FlopsyPrince wrote: »FlopsyPrince wrote: »Try doing it on 40-50+ alts....
No thank you, I really, really don't like doing tedius tasks and doing something 40-50 times seems the definition of tedium to me.
And that is my point, in agreement with SilverBride.
The game can and should be much more alt-friendly in areas like this.
The OP was just asking the question however to confirm what I thought.
FlopsyPrince wrote: »FlopsyPrince wrote: »Try doing it on 40-50+ alts....
No thank you, I really, really don't like doing tedius tasks and doing something 40-50 times seems the definition of tedium to me.
And that is my point, in agreement with SilverBride.
The game can and should be much more alt-friendly in areas like this.
The OP was just asking the question however to confirm what I thought.
Those sorts of changes are only fully alt-friendly if they are optional (which they would be of course if implemented as it would be through tokens bought in the Crown Store). Otherwise they would only be alt-friendly to those players who just want endgame alts with shortcuts but not to those players who want fully and individually developed multiple characters.
FlopsyPrince wrote: »FlopsyPrince wrote: »Try doing it on 40-50+ alts....
No thank you, I really, really don't like doing tedius tasks and doing something 40-50 times seems the definition of tedium to me.
And that is my point, in agreement with SilverBride.
The game can and should be much more alt-friendly in areas like this.
The OP was just asking the question however to confirm what I thought.
Those sorts of changes are only fully alt-friendly if they are optional (which they would be of course if implemented as it would be through tokens bought in the Crown Store). Otherwise they would only be alt-friendly to those players who just want endgame alts with shortcuts but not to those players who want fully and individually developed multiple characters.
There are two prevailing definitions of "alt-friendly", one based on MMO and one base on RPG.
ESO is not really an RPG. At least, not in the full sense of the phrase. This game isn't really suited for much depth when it comes to "fully and individually developed multiple characters". Characters basically do what the writers want them to do, and for the full experience, it is important that the character be closely aligned with, and want to do, what the writers want.
Given how limited the customization is for companions, and the fact that they are already largely account wide, going the rest of the way and providing easy unlocks makes sense. Going further than that and removing the character-specific rapport and quest stuff also makes sense. Eventually, I figure that this character-specific stuff will become a liability, as each new companion multiplies the potential problems created by tracking them for each character.
edit: repair words that were damaged
As for the question of easy companion unlocks, I've no problem with it for those that want it providing it is optional, as I believe it would be courtesy of the Crown Store.
As for the question of easy companion unlocks, I've no problem with it for those that want it providing it is optional, as I believe it would be courtesy of the Crown Store.FlopsyPrince wrote: »FlopsyPrince wrote: »Try doing it on 40-50+ alts....
No thank you, I really, really don't like doing tedius tasks and doing something 40-50 times seems the definition of tedium to me.
And that is my point, in agreement with SilverBride.
The game can and should be much more alt-friendly in areas like this.
The OP was just asking the question however to confirm what I thought.
Those sorts of changes are only fully alt-friendly if they are optional (which they would be of course if implemented as it would be through tokens bought in the Crown Store). Otherwise they would only be alt-friendly to those players who just want endgame alts with shortcuts but not to those players who want fully and individually developed multiple characters.
There are two prevailing definitions of "alt-friendly", one based on MMO and one base on RPG.
ESO is not really an RPG. At least, not in the full sense of the phrase. This game isn't really suited for much depth when it comes to "fully and individually developed multiple characters". Characters basically do what the writers want them to do, and for the full experience, it is important that the character be closely aligned with, and want to do, what the writers want.
Given how limited the customization is for companions, and the fact that they are already largely account wide, going the rest of the way and providing easy unlocks makes sense. Going further than that and removing the character-specific rapport and quest stuff also makes sense. Eventually, I figure that this character-specific stuff will become a liability, as each new companion multiplies the potential problems created by tracking them for each character.
edit: repair words that were damaged
On a sidenote: I think it's somewhat odd to suggest the elimination of actual content for the sake of having it easier to "finish" a self-made task out of unreflected completionism.
