I once played Diablo 2. I was disappointed as my laptop at the time couldn't cope with lots of minions. I put the game aside, hoping one day to have a necromancer that would provide lots of minions.
I played Baldurs Gate. I could fill the area with summoned creatures, and I could summon lots of skeletons. Then there came a patch which limited the number of minions. I moved on.
Diablo 3 provided a witch doctor, not what I was after.
ESO has a different type of necromancer which doesn't summon the immense number of undead that I need. But he's very good at scrying and excavating.
Did anyone have the version of Diablo 3 with the necromancer?
I once played Diablo 2. I was disappointed as my laptop at the time couldn't cope with lots of minions. I put the game aside, hoping one day to have a necromancer that would provide lots of minions.
I played Baldurs Gate. I could fill the area with summoned creatures, and I could summon lots of skeletons. Then there came a patch which limited the number of minions. I moved on.
Diablo 3 provided a witch doctor, not what I was after.
ESO has a different type of necromancer which doesn't summon the immense number of undead that I need. But he's very good at scrying and excavating.
Did anyone have the version of Diablo 3 with the necromancer?
I once played Diablo 2. I was disappointed as my laptop at the time couldn't cope with lots of minions. I put the game aside, hoping one day to have a necromancer that would provide lots of minions.
I played Baldurs Gate. I could fill the area with summoned creatures, and I could summon lots of skeletons. Then there came a patch which limited the number of minions. I moved on.
Diablo 3 provided a witch doctor, not what I was after.
ESO has a different type of necromancer which doesn't summon the immense number of undead that I need. But he's very good at scrying and excavating.
Did anyone have the version of Diablo 3 with the necromancer?
Does no-one complaining about necro know that we have hybrid scaling for abilities? You don't need to use the magicka morph just because you have more magicka than stamina.
Yeah I understand that too. it doesn't only need to be about summoning minions. But I do think that should be a big part of it, or at least be reflected in more than just Skeletal Mage/Archer.Lazarus_Rising wrote: »A necromancer does not have to be a summoner only. If you are familar with Last Epoch you can see that a more like Death Magic Mage would also be great. Undead minions are mandatory of course but they are ways to make a necromancer more interesting. Still i do not get the vision from ZOS. Some kind you are the living corpse idk.
I think the problem is that Zenimax doesn't seem to know what kind of necromancer they want their necromancer to be.Lazarus_Rising wrote: »A necromancer does not have to be a summoner only. If you are familar with Last Epoch you can see that a more like Death Magic Mage would also be great.
I once played Diablo 2. I was disappointed as my laptop at the time couldn't cope with lots of minions. I put the game aside, hoping one day to have a necromancer that would provide lots of minions.
I played Baldurs Gate. I could fill the area with summoned creatures, and I could summon lots of skeletons. Then there came a patch which limited the number of minions. I moved on.
Diablo 3 provided a witch doctor, not what I was after.
ESO has a different type of necromancer which doesn't summon the immense number of undead that I need. But he's very good at scrying and excavating.
Did anyone have the version of Diablo 3 with the necromancer?
Sorcerers are already Dark Sorcerers, having Dark Magic and all that.
I vote for something like Plague Doctor, considering the main skills are poison/disease/bleed type.
Or just an outright Peryite cultist, given we already have a Herma Mora cultist as a class now ...
Can anyone even recall a single positive change to a Necro skill other than Death Scythe in the last 5 years? I'm sure there is probably one and I just forgot but all I can remember is:
-Major Vulnerability changed from 30% to 10% and no longer exclusive to the Colossus.
-Skeletal Mage damage cut in half when they reworked DoTs(even though Skeletal Mage isn't technically a DoT).
-Graverobber/Harmony nerf.
-Spirit Mender healing cut in half when they reworked HoTs.
-Grave Lord's Sacrifice
Those above are the ones I remember but they are all negative changes lol. Did Wrobel design the entire class and this is why ZOS no longer has a clue on what to do with it?
Can anyone even recall a single positive change to a Necro skill other than Death Scythe in the last 5 years? I'm sure there is probably one and I just forgot but all I can remember is:
-Major Vulnerability changed from 30% to 10% and no longer exclusive to the Colossus.
-Skeletal Mage damage cut in half when they reworked DoTs(even though Skeletal Mage isn't technically a DoT).
-Graverobber/Harmony nerf.
-Spirit Mender healing cut in half when they reworked HoTs.
-Grave Lord's Sacrifice
Those above are the ones I remember but they are all negative changes lol. Did Wrobel design the entire class and this is why ZOS no longer has a clue on what to do with it?
Yeah I understand that too. it doesn't only need to be about summoning minions. But I do think that should be a big part of it, or at least be reflected in more than just Skeletal Mage/Archer.Lazarus_Rising wrote: »A necromancer does not have to be a summoner only. If you are familar with Last Epoch you can see that a more like Death Magic Mage would also be great. Undead minions are mandatory of course but they are ways to make a necromancer more interesting. Still i do not get the vision from ZOS. Some kind you are the living corpse idk.
In TES, Necromancy is practically all about reanimating the dead. There's also the concept of soul trapping, although that has shifted between Mysticism and Conjuration.
That said, I don't think the number of minions is really important. The main issue, for me, is that a) the minions we do have suck and b), you don't ever feel like you are reanimating anything because the corpse mechanic is backwards.
Lazarus_Rising wrote: »A necromancer does not have to be a summoner only. If you are familar with Last Epoch you can see that a more like Death Magic Mage would also be great. Undead minions are mandatory of course but they are ways to make a necromancer more interesting. Still i do not get the vision from ZOS. Some kind you are the living corpse idk.