Yes, exactly! Except... that logic is not consistent. VR enemies *are* over-powered beyond balanced.
A lvl 49 player vs a lvl 49 bandit trash trio is different than a VR 1 fighting the same trash(now VR1), but instead of a trio, it's actually a mere duo.
I'm handling elite Dremora quartets in Coldharbour. They can easily kill me if I mess up. But I can handle it. Now suddenly, I fight only *2* bandits[whatever their Bleakrock counter-part names are] and they pose a serious threat. Three random bandits? I swear It feels like I'm fighting three elite warriors whom have survived a dozen tours of duty. Four+ random bandits? Utter suicide if my Ultimate is not ready because it randomly reset after taking a quick bathroom break, or if I take two minutes to listen to some NPC tell his woes to me.
Even more weird, I could swear their common Iron and steel gear were actually rare Ebony or something. I mean, how else to explain them taking more hits than the Daedric armored, mere one-level-lower, lvl 50 immortal, built-for-apex-endurance physical superiority and utterly fearless immortal Dremora warriors/captains/dukes(the Kynmarcers, Markynaz, and the other new titles ZOS added that clearly show these specific Dremora mobs to reflect their difficulty) with Calcinium(at least, it looks like the VR 1 calcinium gear you can forge with the Daedra motif) Daedric gear. and battle experience since the Dawn era existed. Odd...
Yes, reflect. Those lvl 50 Dremora reflect their stats. There is a difference in difficulty between 3 lvl 50 Dremora Churls & Caitiffs. Compared to three lvl 50 Dremora Kynmarchers, Narkynaz, Harbuz-whatever) and other new titles that illustrate their unique experience and capability. Like the Kynlurkers utilizing elite shadow skills. Cool. It makes sense too, I mean, I am fighting these fearsome fully sapient and sentient Daedra. Coldharbour is a good example of proper balance. You have trash mobs(Dremora churls). Intermediate mobs.(Dremora mixed units and Dark Seducers) These are trash mobs whom are a threat in a logical sense that does not destroy my suspension of disbelief.
Why am I now finding a mere duo of bandit no-lives, pushing me to my limits? WTF? Because they gained ONE level with a stupid shiny symbol next to it? What is this? Did I just out-of-nowhere activate Vestige must die difficulty or something? If the VR1 enemies are this scaled up? I dread to think of how Over-powered the VR 10 enemies are going to be. Unless their stats do not scale that consistently high? I sure wasn't expecting a severe jump from lvl 50 to VR 1. I mean, if I somehow ended up in a VR 10 zone, I'd understand... I mean sure, bandit no-lives here, but hey! I guess it is lvl 50 to VR 10 jump. I should have started at VR *1*! Oh, silly me!
NOPE. That's not the case. These ramped up trash mobs *are* a mere one level higher(just one level higher, only ONE) than the elite daedric mobs I was *just* facing an hour ago. Did I do something wrong here? Why do I all of a sudden feel under-leveled? How odd... I'm VR 1 fighting VR 1 enemies, yet I feel under-leveled. I feel like I'm fighting VR 10 enemies at VR 1. This is unbalanced. There should not be such a steep ramp-up of enemy stats. The VR 1 gear is IDENTICAL to lvl 50 gear. My stats are just minimally increased compared to my lvl 49 stats. Why do I suddenly feel under-leveled? And seeing as how the logic of VR ranks and progression goes... I feel like it's only going to get more ridiculous than it already is.
I do not mind the occasional pack leader, or named/unique/important-somebody-of-renown-and-battle-history/Boss to be able to solo me. But EVERY single trash down to even skeevers and mudcrabs? Dammit, the balance of VR is soooo over-the-place, that Mudcrabs and Skeevers out-dps and out-tank Wolves whom are actual predators. lolwtflogic? I guess they forgot to buff the poor wolves to God-hood? At least the Skeevers were given their uber-steroid shot because reasons.
I'm all for challenge. If it makes sense, and if I'm not getting headaches from fighting two nobodies soaking all my hits, and piercing through my over-charged armor and spell resist stats as if I were naked with 0 points put into my maxed-out 49 point health allocation; Every single encounter.
What is this supposed to encourage? It certainly isn't their advertised "play how you want." Because, even the crappiest and self-restricted build *can* work in the 1-50 zones with dedication. Maybe they will be forced to re-spec when facing the final boss of the 1-50 content... In VR content? lolnope. I have overcharged stats and buffed(superior) lvl 50-identical-to-VR1(superior) equipment, and I'm still getting shredded. What does it encourage? Min-max playstyles. Guess what min-max mentality leads too? The current Vampire in PvP conundrum. And guess what that leads too? NERFS.