SilverBride wrote: »On a sidenote: I think it's somewhat odd to suggest the elimination of actual content for the sake of having it easier to "finish" a self-made task out of unreflected completionism.
The thing with the a Companions is that they are already account bound as far as leveling, their gear and the outfits they wear. The only things that aren't is rapport and unlocking them. I find it reasonable to want to include unlocking to their other account bound features.
Also, every new set of Companions have longer and more tedious quest chains to unlock them. Maybe if they kept them more simple this wouldn't be as much of an issue.
SilverBride wrote: »On a sidenote: I think it's somewhat odd to suggest the elimination of actual content for the sake of having it easier to "finish" a self-made task out of unreflected completionism.
The thing with the a Companions is that they are already account bound as far as leveling, their gear and the outfits they wear. The only things that aren't is rapport and unlocking them. I find it reasonable to want to include unlocking to their other account bound features.
Also, every new set of Companions have longer and more tedious quest chains to unlock them. Maybe if they kept them more simple this wouldn't be as much of an issue.
katanagirl1 wrote: »SilverBride wrote: »On a sidenote: I think it's somewhat odd to suggest the elimination of actual content for the sake of having it easier to "finish" a self-made task out of unreflected completionism.
The thing with the a Companions is that they are already account bound as far as leveling, their gear and the outfits they wear. The only things that aren't is rapport and unlocking them. I find it reasonable to want to include unlocking to their other account bound features.
Also, every new set of Companions have longer and more tedious quest chains to unlock them. Maybe if they kept them more simple this wouldn't be as much of an issue.
Companion outfits are not account wide. I set up an outfit for Bastion on my main character but it does not show up on the other characters. I have to use costumes unless I spend gold to again make an outfit for him.


katanagirl1 wrote: »SilverBride wrote: »On a sidenote: I think it's somewhat odd to suggest the elimination of actual content for the sake of having it easier to "finish" a self-made task out of unreflected completionism.
The thing with the a Companions is that they are already account bound as far as leveling, their gear and the outfits they wear. The only things that aren't is rapport and unlocking them. I find it reasonable to want to include unlocking to their other account bound features.
Also, every new set of Companions have longer and more tedious quest chains to unlock them. Maybe if they kept them more simple this wouldn't be as much of an issue.
Companion outfits are not account wide. I set up an outfit for Bastion on my main character but it does not show up on the other characters. I have to use costumes unless I spend gold to again make an outfit for him.
Erickson9610 wrote: »We don't know much about the Companions in Q4 this year. On the one hand, it'd be awesome if we could bring our Companions into PvP, but it'll likely never happen for performance reasons. The Q4 update teased some new PvP feature, but it releasing at the same time as the Companions doesn't necessarily mean there's a link between the two.
SilverBride wrote: »On a sidenote: I think it's somewhat odd to suggest the elimination of actual content for the sake of having it easier to "finish" a self-made task out of unreflected completionism.
The thing with the a Companions is that they are already account bound as far as leveling, their gear and the outfits they wear. The only things that aren't is rapport and unlocking them. I find it reasonable to want to include unlocking to their other account bound features.
Also, every new set of Companions have longer and more tedious quest chains to unlock them. Maybe if they kept them more simple this wouldn't be as much of an issue.
I'm not opposing your suggestion to optionally unlock companions accout-wide. I think it's a reasonable request. As I said, options are always welcome.
I simply think zos will handle that matter like similar cases in the past: By putting an unlock into the cash shop. (Which is something I have no real opinion about, as I never used this function for myself.)
Longer quest chains do add more content to the game tho, which is a good thing. I don't expect a quest to be short, but to provide an interesting, flavourful story experience.
SilverBride wrote: »katanagirl1 wrote: »SilverBride wrote: »On a sidenote: I think it's somewhat odd to suggest the elimination of actual content for the sake of having it easier to "finish" a self-made task out of unreflected completionism.
