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2 most recent companions require Public Dungeons?

  • Tandor
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    Aislinna wrote: »
    Try doing it on 40-50+ alts....

    No thank you, I really, really don't like doing tedius tasks and doing something 40-50 times seems the definition of tedium to me.

    And that is my point, in agreement with SilverBride.

    The game can and should be much more alt-friendly in areas like this.

    The OP was just asking the question however to confirm what I thought.

    Those sorts of changes are only fully alt-friendly if they are optional (which they would be of course if implemented as it would be through tokens bought in the Crown Store). Otherwise they would only be alt-friendly to those players who just want endgame alts with shortcuts but not to those players who want fully and individually developed multiple characters.
  • shadyjane62
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    You don't have to have companions. It's what they give us instead of content. I did the first quest for Mirri, found her to be tedious beyond belief.

    Put her back in her box and never looked back.
  • Elsonso
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    Tandor wrote: »
    Aislinna wrote: »
    Try doing it on 40-50+ alts....

    No thank you, I really, really don't like doing tedius tasks and doing something 40-50 times seems the definition of tedium to me.

    And that is my point, in agreement with SilverBride.

    The game can and should be much more alt-friendly in areas like this.

    The OP was just asking the question however to confirm what I thought.

    Those sorts of changes are only fully alt-friendly if they are optional (which they would be of course if implemented as it would be through tokens bought in the Crown Store). Otherwise they would only be alt-friendly to those players who just want endgame alts with shortcuts but not to those players who want fully and individually developed multiple characters.

    There are two prevailing definitions of "alt-friendly", one based on MMO and one base on RPG.

    ESO is not really an RPG. At least, not in the full sense of the phrase. This game isn't really suited for much depth when it comes to "fully and individually developed multiple characters". Characters basically do what the writers want them to do, and for the full experience, it is important that the character be closely aligned with, and want to do, what the writers want.

    Given how limited the customization is for companions, and the fact that they are already largely account wide, going the rest of the way and providing easy unlocks makes sense. Going further than that and removing the character-specific rapport and quest stuff also makes sense. Eventually, I figure that this character-specific stuff will become a liability, as each new companion multiplies the potential problems created by tracking them for each character.

    edit: repair words that were damaged
    Edited by Elsonso on February 25, 2024 3:16PM
    XBox EU/NA:@ElsonsoJannus
    PC NA/EU: @Elsonso
    PSN NA/EU: @ElsonsoJannus
    Total in-game hours: 11321
    X/Twitter: ElsonsoJannus
  • Tandor
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    Elsonso wrote: »
    Tandor wrote: »
    Aislinna wrote: »
    Try doing it on 40-50+ alts....

    No thank you, I really, really don't like doing tedius tasks and doing something 40-50 times seems the definition of tedium to me.

    And that is my point, in agreement with SilverBride.

    The game can and should be much more alt-friendly in areas like this.

    The OP was just asking the question however to confirm what I thought.

    Those sorts of changes are only fully alt-friendly if they are optional (which they would be of course if implemented as it would be through tokens bought in the Crown Store). Otherwise they would only be alt-friendly to those players who just want endgame alts with shortcuts but not to those players who want fully and individually developed multiple characters.

    There are two prevailing definitions of "alt-friendly", one based on MMO and one base on RPG.

    ESO is not really an RPG. At least, not in the full sense of the phrase. This game isn't really suited for much depth when it comes to "fully and individually developed multiple characters". Characters basically do what the writers want them to do, and for the full experience, it is important that the character be closely aligned with, and want to do, what the writers want.

    Given how limited the customization is for companions, and the fact that they are already largely account wide, going the rest of the way and providing easy unlocks makes sense. Going further than that and removing the character-specific rapport and quest stuff also makes sense. Eventually, I figure that this character-specific stuff will become a liability, as each new companion multiplies the potential problems created by tracking them for each character.

    edit: repair words that were damaged

    Nonetheless, there are plenty of players who regularly play multiple characters fully in MMORPGs and apply RPG characteristics to them, as I have in every MMORPG I've played - one character may be lawful good while another may be something else, and in the case of ESO that difference will be illustrated, for example, in their approach to the Thieves Guild and the Dark Brotherhood. There is also a roleplaying community in ESO as there is in other MMORPGs and those players will take it further.

