“… pockets of Oblivion …”
When large DLCs are gloomy, it’s not fun, quickly becoming relatively empty spaces.
ArchangelIsraphel wrote: »“… pockets of Oblivion …”
When large DLCs are gloomy, it’s not fun, quickly becoming relatively empty spaces.
Pockets of oblivion are a part of the lore of the Elder Scrolls series of games. They are a major part of the story line which must exist to serve the story, and their appearance is often based on descriptions seen in games prior to the existence of the MMORPG.
Once again, correct me if I am wrong, but I am quite certain the aesthetics for Apocyrpha were established in the "Dragonborn" expansion of Skyrim, long before they appeared in this game, for example. They are what they are for a reason.
To omit these realms, which Elder Scrolls fans often want to explore, would be a mistake. While I understand you dislike it, many of us were quite pleased with Apocrypha and the chance to explore it further in this game. We have plenty of other zones that contrast them, so their existence is hardly detrimental to the game.
The reason older DLC's seem "empty" isn't so much because of aesthetics, but because new grinds or other rewards have moved the player population to other locations. Visit them during the anniversary event, and they will be flooded again.
“looks towards all popular dark and gloomy fantasy games that exist”
The problem is that these DLCs are faux dark, boring.
Maelstrom Arena is very diverse, and so is DSA.
Monotonous hell is not a good gaming experience. I’m only in Necrom If Endeavors requires it. Basically regret buying this gloomy DLC. Hope next DLC is better, but have stopped pre-ordering anything from ESO. The game peaked in the spring of 2015, before Imperial City flopped.
A game should never be gloomy.
https://youtu.be/jVj8lUrqBA8?si=RPWcIx4SOU3fys0R