Who did I encounter faring significantly better than me in this VR 1 zone? Some VR 1 Templar rushing directly into the group and spamming that Aedric Spear ability like 5 times in a row, non-stop, and then rinse and repeat. Killing those three uber-buffed bandits I was forced to cautiously approach... Wow, VET content is so challenging and eipcz. I guess I need to choose only the best skills and spam them until they get nerfed, because the VR 1 trash bandit no-lives are actually elite battle-hardened warriors of a dozen tours that wear VR 2 Legendary Calcinium gear that oddly looks like it's just level 14 Iron gear... Clearly I must have been hallucinating from skooma or something... I mean, I could have sworn those bandits only had iron swords and armor... Or maybe they had the Developer kit at their disposal and buffed their level 14 iron gear to the stats of VR 10 legendary Voidsteel or whatever. Darn cheating AI...
Blackhorne wrote: »In any game where the content difficulty actually increases and there is meaningful distinction between builds, the number of viable builds will diminish as the game progresses. This is because the increased difficulty of the content amplifies the disparities between builds.
In a game this complex, it is not feasible to balance even two different builds such that their effectiveness remains constant with each other throughout all content, let alone the more than 7x10^50 possible builds if you consider Class, Weapon, and Armor skill points alone, not even considering world, racial, or crafting skills, or attribute points.
There have not been enough characters created to determine all viable builds throughout the game, let alone the optimal builds for each class.
As true as this maybe, it is a moot point. Zeni says 'play how you want'. From what I have heard, my archer NB is going to be useless in VR levels. Meaning I cannot play how I want.
And as for classes, Demon Souls is Hard, way harder than this game is. Yet every class can complete the game with a little effort.
If I get to VR level and my bowmen is dying and I am unable to realistically enjoy the experience because it is too weak a class, then to me, that is not a proper design, more a design fault.
Every class should be able to cope at VR levels, sure some will be easier, some tougher, but ALL can have an enjoyable experience, not a death fest!
I can not see how bows are useless, more that lots of nightblade abilities are bugged and people don't know.Blackhorne wrote: »In any game where the content difficulty actually increases and there is meaningful distinction between builds, the number of viable builds will diminish as the game progresses. This is because the increased difficulty of the content amplifies the disparities between builds.
In a game this complex, it is not feasible to balance even two different builds such that their effectiveness remains constant with each other throughout all content, let alone the more than 7x10^50 possible builds if you consider Class, Weapon, and Armor skill points alone, not even considering world, racial, or crafting skills, or attribute points.
There have not been enough characters created to determine all viable builds throughout the game, let alone the optimal builds for each class.
As true as this maybe, it is a moot point. Zeni says 'play how you want'. From what I have heard, my archer NB is going to be useless in VR levels. Meaning I cannot play how I want.
And as for classes, Demon Souls is Hard, way harder than this game is. Yet every class can complete the game with a little effort.
If I get to VR level and my bowmen is dying and I am unable to realistically enjoy the experience because it is too weak a class, then to me, that is not a proper design, more a design fault.
Every class should be able to cope at VR levels, sure some will be easier, some tougher, but ALL can have an enjoyable experience, not a death fest!
I like your way of thinking!If I put only heals to both weapon slots and go unarmed, or better yet, if I don't equip new items or spend status/skill points and go unarmed cause that's how I want to play, can I also complain that the game is too hard and ZOS lied to me? pleaaaseee.
NO because this is idiotic.
Having a ranger archer class that can not complete compete at the harder VR levels is a legitimate argument.Or he made an argument while being silly. Perspective.You are just being silly for the sake of creating an argument.
But what I meant, is that if you take everything literally, you're going to have a hard/bad time, not just in this game but in general. I think it is obvious that there are limits but the fact that you can have a gazillion of viable builds makes up for that limit. Especially so if we consider that this is true for the class roles: you can tank ad a mage, heal as a NB, or cast stuff as a melee.
As I said before, I do not play as a NB and I am not on VR zones yet, but I am aware of the issues of the NB class. However, that is more of a balancing/bugfixing issue rather than false promises.I like your way of thinking!If I put only heals to both weapon slots and go unarmed, or better yet, if I don't equip new items or spend status/skill points and go unarmed cause that's how I want to play, can I also complain that the game is too hard and ZOS lied to me? pleaaaseee.
NO because this is idiotic.
Having a ranger archer class that can not complete compete at the harder VR levels is a legitimate argument.Or he made an argument while being silly. Perspective.You are just being silly for the sake of creating an argument.