    As for the question of easy companion unlocks, I've no problem with it for those that want it providing it is optional, as I believe it would be courtesy of the Crown Store.
  • SilverBride
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    Tandor wrote: »
    As for the question of easy companion unlocks, I've no problem with it for those that want it providing it is optional, as I believe it would be courtesy of the Crown Store.

    Why would it have to be purchased through the Crown Store? Skipping the Tales of Tribute tutorial doesn't cost anything, so why this?
    PCNA
  • Braffin
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    Tandor wrote: »
    Elsonso wrote: »
    Tandor wrote: »
    Aislinna wrote: »
    Try doing it on 40-50+ alts....

    No thank you, I really, really don't like doing tedius tasks and doing something 40-50 times seems the definition of tedium to me.

    And that is my point, in agreement with SilverBride.

    The game can and should be much more alt-friendly in areas like this.

    The OP was just asking the question however to confirm what I thought.

    Those sorts of changes are only fully alt-friendly if they are optional (which they would be of course if implemented as it would be through tokens bought in the Crown Store). Otherwise they would only be alt-friendly to those players who just want endgame alts with shortcuts but not to those players who want fully and individually developed multiple characters.

    There are two prevailing definitions of "alt-friendly", one based on MMO and one base on RPG.

    ESO is not really an RPG. At least, not in the full sense of the phrase. This game isn't really suited for much depth when it comes to "fully and individually developed multiple characters". Characters basically do what the writers want them to do, and for the full experience, it is important that the character be closely aligned with, and want to do, what the writers want.

    Given how limited the customization is for companions, and the fact that they are already largely account wide, going the rest of the way and providing easy unlocks makes sense. Going further than that and removing the character-specific rapport and quest stuff also makes sense. Eventually, I figure that this character-specific stuff will become a liability, as each new companion multiplies the potential problems created by tracking them for each character.

    edit: repair words that were damaged
    As for the question of easy companion unlocks, I've no problem with it for those that want it providing it is optional, as I believe it would be courtesy of the Crown Store.

    I agree. While options are always welcome, zos usually handles this sort of request by adding a "skipping tool" to the crown store. They did so with skyshards, skill lines like antiquities and so on.

    I see no reason to change that in any way. (Of course we could talk about "skipping tools" in crown store in general, but that's not the thread to do so.)

    I also agree, that players interested in indeed playing the content as intended on several characters, should always be able to do so. They paid for this content after all.

    On a sidenote: I think it's somewhat odd to suggest the elimination of actual content for the sake of having it easier to "finish" a self-made task out of unreflected completionism.

    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • SilverBride
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    Braffin wrote: »
    On a sidenote: I think it's somewhat odd to suggest the elimination of actual content for the sake of having it easier to "finish" a self-made task out of unreflected completionism.

    The thing with the a Companions is that they are already account bound as far as leveling, their gear and the outfits they wear. The only things that aren't is rapport and unlocking them. I find it reasonable to want to include unlocking to their other account bound features.

    Also, every new set of Companions have longer and more tedious quest chains to unlock them. Maybe if they kept them more simple this wouldn't be as much of an issue.
    PCNA
  • Braffin
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    Braffin wrote: »
    On a sidenote: I think it's somewhat odd to suggest the elimination of actual content for the sake of having it easier to "finish" a self-made task out of unreflected completionism.

    The thing with the a Companions is that they are already account bound as far as leveling, their gear and the outfits they wear. The only things that aren't is rapport and unlocking them. I find it reasonable to want to include unlocking to their other account bound features.

    Also, every new set of Companions have longer and more tedious quest chains to unlock them. Maybe if they kept them more simple this wouldn't be as much of an issue.

    I'm not opposing your suggestion to optionally unlock companions accout-wide. I think it's a reasonable request. As I said, options are always welcome.

