings are either not consistently applied or might not have been the reasoning behind the Timbercrow’s…behind.
I think it's just not consistently applied. The whole reason they adopted that policy was the aforementioned boob window cover up.
They already fixed bugs with that costume and have left it untouched of years despite community sentiment, so I don't think it's a bug.
If that thing isn't some poorly done modesty cover, then the only alternative is that they just thought it would make the costume look really cool.
“Hey boss check out my jabs animations”
“do better”
*PTS*
"don't do this"
*goes live*
“wait”
”nO ChAngE!”