The thing with the a Companions is that they are already account bound as far as leveling, their gear and the outfits they wear. The only things that aren't is rapport and unlocking them. I find it reasonable to want to include unlocking to their other account bound features.
Also, every new set of Companions have longer and more tedious quest chains to unlock them. Maybe if they kept them more simple this wouldn't be as much of an issue.
Companion outfits are not account wide. I set up an outfit for Bastion on my main character but it does not show up on the other characters. I have to use costumes unless I spend gold to again make an outfit for him.
We have to choose companion outfit in the companion menu to apply it.
This can also be chosen at the outfit station.
katanagirl1 wrote: »I don’t remember seeing anything like that but I am on console and the UI is different.
I will check later, thanks.
SilverBride wrote: »katanagirl1 wrote: »I don’t remember seeing anything like that but I am on console and the UI is different.
I will check later, thanks.
I tried Googling how to do this on console but didn't find anything. I hope you find the way to do it!
katanagirl1 wrote: »SilverBride wrote: »katanagirl1 wrote: »I don’t remember seeing anything like that but I am on console and the UI is different.
I will check later, thanks.
I tried Googling how to do this on console but didn't find anything. I hope you find the way to do it!
Yes it does work! I did not see it because it is on the Overview screen and not the Equipment Screen. So glad to not have to use any more gold to get his outfit on other toons
Funny I mentioned it to another friend and she didn’t know either.
Thanks again
FlopsyPrince wrote: »SilverBride wrote: »Hapexamendios wrote: »It's not hard at all. I completed both on my new arcanist under level 10.
No one said it was hard. But it is long and tedious.
Exactly!
Commenting on something doesn't mean it is too hard in all cases, just unenjoyable, past perhaps the first time.Hapexamendios wrote: »It's not hard at all. I completed both on my new arcanist under level 10.
Try doing it on 40-50+ alts....
I am someone who has done the Alikir quest line at least 40 times and I find these very tedious.
Hapexamendios wrote: »FlopsyPrince wrote: »SilverBride wrote: »Hapexamendios wrote: »It's not hard at all. I completed both on my new arcanist under level 10.
No one said it was hard. But it is long and tedious.
Exactly!
Commenting on something doesn't mean it is too hard in all cases, just unenjoyable, past perhaps the first time.Hapexamendios wrote: »It's not hard at all. I completed both on my new arcanist under level 10.
Try doing it on 40-50+ alts....
I am someone who has done the Alikir quest line at least 40 times and I find these very tedious.
I've got 20 characters myself and have done the quests on about half. The bottom line is that having that many characters and being presented with the option to repeat the quest is a situation we have made ourselves.
spartaxoxo wrote: »SilverBride wrote: »On a sidenote: I think it's somewhat odd to suggest the elimination of actual content for the sake of having it easier to "finish" a self-made task out of unreflected completionism.
The thing with the a Companions is that they are already account bound as far as leveling, their gear and the outfits they wear. The only things that aren't is rapport and unlocking them. I find it reasonable to want to include unlocking to their other account bound features.
Also, every new set of Companions have longer and more tedious quest chains to unlock them. Maybe if they kept them more simple this wouldn't be as much of an issue.
I'm not opposing your suggestion to optionally unlock companions accout-wide. I think it's a reasonable request. As I said, options are always welcome.
I simply think zos will handle that matter like similar cases in the past: By putting an unlock into the cash shop. (Which is something I have no real opinion about, as I never used this function for myself.)
Longer quest chains do add more content to the game tho, which is a good thing. I don't expect a quest to be short, but to provide an interesting, flavourful story experience.
ZOS has never put story content into the crown store for an actual cost afaik. The prologue quests are free. Skipping the tutorial for the main quest and Tales of Tribute are also free.
FlopsyPrince wrote: »Hapexamendios wrote: »FlopsyPrince wrote: »SilverBride wrote: »Hapexamendios wrote: »It's not hard at all. I completed both on my new arcanist under level 10.