    I simply think zos will handle that matter like similar cases in the past: By putting an unlock into the cash shop. (Which is something I have no real opinion about, as I never used this function for myself.)

    Longer quest chains do add more content to the game tho, which is a good thing. I don't expect a quest to be short, but to provide an interesting, flavourful story experience.
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • katanagirl1
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    Braffin wrote: »
    On a sidenote: I think it's somewhat odd to suggest the elimination of actual content for the sake of having it easier to "finish" a self-made task out of unreflected completionism.

    The thing with the a Companions is that they are already account bound as far as leveling, their gear and the outfits they wear. The only things that aren't is rapport and unlocking them. I find it reasonable to want to include unlocking to their other account bound features.

    Also, every new set of Companions have longer and more tedious quest chains to unlock them. Maybe if they kept them more simple this wouldn't be as much of an issue.

    Companion outfits are not account wide. I set up an outfit for Bastion on my main character but it does not show up on the other characters. I have to use costumes unless I spend gold to again make an outfit for him.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Necromancer
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • SilverBride
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    Braffin wrote: »
    On a sidenote: I think it's somewhat odd to suggest the elimination of actual content for the sake of having it easier to "finish" a self-made task out of unreflected completionism.

    The thing with the a Companions is that they are already account bound as far as leveling, their gear and the outfits they wear. The only things that aren't is rapport and unlocking them. I find it reasonable to want to include unlocking to their other account bound features.

    Also, every new set of Companions have longer and more tedious quest chains to unlock them. Maybe if they kept them more simple this wouldn't be as much of an issue.

    Companion outfits are not account wide. I set up an outfit for Bastion on my main character but it does not show up on the other characters. I have to use costumes unless I spend gold to again make an outfit for him.

    We have to choose companion outfit in the companion menu to apply it.

    5h1hjv7aqbsc.png


    This can also be chosen at the outfit station.

    vjw3jdc7vbg4.png
    Edited by SilverBride on February 25, 2024 8:41PM
    PCNA
  • ADarklore
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    Braffin wrote: »
    On a sidenote: I think it's somewhat odd to suggest the elimination of actual content for the sake of having it easier to "finish" a self-made task out of unreflected completionism.

    The thing with the a Companions is that they are already account bound as far as leveling, their gear and the outfits they wear. The only things that aren't is rapport and unlocking them. I find it reasonable to want to include unlocking to their other account bound features.

    Also, every new set of Companions have longer and more tedious quest chains to unlock them. Maybe if they kept them more simple this wouldn't be as much of an issue.

    Companion outfits are not account wide. I set up an outfit for Bastion on my main character but it does not show up on the other characters. I have to use costumes unless I spend gold to again make an outfit for him.

    You have to go into each companion menu and from there, select the drop-down menu to apply the 'Companion Outfit'. However, if you customize the outfit, it will apply to account wide. What isn't account wide, is costumes and mounts- you have to select those on each individual character.
    CP: 2130 ** ESO+ ** ~~ ***** Strictly a solo PvE quester *****
    ~~Started Playing: May 2015 | Stopped Playing: July 2025 | Returned: March 2026~~
  • Morimizo
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    We don't know much about the Companions in Q4 this year. On the one hand, it'd be awesome if we could bring our Companions into PvP, but it'll likely never happen for performance reasons. The Q4 update teased some new PvP feature, but it releasing at the same time as the Companions doesn't necessarily mean there's a link between the two.

    Hence why I used 'may and 'might'; however, given the trend of directing players to engage with more challenging content (and get them out of their comfort zone, the more skeptical view), whether via world events or companion quests, I WOULD be surprised if the new ones didn't feature at least a minimal foray into the Infinite Archive, for example.

    This may be fine for most, but might be worse than the partial public dungeon crawl for some.

  • spartaxoxo
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    Braffin wrote: »
    Braffin wrote: »
    On a sidenote: I think it's somewhat odd to suggest the elimination of actual content for the sake of having it easier to "finish" a self-made task out of unreflected completionism.

