SilverBride wrote: »They should just make them auto complete the steps as you do them and not have to talk to the quest givers.
Dax_Draconis wrote: »And now was forced into a speed run of City of Ash 1 with no chance to get the skill point. This is ridiculous.
Dax_Draconis wrote: »And now was forced into a speed run of City of Ash 1 with no chance to get the skill point. This is ridiculous.
'forced'? In what way?
Dax_Draconis wrote: »Dax_Draconis wrote: »And now was forced into a speed run of City of Ash 1 with no chance to get the skill point. This is ridiculous.
'forced'? In what way?
“Forced” in the sense that my only choices were to get left behind and fight everything they skipped by myself, quit the group and sit in another long queue or keep up with them.
The dungeons are seriously abused and broken now because of this new normal of rushing through them and skipping a lot of stuff. I don’t remember it ever being this bad a couple years ago. ZOS needs to just award the skill point for finishing with the group.
Dax_Draconis wrote: »Dax_Draconis wrote: »And now was forced into a speed run of City of Ash 1 with no chance to get the skill point. This is ridiculous.
'forced'? In what way?
“Forced” in the sense that my only choices were to get left behind and fight everything they skipped by myself, quit the group and sit in another long queue or keep up with them.
The dungeons are seriously abused and broken now because of this new normal of rushing through them and skipping a lot of stuff. I don’t remember it ever being this bad a couple years ago. ZOS needs to just award the skill point for finishing with the group.
That's not forced, that's your choice. Did you state you needed the quest at the dungeon start? Was this for a random dungeon or did you specifically queue for CoA1 (in which case at least go in solo first and pick up quest so you have it in your journal if/when that dungeon comes up as a random later)?
Seriously, please consider either soloing them if looking for skill pts or pre-form a group that wants story/quest/skill points - once you do this, you'll wonder why you put up with the random queue for so long. Social guilds are good for this sort of thing or use the other options introduced to the group finder tool to find 1 or more like-minded individuals or ask in zone chat.
Dax_Draconis wrote: »Dax_Draconis wrote: »Dax_Draconis wrote: »And now was forced into a speed run of City of Ash 1 with no chance to get the skill point. This is ridiculous.
'forced'? In what way?
“Forced” in the sense that my only choices were to get left behind and fight everything they skipped by myself, quit the group and sit in another long queue or keep up with them.
The dungeons are seriously abused and broken now because of this new normal of rushing through them and skipping a lot of stuff. I don’t remember it ever being this bad a couple years ago. ZOS needs to just award the skill point for finishing with the group.
That's not forced, that's your choice. Did you state you needed the quest at the dungeon start? Was this for a random dungeon or did you specifically queue for CoA1 (in which case at least go in solo first and pick up quest so you have it in your journal if/when that dungeon comes up as a random later)?
Seriously, please consider either soloing them if looking for skill pts or pre-form a group that wants story/quest/skill points - once you do this, you'll wonder why you put up with the random queue for so long. Social guilds are good for this sort of thing or use the other options introduced to the group finder tool to find 1 or more like-minded individuals or ask in zone chat.
That is not healthy for the game when the people that need to run the dungeon as designed have to be the ones to jump through the hoops just to run them. It’s the speed runners who should be the ones that need to spend the effort to form groups of likeminded individuals. What a broken experience these dungeons are turning out to be.
Zos have already provided the tools for this via the new group finder options for those who won't otherwise pre-group.
An alternative for some base game dungeons is to port in solo and get the quest from the quest-giver and either solo the dungeon or store the quest for when the dungeon appears in your random queue. ok, that won't help with vom (other than soloing) but may with others; admittedly, I think the delays with npcs could be improved/reduced with vom.
vote-kick option - OP mentions a single speed-runner in one instance; this would seem an easy vote.
It still seems imperative to state your quest need at start of dungeon but with RANDOMs the result, I imagine, will be unpredictable.
But, above all, don't rely on RANDOM groups if looking to complete dungeon quests for skill points - pre-group or solo them.
Zos have already provided the tools for this via the new group finder options for those who won't otherwise pre-group.
An alternative for some base game dungeons is to port in solo and get the quest from the quest-giver and either solo the dungeon or store the quest for when the dungeon appears in your random queue. ok, that won't help with vom (other than soloing) but may with others; admittedly, I think the delays with npcs could be improved/reduced with vom.
vote-kick option - OP mentions a single speed-runner in one instance; this would seem an easy vote.
It still seems imperative to state your quest need at start of dungeon but with RANDOMs the result, I imagine, will be unpredictable.
But, above all, don't rely on RANDOM groups if looking to complete dungeon quests for skill points - pre-group or solo them.
What´s wrong in getting a skill point by clearing the dungeon ?
Araneae6537 wrote: »I wouldn’t want the quests removed, although some of the NPCs do go on a bit and it would be nice if the player had options to have a quick minimal interaction with the NPC to move the quest along or go through a longer conversation.
Most groups will wait if you say something, although you may have to more than once as the rest of the group won’t know when you have to stop and talk to an NPC. You might also consider forming a group for the purpose through group finder (and I would recommend doing a “story run” of each dungeon at least once, where you listen to all the dialogue and explore everything). Depending on your comfort level, most of the base game dungeons can also be soloed or done with one other player and companions.
Dax_Draconis wrote: »Zos have already provided the tools for this via the new group finder options for those who won't otherwise pre-group.
An alternative for some base game dungeons is to port in solo and get the quest from the quest-giver and either solo the dungeon or store the quest for when the dungeon appears in your random queue. ok, that won't help with vom (other than soloing) but may with others; admittedly, I think the delays with npcs could be improved/reduced with vom.
vote-kick option - OP mentions a single speed-runner in one instance; this would seem an easy vote.
It still seems imperative to state your quest need at start of dungeon but with RANDOMs the result, I imagine, will be unpredictable.
But, above all, don't rely on RANDOM groups if looking to complete dungeon quests for skill points - pre-group or solo them.
What´s wrong in getting a skill point by clearing the dungeon ?
I would like to know the answer to that as well. They reward transmutes and keys for bare minimal effort in the dungeons, so why not the skill point too?