No one said it was hard. But it is long and tedious.
Exactly!
Commenting on something doesn't mean it is too hard in all cases, just unenjoyable, past perhaps the first time.Hapexamendios wrote: »It's not hard at all. I completed both on my new arcanist under level 10.
Try doing it on 40-50+ alts....
I am someone who has done the Alikir quest line at least 40 times and I find these very tedious.
I've got 20 characters myself and have done the quests on about half. The bottom line is that having that many characters and being presented with the option to repeat the quest is a situation we have made ourselves.
Then why allow alts? ZOS benefits from some of us getting engaged in the content that much. It is not a "problem we made ourselves" but a reasonable issue the really should consider.
FlopsyPrince wrote: »spartaxoxo wrote: »SilverBride wrote: »On a sidenote: I think it's somewhat odd to suggest the elimination of actual content for the sake of having it easier to "finish" a self-made task out of unreflected completionism.
The thing with the a Companions is that they are already account bound as far as leveling, their gear and the outfits they wear. The only things that aren't is rapport and unlocking them. I find it reasonable to want to include unlocking to their other account bound features.
Also, every new set of Companions have longer and more tedious quest chains to unlock them. Maybe if they kept them more simple this wouldn't be as much of an issue.
I'm not opposing your suggestion to optionally unlock companions accout-wide. I think it's a reasonable request. As I said, options are always welcome.
I simply think zos will handle that matter like similar cases in the past: By putting an unlock into the cash shop. (Which is something I have no real opinion about, as I never used this function for myself.)
Longer quest chains do add more content to the game tho, which is a good thing. I don't expect a quest to be short, but to provide an interesting, flavourful story experience.
ZOS has never put story content into the crown store for an actual cost afaik. The prologue quests are free. Skipping the tutorial for the main quest and Tales of Tribute are also free.
Skyshard unlocks are in the Crown Store. Not technically "story content' but pretty well tied to it, since so many are in delves and they are noted on the map guide.
Skill line unlocks are also in the Crown Store. Those are normally unlocked by doing the story.
spartaxoxo wrote: »SilverBride wrote: »On a sidenote: I think it's somewhat odd to suggest the elimination of actual content for the sake of having it easier to "finish" a self-made task out of unreflected completionism.
The thing with the a Companions is that they are already account bound as far as leveling, their gear and the outfits they wear. The only things that aren't is rapport and unlocking them. I find it reasonable to want to include unlocking to their other account bound features.
Also, every new set of Companions have longer and more tedious quest chains to unlock them. Maybe if they kept them more simple this wouldn't be as much of an issue.
I'm not opposing your suggestion to optionally unlock companions accout-wide. I think it's a reasonable request. As I said, options are always welcome.
I simply think zos will handle that matter like similar cases in the past: By putting an unlock into the cash shop. (Which is something I have no real opinion about, as I never used this function for myself.)
Longer quest chains do add more content to the game tho, which is a good thing. I don't expect a quest to be short, but to provide an interesting, flavourful story experience.
ZOS has never put story content into the crown store for an actual cost afaik. The prologue quests are free. Skipping the tutorial for the main quest and Tales of Tribute are also free.
spartaxoxo wrote: »FlopsyPrince wrote: »spartaxoxo wrote: »SilverBride wrote: »On a sidenote: I think it's somewhat odd to suggest the elimination of actual content for the sake of having it easier to "finish" a self-made task out of unreflected completionism.
The thing with the a Companions is that they are already account bound as far as leveling, their gear and the outfits they wear. The only things that aren't is rapport and unlocking them. I find it reasonable to want to include unlocking to their other account bound features.
Also, every new set of Companions have longer and more tedious quest chains to unlock them. Maybe if they kept them more simple this wouldn't be as much of an issue.
I'm not opposing your suggestion to optionally unlock companions accout-wide. I think it's a reasonable request. As I said, options are always welcome.