    The thing with the a Companions is that they are already account bound as far as leveling, their gear and the outfits they wear. The only things that aren't is rapport and unlocking them. I find it reasonable to want to include unlocking to their other account bound features.

    Also, every new set of Companions have longer and more tedious quest chains to unlock them. Maybe if they kept them more simple this wouldn't be as much of an issue.

    I'm not opposing your suggestion to optionally unlock companions accout-wide. I think it's a reasonable request. As I said, options are always welcome.

    I simply think zos will handle that matter like similar cases in the past: By putting an unlock into the cash shop. (Which is something I have no real opinion about, as I never used this function for myself.)

    Longer quest chains do add more content to the game tho, which is a good thing. I don't expect a quest to be short, but to provide an interesting, flavourful story experience.

    ZOS has never put story content into the crown store for an actual cost afaik. The prologue quests are free. Skipping the tutorial for the main quest and Tales of Tribute are also free.
  • katanagirl1
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    Braffin wrote: »
    On a sidenote: I think it's somewhat odd to suggest the elimination of actual content for the sake of having it easier to "finish" a self-made task out of unreflected completionism.

    The thing with the a Companions is that they are already account bound as far as leveling, their gear and the outfits they wear. The only things that aren't is rapport and unlocking them. I find it reasonable to want to include unlocking to their other account bound features.

    Also, every new set of Companions have longer and more tedious quest chains to unlock them. Maybe if they kept them more simple this wouldn't be as much of an issue.

    Companion outfits are not account wide. I set up an outfit for Bastion on my main character but it does not show up on the other characters. I have to use costumes unless I spend gold to again make an outfit for him.

    We have to choose companion outfit in the companion menu to apply it.

    5h1hjv7aqbsc.png


    This can also be chosen at the outfit station.

    vjw3jdc7vbg4.png

    I don’t remember seeing anything like that but I am on console and the UI is different.

    I will check later, thanks.
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Necromancer
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • SilverBride
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    I don’t remember seeing anything like that but I am on console and the UI is different.

    I will check later, thanks.

    I tried Googling how to do this on console but didn't find anything. I hope you find the way to do it!
    Edited by SilverBride on February 26, 2024 1:00AM
    PCNA
  • katanagirl1
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    I don’t remember seeing anything like that but I am on console and the UI is different.

    I will check later, thanks.

    I tried Googling how to do this on console but didn't find anything. I hope you find the way to do it!

    Yes it does work! I did not see it because it is on the Overview screen and not the Equipment Screen. So glad to not have to use any more gold to get his outfit on other toons

    Funny I mentioned it to another friend and she didn’t know either.

    Thanks again
    :)
    Khajiit Stamblade main
    Dark Elf Magsorc
    Redguard Stamina Dragonknight
    Orc Stamplar PVP
    Breton Magsorc PVP
    Dark Elf Necromancer
    Dark Elf Magden
    Khajiit Stamblade
    Khajiit Stamina Arcanist

    PS5 NA
  • SilverBride
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    I don’t remember seeing anything like that but I am on console and the UI is different.

    I will check later, thanks.

    I tried Googling how to do this on console but didn't find anything. I hope you find the way to do it!

    Yes it does work! I did not see it because it is on the Overview screen and not the Equipment Screen. So glad to not have to use any more gold to get his outfit on other toons

    Funny I mentioned it to another friend and she didn’t know either.

    Thanks again
    :)

    Awesome!
    PCNA
  • Hapexamendios
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    It's not hard at all. I completed both on my new arcanist under level 10.

    No one said it was hard. But it is long and tedious.

    Exactly!

    Commenting on something doesn't mean it is too hard in all cases, just unenjoyable, past perhaps the first time.
    It's not hard at all. I completed both on my new arcanist under level 10.

    Try doing it on 40-50+ alts....

    I am someone who has done the Alikir quest line at least 40 times and I find these very tedious.