But what I meant, is that if you take everything literally, you're going to have a hard/bad time, not just in this game but in general. I think it is obvious that there are limits but the fact that you can have a gazillion of viable builds makes up for that limit. Especially so if we consider that this is true for the class roles: you can tank ad a mage, heal as a NB, or cast stuff as a melee.
or it could be viewed that its puerile and immature to simply point out the most extreme example you can think of to try to negate a reasonable arguement. most adults usually accept that their are obviously boundaries of what is playing "your way" and whats just plain stupid. so ye thanks for pointing out what is to most normal people blatantly obvious...
so to be crystal clear in case there is any doubts left.. nobody wants the game a bit more balanced for people who choose to run around naked spamming heals on rabbits.. however it isn't unreasonable to expect that using a bow past vet might be at least as usefull as it was getting to 50.
pieceofyarnb14_ESO wrote: »Just a question, are we talking about certain classes that are having a difficult time with VR1 content? Or overall difficulty ratio? Maybe I missed it in the OP's post but what class is he/she? What skills? Did they get skill increases from reading all books they could find? I see people everyday running by bookshelves and not checking. I can't help but to think maybe the folks who are having trouble missed something vital on the rush to veteran rank. I'm not there yet myself but I'm trying to understand why some are having problems when others are not?
Play as you want? Yes you can. But consider this:
You have a nail that needs to be hammered into the wall. On the table in front of you, there's a hammer, a screwdriver, a tape measurer and a wrench. Any of these tools can be used to hammer that nail into the wall, but only 1 does that job better than the others. Welcome to ESO, you have the table set, your tools are in front of you, and they all do the job of killing the bad guys. But that doesn't necessarily mean that it's the best tool for the job.
pieceofyarnb14_ESO wrote: »Just a question, are we talking about certain classes that are having a difficult time with VR1 content? Or overall difficulty ratio? Maybe I missed it in the OP's post but what class is he/she? What skills? Did they get skill increases from reading all books they could find? I see people everyday running by bookshelves and not checking. I can't help but to think maybe the folks who are having trouble missed something vital on the rush to veteran rank. I'm not there yet myself but I'm trying to understand why some are having problems when others are not?
The classes are fine. The difficulty ratio is just absurd. This also has the unfortunate side-effect of making min-max builds superior and more efficient while making the average diverse build a handicap. Which in-turn makes certain classes stand-out more. Which in-turn limits play-styles for later content. Which in-turn leads to the exploitation of any hardcore builds that work flawlessly. Which in-turn leads to a marginal increase in more and more players learning of this build from other min-maxers and then copying the build. Which in-turn then leads to class nerfs.
The core of the issue in all this? The VR enemies are unbalanced and over-powered for their level and progression gap. The difficuly increase does not correlate with level increase. There are disparities among indiviual enemy stats. and there is a huge disparity between the stats of VR 1 enemies and fresh VR 1 players. And then the discrepancy in stats only gets worse as you progress.
This is also an example of fake difficulty. Albeit, more subtle and perhaps, unintentional. It is difficult to ascertain proper balance for the majority when their private testers min-max from knowing the game inside-out. It is why now, *suddenly* this has been brought to attention; As the amount of players reaching VR ranks increase. At least now, ZOS has reliable and consistent statistics to observe and work with.
That works out from the assumption that the nail doesn't even budge when you throw anything at it but the hammer. That isn't the case here, as a sorcerer per example, I can spam Mage's Fury (morphed into Endless Fury) as much as I like, that it does damage the monsters as well. But it sure as hell is going to take some time getting them done. That however doesn't mean I can't do it.
People work out from the assumption that there are only a handful of spells that kills things and only those handful of spells can be used. It is their own limitations then that hinders them, not the game.
As said, you have the tools, it's up to you to figure out how and where to use them. Oh and just as a last thing; I'm not using a cookie gutter build. I googled sorcerer, found one that was praised High Heavens and beyond. I tried it, didn't like it, I scrapped it. I'm using my own build now, works for me. It's not killing things as fast as others are, but I'm having fun with it.
Maybe what's wrong is that many people expect this to be WoW; 1 shot effective kills, move along the monsters and cut them down without any hindrance. Since that isn't working, they find a build that seemingly can do that, and so they automatically assume that is the only way to do things.
That works out from the assumption that the nail doesn't even budge when you throw anything at it but the hammer. That isn't the case here, as a sorcerer per example, I can spam Mage's Fury (morphed into Endless Fury) as much as I like, that it does damage the monsters as well. But it sure as hell is going to take some time getting them done. That however doesn't mean I can't do it.
.
Nox_Aeterna wrote: »
So all classes have atleast one built that is able to get the job done. Maybe it is not the build you would enjoy playing , BUT the CLASS got a build that puts it on par with the other classes.
williambbechtoldub17_ESO wrote: »I have met players who refuse to use range attacks or those who only will use a bow. If you are this rigid, you will fail. Some fights require (or are MUCH easier) if you are able to switch. I play a NB in VR levels. I am not finding it too difficult at this point. Be willing to switch tactics up depending on the fight!
The bow is VERY strong when fighting a single enemy like a boss. When fighting a group of enemies switch to DW or 2H or something besides a bow. Adapt to the situation.