ElderOfTamriel wrote: »GOOD.
everyone should be able to get items like the Sixth House banner.
nothing should be so rare people list it for 50 million gold.
i really liked the concept of very rare itemsthe morrowind banner was probably a bit too rare indeed but its basically a joke rn
it wont be worth more than 100k in a few days which is just ridiculous. i wouldve agreed if they increased the drop rate so it would actually became farmable like the alinor mirrors or such but what they did literally is a joke
Ch3mical_92 wrote: »This is a devastating patch for every collector out there. One of my last activities I can do in ESO is collecting rare items since I basically completed everything else in this game. I myself own 3 banners in my collection of rare things and I spent a literal fortune to obtain those banners and now they'll be worthless with the blink of an eye. And more important: what's the point of collecting ANY rare item now? Maybe those will get worthless too with the next patch?
Right now I've got a server-wide hunt for the "Mushroom, Polyp Stinkhorn" going on the PS EU-server, where I offer a fortune of gold for the first drop. But now I've gotta tell my peeps that all their effort they put into farming was wasted cause I will cancel my gold-bounty because collecting those items is way too unsafe now.
This feels like a punch in the guts to be honest. This patch takes the last thing I enjoy in ESO
Whether or not should ultra rare items exist at all is a different question, what happened here was a ninja change by developer, which should not be a thing for sure.
Ch3mical_92 wrote: »This is a devastating patch for every collector out there. One of my last activities I can do in ESO is collecting rare items since I basically completed everything else in this game. I myself own 3 banners in my collection of rare things and I spent a literal fortune to obtain those banners and now they'll be worthless with the blink of an eye. And more important: what's the point of collecting ANY rare item now? Maybe those will get worthless too with the next patch?
Right now I've got a server-wide hunt for the "Mushroom, Polyp Stinkhorn" going on the PS EU-server, where I offer a fortune of gold for the first drop. But now I've gotta tell my peeps that all their effort they put into farming was wasted cause I will cancel my gold-bounty because collecting those items is way too unsafe now.
This feels like a punch in the guts to be honest. This patch takes the last thing I enjoy in ESO
Ayalockheart wrote: »I mean, why should something that's not even that great looking be as expensive as stuff you buy with real cash? It's all about keeping things reasonable and not letting the market go wild over something that, honestly, doesn't deserve that kind of hype.
Ayalockheart wrote: »I mean, why should something that's not even that great looking be as expensive as stuff you buy with real cash? It's all about keeping things reasonable and not letting the market go wild over something that, honestly, doesn't deserve that kind of hype.
https://en.wikipedia.org/wiki/Veblen_good
Ayalockheart wrote: »Alright, for those who shelled out big bucks for it, let's be real—your 'collections' might not make much sense to others. At the end of the day, the value of something unique is pretty personal, right? What's a treasure to you might just be another item to someone else. So, if you went all-in on something like the Sixth House Banner, just remember, it's all about what it means to you, not everyone else.
Ayalockheart wrote: »Alright, for those who shelled out big bucks for it, let's be real—your 'collections' might not make much sense to others. At the end of the day, the value of something unique is pretty personal, right? What's a treasure to you might just be another item to someone else. So, if you went all-in on something like the Sixth House Banner, just remember, it's all about what it means to you, not everyone else.
With this line of thinking, they should probably just make 100,000 copies of the Mona Lisa, destroy the original, and sell them for 100 bucks each. That way everybody can have some cool art, and nobody needs to waste any money traveling to the Louve or anything.
I agree that drop rates on any item in game shouldn't be as rare as they originally were.
But I also believe that if a purely cosmetic item (mythic item leads are different for example) has been this rare for such a long time, the drop chances should remain untouched. Increasing them completely invalidates the time and effort people have put into acquiring them before, and doesn't add any gameplay benefit for the rest of the players.
Drop rates on cosmetic items should either be fixed immediately after release, or not at all.
Ayalockheart wrote: »There a Fine line between “rare” and “nearly impossible to drop”….
ElderOfTamriel wrote: »3 PIECES in about 30min...
[snip]
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
If you're a collector, then isn't it better when the drop rate increases. That way you can collect even more of them?!
Unless you were selling them, in which case the sympathy oasis has succumbed to global warming
i also have 30M to give back to my friend who helped me to afford it((((((
ElderSmitter wrote: »Everyone is assuming the Drop Rate was Increased intentionally. It could have been a defective Code causing the RNG to increase.
There has been no official statement from ZOS about this other than it was intended to be rare. When Maelstrom Arena started giving out Perfected weapons on Normal people were thanking ZOS like it was intended and they quickly fixed that.
So 50/50 it was intended imo.