ahem Developer Voice:
Since 2014 we've continuously added sets to the game with every major update, such that by now we have
over 400 unique item sets.
Some sets are just silly and fun. Some sets are niche, some sets serve mostly as stepping stones; stepping stones to acquiring the sets which are "meta" - those that provide top performance in their respective categories.
This leads to a bit of a conundrum; in reworking old sets considered "useless" in the current meta, we risk ruining niche or "roleplay" builds, alienating Players who enjoy roleplaying with certain item sets, or simply risk making a new top-tier set - only shifting the meta arbitrarily.
That being said... some cleanup is long overdue!
Dungeon & Arena Sets
- Strength of the Automaton: Increased the Weapon and Spell Damage bonus from 400 to 500.
Developer Comment:
While this still leaves the set behind other "Damage Type" sets like War Maiden or Swamp Raider, Physical damage remains one of the most prevalent damage types in the game, so we're adjusting this set very carefully.
- Netch's Touch: Increased the Weapon and Spell Damage granted from 400 to 600.
- Kinras's Wrath:
- Tzogvin's Warband: Upon reaching maximum stacks, the duration of the Precision buff now doubles.
- SPELUNKER:
- OLD (5 items) - Reduces the cost of your Undaunted abilities by 10%. When an ally uses one of your Undaunted ability synergies you restore 730 Magicka and Stamina. This effect can occur once every 5 seconds.
- NEW (5 items) - Increases your damage against monsters taunted by another player by 5%. When you activate an ally's synergy, you restore 450 Magicka and Stamina and release Undaunted Might, dealing 1100 Oblivion damage to all nearby taunted enemies. This effect scales off the higher of your Max Magicka or Stamina.
- UNDAUNTED BASTION:
- OLD (5 items) - When you use a taunt ability while you are under 75% Health, gain a damage shield that absorbs 14127 damage for 6 seconds. This effect can occur once every 10 seconds.
- NEW (5 items) - Reduces the cost of your Undaunted abilities by 10%. When an ally activates one of your Undaunted ability synergies, they gain Major Slayer for 8 seconds, increasing their damage dealt to Trial and Dungeon monsters by 10%.
Developer Comment:
Here we saw the chance to 'swap' the somewhat nonsensical bonuses for a set of medium armor unto a heavy armor tank set, since tanks tend to use more Undaunted abilities than Damage dealers. Likewise we've taken advantage of the unique standing of the Undaunted Skill line as having Synergies on all abilities and morphs. While this set won't provide Major Slayer uptime to rival popular Trial sets, it is perhaps a good starting point for newer tanks making their way through four person dungeons. And that's all it needs to be.
Likewise we've updated the old Spelunker set to reflect its standing as a Damage Dealer set, while retaining the flavour of a dungeon delver set centered around killing monsters and keeping your resources up through teamwork.
- Draugr's Rest
- OLD (5) - When you complete a fully-charged Heavy Attack, you create a circle of consecrated ground that heals you and your group members within 5 meters for 5550 Health over 10 seconds. This effect can occur once every 10 seconds and scales off the higher of your Max Magicka or Stamina.
- NEW (5) - When a group member within 20 meters takes damage that would be lethal, consecrate the ground beneath them granting them a damage shield for 10000 health that lasts up to 6 seconds, and increase their health recovery by 900 for 10 seconds. Enemies in the area afflicted with Major Maim for 3 seconds, reducing their damage dealt by 10%. This effect may occur once every 2 minutes, and the shield scales off the higher of your Max Magicka or Stamina.
Developer Comment:
Aside from being nearly identical to Winter's Respite (which is also rarely used), this set is never really used. While this new iteration is niche, it may be useful in completing No-Death challenges.
- Hagraven's Garden:
- Talfyg's Treachery:
- Widowmaker:
- OLD (5) - When your alchemical poison fires, you drop a poisonous spore in front of you that bursts after 1
second, dealing <2856> over 10 seconds to all enemies within 5 meters. This effect scales off the higher of your Weapon or Spell Damage.
