It needs population limitation mech for it.
UGotBenched91 wrote: »Yeah tried PvP in cyrodil the last 5 nights. Blue just dominates the board as soon as I looked at map. Wasn’t fund because barely anyone one in yellow playing.
It's because most players avoid PvP. They specifically pick a campaign they are winning/are population capped on, so they are mostly left alone and able to do the town's quests.AvalonRanger wrote: »Why the Cyrodiil can't maintain same population of each alliance?
Very strange phenomena. Every several hours, then each alliance population balance go wrong.
Just one alliance become 80% players, and others become too much small population.
Why? This situation always destroy game balance of PVP zone.
Is there any of exploiting possibility?
It needs population limitation mech for it.
Lol
I have characters for each alliance and always join the alliance with highest pop.
Guess most players would do the same.
Lol
I have characters for each alliance and always join the alliance with highest pop.
Guess most players would do the same.
UGotBenched91 wrote: »Yeah tried PvP in cyrodil the last 5 nights. Blue just dominates the board as soon as I looked at map. Wasn’t fun because barely anyone one in yellow playing.
Which is worthless if you get steamrolled everywhere you go, as even a thousand times 0 AP is still 0 AP. It just makes it frustrating, and a mountback simulator. Noone wants to play that. Not even with double bonusses during mayhem events.VisitHammerfell wrote: »
That would just cause players to queue, see where they end up, leave, and re-queue again. Over and over till they get the alliance they want. I'd do the same, as I specifically picked the northern two alliances to be able to do the town quests there.Or remove the alliance bound to characters.
Whenever you join a campaign you're forced into the alliance with least pop for balancing. That'd also prevent people from exiting by entering another campaign.
Or remove the alliance bound to characters.
Whenever you join a campaign you're forced into the alliance with least pop for balancing. That'd also prevent people from exiting by entering another campaign.