I simply think zos will handle that matter like similar cases in the past: By putting an unlock into the cash shop. (Which is something I have no real opinion about, as I never used this function for myself.)
Longer quest chains do add more content to the game tho, which is a good thing. I don't expect a quest to be short, but to provide an interesting, flavourful story experience.
ZOS has never put story content into the crown store for an actual cost afaik. The prologue quests are free. Skipping the tutorial for the main quest and Tales of Tribute are also free.
Skyshard unlocks are in the Crown Store. Not technically "story content' but pretty well tied to it, since so many are in delves and they are noted on the map guide.
Skill line unlocks are also in the Crown Store. Those are normally unlocked by doing the story.
Skyshards are mixed up all over the overland and usually not connected to any stories.
Skill line unlocks don't give you story rewards even when progress is connected to the story. You still have to do the story for them.
ZOS has allowed us to skip other story content and it's been free.
spartaxoxo wrote: »The Psijic buyout allows you to unlock the skill line and it's perk but does not complete the story content of the quest line for you. You do not skip any of the quests.
I can't currently recall a single example of a story quest being put in the crown store (outside of them being dlc content).
If they let you skip the intro quest, it will mostly likely be free as it has story content attached to it. Same as other story skips (tutorials). The Tales skip is part of a storyline as well.
If they instead make it that you can use the companion but can't gain rapport or do their quests until you do the story, bypassing the need to engage in the story at all, that would likely be paid.
But if it has a story attached, it's free, is one of the general dividing lines between free and paid.
spartaxoxo wrote: »The Psijic buyout allows you to unlock the skill line and it's perk but does not complete the story content of the quest line for you. You do not skip any of the quests.
I can't currently recall a single example of a story quest being put in the crown store (outside of them being dlc content).
If they let you skip the intro quest, it will mostly likely be free as it has story content attached to it. Same as other story skips (tutorials). The Tales skip is part of a storyline as well.
If they instead make it that you can use the companion but can't gain rapport or do their quests until you do the story, bypassing the need to engage in the story at all, that would likely be paid.
But if it has a story attached, it's free, is one of the general dividing lines between free and paid.
But there is no need to put the unlocking quest into the crown store to successfully provide an account-wide companion-unlock.
It could still be starting said companion's questline as usual, the offered unlock provides the functionality of the companion without having to start their story. Same as Psijic.
FlopsyPrince wrote: »spartaxoxo wrote: »FlopsyPrince wrote: »spartaxoxo wrote: »SilverBride wrote: »On a sidenote: I think it's somewhat odd to suggest the elimination of actual content for the sake of having it easier to "finish" a self-made task out of unreflected completionism.
The thing with the a Companions is that they are already account bound as far as leveling, their gear and the outfits they wear. The only things that aren't is rapport and unlocking them. I find it reasonable to want to include unlocking to their other account bound features.
Also, every new set of Companions have longer and more tedious quest chains to unlock them. Maybe if they kept them more simple this wouldn't be as much of an issue.
I'm not opposing your suggestion to optionally unlock companions accout-wide. I think it's a reasonable request. As I said, options are always welcome.
I simply think zos will handle that matter like similar cases in the past: By putting an unlock into the cash shop. (Which is something I have no real opinion about, as I never used this function for myself.)
Longer quest chains do add more content to the game tho, which is a good thing. I don't expect a quest to be short, but to provide an interesting, flavourful story experience.
ZOS has never put story content into the crown store for an actual cost afaik. The prologue quests are free. Skipping the tutorial for the main quest and Tales of Tribute are also free.
Skyshard unlocks are in the Crown Store. Not technically "story content' but pretty well tied to it, since so many are in delves and they are noted on the map guide.
Skill line unlocks are also in the Crown Store. Those are normally unlocked by doing the story.
Skyshards are mixed up all over the overland and usually not connected to any stories.
Skill line unlocks don't give you story rewards even when progress is connected to the story. You still have to do the story for them.
ZOS has allowed us to skip other story content and it's been free.
I disagree that Skyshards have no link to content.