- NEW (5) - When your alchemical poison fires, you drop a poisonous spore underneath the target for 5 that pulses every second, dealing <571> Poison damage and causing the target to take 1.5% additional Damage from Poison and Disease attacks for 4 seconds.
This effect stacks up to 4 times.
Developer Comment:
In its current iteration this set's only purpose is to act as a trauma trigger for people who experienced its PVP strength upon initial release.
However, as of now it chiefly functions as a nerfed Pillar of Nirn that requires self-nerfing Poisons to proc (from a PVE dps perspective)
(Pillar has the same 1-second-to-apply DoT on a 10 second cooldown. Only it deals ~8% more damage, and is easier to proc)
Rather than simply amping up the damage to offset the Enchants>Poisons imbalance, we're strengthening its role as a static-target DoT, and allowing it possibly play a role in Poison and Disease heavy group compositions.
Note the apparently low damage: this is before any scaling, and this is now a pulsing ground DoT, rather than a 10-second "sticky" DoT. The total damage remains the same, but the ramping % damage taken ensures at least ~3% more damage than before.
(And all your other Poison blasting Group mates will *love* it!)
Crafted Sets
- Might of the Lost Legion:
Developer Comment:
Like... honestly? No idea.
- Heartland Conqueror: This set's (5)-piece bonus now also doubles the trait effects of shields, which (though technically armor) occupy a weapon slot.
- Grave-stake Collector: This set now also grants 3 ultimate when collecting a Grave-Stake, up to one every 2 seconds.
Developer Comment:
We realize this set mostly has appeal as a role-playing set, and that's okay. We're just giving it a bit more oomph.
- Telvanni Efficiency: removed the superfluous Companion check when in PVP zones.
Developer Comment:
This will allow the set to be used for cost reduction in No-Proc Campaigns, just like Battlefield Acrobat or Armor of the Seducer.
Monster Masks
- Maarselok:
- This set now only gains bonus damage from counting Damage over Time effects on the enemy target, rather than any negative effect.
- Increased the scaling per effect from 10% to 14%, to account for the reduced number of contributing effects.
Developer Comment:
You know why.
- Ilambris:
- Increased the duration of the meteor shower to 6 seconds, up from 5.
- Increased the damage per interval by roughly ~10%.
Developer Comment:
These changes should™ help put the set more in line with other damage dealing monster sets. We're throwing most of the power-up into duration, however, to solidfy its role as a damage set for stationary fights.
- Nerien'eth:
- OLD When you deal direct damage, you have a 15% chance to summon a Lich crystal that explodes after 2 seconds, dealing Magic damage to all enemies within 4 meters. This effect can occur once every 3 seconds and scales off the higher of your Weapon or Spell Damage.
- NEW When you deal direct damage, apply a stack of Heartrend to your enemy, up to once every 0.5 seconds. Upon reaching 3 stacks, consume them to summon a Lich Crystal that explodes after 3 seconds, dealing Magic damage to all enemies within 4 meters. A Lich Crystal can only be summoned once every 4 seconds and scales off the higher of your Weapon or Spell Damage.
Developer Comment:
While these changes technically lower the upper limit of the set's DPS (minimum time between procs increased) it now has a failsafe mechanism and does not rely on luck.
This should™ allow Players to achieve more consistent DPS results. We're also increasing the time for the Crystal to detonate, however, so as to not inadvertedly make this a "PVP nuke."
- Kra'gh:
- Increased the target area of this set, making it easier to land. Slightly adjusted the size of the dreugh limbs to indicate the increased range.
- Increased the damage scaling of this set.
Developer Comment:
This set has always been notoriously difficult to land, given its short range. And even if a Player did land it consistently, it provided one of the lowest damage outputs among the "pure damage" monster sets.
However, to avoid the set providing 'free damage' for mainly defensive builds, we're weaving this buff into the scaling. Players with 6500 Weapon/Spell Damage or higher should™ see increased damage, with players below that level seeing unchanged or even lessened damage.
- Spawn of Mephala: Increased the damage of this set's proc by ~29% to put it more in line with other damage dealing monster sets.
- Stormfist: The final Fist-Closing damage of this set is now increased by 20% if there is only one target in the final area.