    I've got 20 characters myself and have done the quests on about half. The bottom line is that having that many characters and being presented with the option to repeat the quest is a situation we have made ourselves.
  • FlopsyPrince
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    It's not hard at all. I completed both on my new arcanist under level 10.

    No one said it was hard. But it is long and tedious.

    Exactly!

    Commenting on something doesn't mean it is too hard in all cases, just unenjoyable, past perhaps the first time.
    It's not hard at all. I completed both on my new arcanist under level 10.

    Try doing it on 40-50+ alts....

    I am someone who has done the Alikir quest line at least 40 times and I find these very tedious.

    I've got 20 characters myself and have done the quests on about half. The bottom line is that having that many characters and being presented with the option to repeat the quest is a situation we have made ourselves.

    Then why allow alts? ZOS benefits from some of us getting engaged in the content that much. It is not a "problem we made ourselves" but a reasonable issue the really should consider.
    PC
    PS4/PS5
  • FlopsyPrince
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    spartaxoxo wrote: »
    Braffin wrote: »
    Braffin wrote: »
    On a sidenote: I think it's somewhat odd to suggest the elimination of actual content for the sake of having it easier to "finish" a self-made task out of unreflected completionism.

    The thing with the a Companions is that they are already account bound as far as leveling, their gear and the outfits they wear. The only things that aren't is rapport and unlocking them. I find it reasonable to want to include unlocking to their other account bound features.

    Also, every new set of Companions have longer and more tedious quest chains to unlock them. Maybe if they kept them more simple this wouldn't be as much of an issue.

    I'm not opposing your suggestion to optionally unlock companions accout-wide. I think it's a reasonable request. As I said, options are always welcome.

    I simply think zos will handle that matter like similar cases in the past: By putting an unlock into the cash shop. (Which is something I have no real opinion about, as I never used this function for myself.)

    Longer quest chains do add more content to the game tho, which is a good thing. I don't expect a quest to be short, but to provide an interesting, flavourful story experience.

    ZOS has never put story content into the crown store for an actual cost afaik. The prologue quests are free. Skipping the tutorial for the main quest and Tales of Tribute are also free.

    Skyshard unlocks are in the Crown Store. Not technically "story content' but pretty well tied to it, since so many are in delves and they are noted on the map guide.

    Skill line unlocks are also in the Crown Store. Those are normally unlocked by doing the story.
    Edited by FlopsyPrince on February 26, 2024 2:47AM
    PC
    PS4/PS5
  • Hapexamendios
    Hapexamendios
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    It's not hard at all. I completed both on my new arcanist under level 10.

    No one said it was hard. But it is long and tedious.

    Exactly!

    Commenting on something doesn't mean it is too hard in all cases, just unenjoyable, past perhaps the first time.
    It's not hard at all. I completed both on my new arcanist under level 10.

    Try doing it on 40-50+ alts....

    I am someone who has done the Alikir quest line at least 40 times and I find these very tedious.

    I've got 20 characters myself and have done the quests on about half. The bottom line is that having that many characters and being presented with the option to repeat the quest is a situation we have made ourselves.

    Then why allow alts? ZOS benefits from some of us getting engaged in the content that much. It is not a "problem we made ourselves" but a reasonable issue the really should consider.

    So what exactly are you expecting? Do want the quests to be different for every alt? Ability to skip it?
  • spartaxoxo
    spartaxoxo
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    spartaxoxo wrote: »
    Braffin wrote: »
    Braffin wrote: »
    On a sidenote: I think it's somewhat odd to suggest the elimination of actual content for the sake of having it easier to "finish" a self-made task out of unreflected completionism.

    The thing with the a Companions is that they are already account bound as far as leveling, their gear and the outfits they wear. The only things that aren't is rapport and unlocking them. I find it reasonable to want to include unlocking to their other account bound features.

    Also, every new set of Companions have longer and more tedious quest chains to unlock them. Maybe if they kept them more simple this wouldn't be as much of an issue.

    I'm not opposing your suggestion to optionally unlock companions accout-wide. I think it's a reasonable request. As I said, options are always welcome.

    I simply think zos will handle that matter like similar cases in the past: By putting an unlock into the cash shop. (Which is something I have no real opinion about, as I never used this function for myself.)

    Longer quest chains do add more content to the game tho, which is a good thing. I don't expect a quest to be short, but to provide an interesting, flavourful story experience.

    ZOS has never put story content into the crown store for an actual cost afaik. The prologue quests are free. Skipping the tutorial for the main quest and Tales of Tribute are also free.

    Skyshard unlocks are in the Crown Store. Not technically "story content' but pretty well tied to it, since so many are in delves and they are noted on the map guide.

    Skill line unlocks are also in the Crown Store. Those are normally unlocked by doing the story.

    Skyshards are mixed up all over the overland and usually not connected to any stories.

    Skill line unlocks don't give you story rewards even when progress is connected to the story. You still have to do the story for them.

    ZOS has allowed us to skip other story content and it's been free.
    Edited by spartaxoxo on February 26, 2024 3:04AM
  • Braffin
    Braffin
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    spartaxoxo wrote: »
    Braffin wrote: »
    Braffin wrote: »
    On a sidenote: I think it's somewhat odd to suggest the elimination of actual content for the sake of having it easier to "finish" a self-made task out of unreflected completionism.

    The thing with the a Companions is that they are already account bound as far as leveling, their gear and the outfits they wear. The only things that aren't is rapport and unlocking them. I find it reasonable to want to include unlocking to their other account bound features.

    Also, every new set of Companions have longer and more tedious quest chains to unlock them. Maybe if they kept them more simple this wouldn't be as much of an issue.

    I'm not opposing your suggestion to optionally unlock companions accout-wide. I think it's a reasonable request. As I said, options are always welcome.

    I simply think zos will handle that matter like similar cases in the past: By putting an unlock into the cash shop. (Which is something I have no real opinion about, as I never used this function for myself.)

    Longer quest chains do add more content to the game tho, which is a good thing. I don't expect a quest to be short, but to provide an interesting, flavourful story experience.

    ZOS has never put story content into the crown store for an actual cost afaik. The prologue quests are free. Skipping the tutorial for the main quest and Tales of Tribute are also free.

    Unlocking completion on an alt toon isn't exactly the same as story content. The latter is of course not put into the crown store but is freely available in overland as usual. The former is usually done by using crown store, like skyshards (it's also about completion on alt chars) and skill lines (even those letting you ignore questlines like Psijic for example).

    Accepting prologue quests is free, but you still have to do them afterwards. These quests are also aquireable by talking to the respective questgive in overland. I don't exactly see the compareability to unlocking something on a additional character.

    Tutorials are skipable after doing them once. Aquiring a companion isn't Tutorial content afaik, but their storyline. That's something very well compareable to Psijic-buyout for example.

    Now I'm not against handing out those unlocks for free, but I'm rather sure it will be "Pay or Play" as usual.
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • spartaxoxo
    spartaxoxo
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    The Psijic buyout allows you to unlock the skill line and it's perk but does not complete the story content of the quest line for you. You do not skip any of the quests.

    I can't currently recall a single example of a story quest being put in the crown store (outside of them being dlc content).

    If they let you skip the intro quest, it will mostly likely be free as it has story content attached to it. Same as other story skips (tutorials). The Tales skip is part of a storyline as well.

    If they instead make it that you can use the companion but can't gain rapport or do their quests until you do the story, bypassing the need to engage in the story at all, that would likely be paid.

    But if it has a story attached, it's free, is one of the general dividing lines between free and paid.
    Edited by spartaxoxo on February 26, 2024 4:30AM
  • FlopsyPrince
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    Braffin wrote: »
    Braffin wrote: »
    On a sidenote: I think it's somewhat odd to suggest the elimination of actual content for the sake of having it easier to "finish" a self-made task out of unreflected completionism.

    The thing with the a Companions is that they are already account bound as far as leveling, their gear and the outfits they wear. The only things that aren't is rapport and unlocking them. I find it reasonable to want to include unlocking to their other account bound features.