Overland Sets
PVP Sourced Sets
- Rallying Cry: Increased the dropoff per group member to 28 Weapon and Spell Damage and 160 Critical Resistance
Developer Comment:
The current iteration of the set provides 258 Weapon and Spell Damage and 1360 Critical Resistance to a 4-person group.
Compartively, Robes of Transmutation and Powerful Assault provide 300 Weapon and Spell damage or 1400 Critical Resistance, respectively. On shorter durations.
With these changes, 4-person groups will still enjoy healthy stat bonuses, while the set falls off to small bonuses at 8-person groups and provide no benefit for full 12-person groups.
Solo players will, of course, remain unaffected by these changes.
- Morag Tong: Increased the damage taken debuff of this set to 15%.
Developer Comment:
Given the relative rarity of Disease and Poison damage this set didn't really get to shine even in large group compositions. This change should™ help push it into the limelight.
Trial Sets
- Twice Fanged Serpent:
- Renamed the pieces of this set to "... of the Twice-Fanged Serpent" instead of "of the Two-Fanged Snake" to streamline inventory and collection searches.
- The buff of this set will now begin to lose stacks at the rate of 1 every 2 seconds, when the buff is not refreshed, rather than all at once.
- Reduced the duration of the penetration buff to 3 seconds, down from 5.
Developer Comment:
Much like the current iteration of Death Dealer's Fete, this set now rewards Players for minimizing downtime between attacking, but does not punish them unduly for dropping combat for a moment or two.
- (Perfected) Tooth of Lokkestiiz: This set's (5) piece proc now grants a unique +10% damage bonus, rather than the generic Major Slayer buff.
Developer Comment:
We've worked up a bit of redundancy of sources of Major Slayer to the point where several older sets, like this one, felt like a dud for a five-piece bonus. This change should™ help make it a strong one-bar-able' option once again.
- (Perfected) Eye of Nahviintaas:
- Wise Mage (Aka. Aether Strategy):
- OLD (5) - Enemies you damage with fully-charged Heavy Attacks are afflicted with Minor Vulnerability for 10 seconds, increasing their damage taken by 5%.
- NEW (5) - Enemies you damage with fully-charged Heavy Attacks are afflicted with Aetherial Vulnerability for 10 seconds, increasing their damage taken from single-target attacks by 7%.
Developer Comment:
Given the abundance of of Minor Vulnerability sources, we thought this largely forgotten set could be an excellent blueprint for introducing some more support oriented sets into a DD catalogue that mostly consists of "selfish" sets nowadays.
And if we do this enough, you won't be able to just throw all of them on the tanks and healers.
Mythic Items
- Belharza's Band:
- Faun’s Lark Cladding: Now also passively reduces the cost of sprint by 15%.
- Snow Treads: Wearing this mythic now reduces the effect of movement speed bonuses by 50% while in combat.
Developer Comment:
To clarify, this means that effects like the Celerity Champion Star yields only 5% additional movement speed, rather than the regular 10%.
The availability of Swift trait jewelry and the increasing abundance of Minor- and Major Expedition mean that intended drawback of this mythic became almost irrelevant; allowing Players to reach a premium movement speed regardless of their inability to sprint.
These changes should™ help push the set towards our ideal; a mythic that sacrifices top mobility in favor of stability.
- Malacath's Band of Brutality: Increased the bonus damage from 16% to 18%.
Developer Comment:
Nothing to see here, just an old mythic getting a bit of love.
Thanks for reading!
Should™
Should™ does not guarantee effect. Should™ is not the promise of effect. Should™ is a declaration of probability. Should™ is, at best, an expectation. That outcome A Should™ be expected does not guarantee outcome A. Nor does it even guarantee that the opposite outcome of A, i.e. -A, won't happen.
Should™ is a declaration of intent.
Should™ means involving you in our thought process.
Should™ means we're trying.
Edited by Woodenplank on March 10, 2024 9:32PM I think it is central to ESO's well-being to critique the developers when they change the game (or fail to change something).
But the negativity can be exhausting, so I vow to post 50/50 negativity and appreciation.