    Also, every new set of Companions have longer and more tedious quest chains to unlock them. Maybe if they kept them more simple this wouldn't be as much of an issue.

    I'm not opposing your suggestion to optionally unlock companions accout-wide. I think it's a reasonable request. As I said, options are always welcome.

    I simply think zos will handle that matter like similar cases in the past: By putting an unlock into the cash shop. (Which is something I have no real opinion about, as I never used this function for myself.)

    Longer quest chains do add more content to the game tho, which is a good thing. I don't expect a quest to be short, but to provide an interesting, flavourful story experience.

    ZOS has never put story content into the crown store for an actual cost afaik. The prologue quests are free. Skipping the tutorial for the main quest and Tales of Tribute are also free.

    Skyshard unlocks are in the Crown Store. Not technically "story content' but pretty well tied to it, since so many are in delves and they are noted on the map guide.

    Skill line unlocks are also in the Crown Store. Those are normally unlocked by doing the story.

    Skyshards are mixed up all over the overland and usually not connected to any stories.

    Skill line unlocks don't give you story rewards even when progress is connected to the story. You still have to do the story for them.

    ZOS has allowed us to skip other story content and it's been free.

    I disagree that Skyshards have no link to content. It is not completely tied, but it is close (such as in delves) as I noted. We will see what happens, if it ever does though.

    Well, buying any skill line will let you skip the content in effect since it will have minimal value otherwise. How many would grind the Psijic story if they buy it? That is not a good argument.

    ZOS has charged for many things that have become an issue. Hopefully this would be an exception if it comes out, but only time will tell for sure. None of us can say for sure what ZOS will or will not do.
    PC
    PS4/PS5
  • FlopsyPrince
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    For the record, what I would prefer is a way to quick unlock both the companion and the many quests along their improvement chain. Doing those multiple times also gets annoying. Allow me to (in game costs, not Crowns) unlock any companion that my "main" has unlocked already, including upgrades ideally.

    We do get leveling across characters now and equipment, so follow that model for other areas!
    PC
    PS4/PS5
  • Braffin
    Braffin
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    spartaxoxo wrote: »
    The Psijic buyout allows you to unlock the skill line and it's perk but does not complete the story content of the quest line for you. You do not skip any of the quests.

    I can't currently recall a single example of a story quest being put in the crown store (outside of them being dlc content).

    If they let you skip the intro quest, it will mostly likely be free as it has story content attached to it. Same as other story skips (tutorials). The Tales skip is part of a storyline as well.

    If they instead make it that you can use the companion but can't gain rapport or do their quests until you do the story, bypassing the need to engage in the story at all, that would likely be paid.

    But if it has a story attached, it's free, is one of the general dividing lines between free and paid.

    But there is no need to put the unlocking quest into the crown store to successfully provide an account-wide companion-unlock.

    It could still be starting said companion's questline as usual, the offered unlock provides the functionality of the companion without having to start their story. Same as Psijic.
    Never get between a cat and it's candy!
    ---
    Overland difficulty scaling is desperately needed. 9 years. 6 paid expansions. 24 DLCs. 40 game changing updates including One Tamriel, an overhaul of the game including a permanent CP160 gear cap and ridiculous power creep thereafter. I'm sick and tired of hearing about Cadwell Silver & Gold as a "you think you do but you don't" - tier deflection to any criticism regarding the lack of overland difficulty in the game. I'm bored of dungeons, I'm bored of trials; make a personal difficulty slider for overland. It's not that hard.
  • spartaxoxo
    spartaxoxo
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    Braffin wrote: »
    spartaxoxo wrote: »
    The Psijic buyout allows you to unlock the skill line and it's perk but does not complete the story content of the quest line for you. You do not skip any of the quests.

    I can't currently recall a single example of a story quest being put in the crown store (outside of them being dlc content).

    If they let you skip the intro quest, it will mostly likely be free as it has story content attached to it. Same as other story skips (tutorials). The Tales skip is part of a storyline as well.

    If they instead make it that you can use the companion but can't gain rapport or do their quests until you do the story, bypassing the need to engage in the story at all, that would likely be paid.

    But if it has a story attached, it's free, is one of the general dividing lines between free and paid.

    But there is no need to put the unlocking quest into the crown store to successfully provide an account-wide companion-unlock.

    It could still be starting said companion's questline as usual, the offered unlock provides the functionality of the companion without having to start their story. Same as Psijic.

    Right but if people are asking to skip the quest rather than simply being able to use the companion and come back for the story at a later time, then that would necessitate the intro quest to be in the crown store. ZOS is unlikely to ever do that. They'd go one of two routes.

    Allow you to use them but come back at a later time for the quest/rapport content, similar to the Psijic story quests.

    Or

    Let you skip it entirely. Which would be like the Tales of Tribute quest.

    And the latter option would most likely be free.
    Edited by spartaxoxo on February 26, 2024 5:19AM
  • spartaxoxo
    spartaxoxo
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    spartaxoxo wrote: »
    spartaxoxo wrote: »
    Braffin wrote: »
    Braffin wrote: »
    On a sidenote: I think it's somewhat odd to suggest the elimination of actual content for the sake of having it easier to "finish" a self-made task out of unreflected completionism.

    The thing with the a Companions is that they are already account bound as far as leveling, their gear and the outfits they wear. The only things that aren't is rapport and unlocking them. I find it reasonable to want to include unlocking to their other account bound features.

    Also, every new set of Companions have longer and more tedious quest chains to unlock them. Maybe if they kept them more simple this wouldn't be as much of an issue.

    I'm not opposing your suggestion to optionally unlock companions accout-wide. I think it's a reasonable request. As I said, options are always welcome.

    I simply think zos will handle that matter like similar cases in the past: By putting an unlock into the cash shop. (Which is something I have no real opinion about, as I never used this function for myself.)

    Longer quest chains do add more content to the game tho, which is a good thing. I don't expect a quest to be short, but to provide an interesting, flavourful story experience.

    ZOS has never put story content into the crown store for an actual cost afaik. The prologue quests are free. Skipping the tutorial for the main quest and Tales of Tribute are also free.

    Skyshard unlocks are in the Crown Store. Not technically "story content' but pretty well tied to it, since so many are in delves and they are noted on the map guide.

    Skill line unlocks are also in the Crown Store. Those are normally unlocked by doing the story.

    Skyshards are mixed up all over the overland and usually not connected to any stories.

    Skill line unlocks don't give you story rewards even when progress is connected to the story. You still have to do the story for them.

    ZOS has allowed us to skip other story content and it's been free.

    I disagree that Skyshards have no link to content.

    It is overland content. But it's mostly not story content. I think the tutorial might be the only one that you're explicitly directed to by the story. And I think there's maybe a couple more, iirc, that are in quest locked areas you have to do the quest to reach. But, for the most part, the story won't mention them at all. And they are not gated behind doing the stories.
  • karthrag_inak
    karthrag_inak
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    Khajiit will say one thing. Azandar in particular may have been a serious crimp in the tail to recruit for this one's 19 khajiit and one argonian with fluffy delusions, but he was without doubt the easiest to max rapport on for all 20 characters, even easier than Ember. It certainly helps that he is so delighted by enchanting dailies, with 20 7 prof master crafters it only took a few weeks and then khajiit put him away and that was that.

    His bonus portfolios are the best, too.

    PC-NA : 19 Khajiit and 1 Fishy-cat with fluffy delusions. cp3600
    GM of Imperial Gold Reserve trading guild (started in 2017) since 2/2022
    Come visit Karth's Glitter Box, Khajiit's home. Fully stocked guild hall done in sleek Khajiit stylings, with Grand Master Stations, Transmute, Scribing, Trial Dummies, etc. Also has 2 full bowling alleys, nightclub, and floating maze over Wrothgar.(Pariah's Pinacle)

    "Ever get the feeling you've been cheated?' -famous khajiit philosopher
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