Hi everyone, i wanted to make a post on an issue that i think has flown under the radar for quite some time. That issue is armor types, specially the state of light armor.
It's fairly well known right now that medium armor is the way to go in pve as a dps right now. I know for example as a frost warden thats predominantly magicka based, that i use 6 medium and 1 light, simply because that's as far as i can go into medium before sustaining is absolutely impossible without needing to spend a ton of gcds spamming heavy attacks. Medium armor offering increased weapon and spell damage as well as critical damage simply provides so much more benefit to a dps than penetration and critical chance. While critical chance is incredibly strong, penetration is awful in organised pve content. It's simply not doing anything a lot of the time in groups, and therefore lessens the value of the armor type. Light armor is not a popular choice in any form of content i know of. And it's made worse by the armor downsides light has to deal with that medium doesn't, in not only losing inherent resistance from the pieces, but also taking increased physical damage and having reduced power from blocking. I also don't see how useful penetration is supposed to be for healers either. It doesn't do anything for healing output.
I propose that the concentration passive is updated to:
+1% damage done, healing done and damage shield strength per piece of light armor equipped.
now that shields are effected by major+minor vitality i think it's a reasonable suggestion to add this bonus to light armor as this is supposed to be armor for healers and magicka dps. additionally, this line has annulment as a damage shield and it would gain additional value from the bonus.
Penetration is not a bad stat in situations where it is getting value, however because groups (and not the player) build around it in organised content, it's simply not reasonable to keep it over a bonus that always gets value. I think penetration should be offered elsewhere.
I settled on 1% increased dmg, healing and damage shield strength for multiple reasons. Firstly, as minor and major vitality have been updated to increase shielding strength, it means that dmg shield and healing done bonuses can become more intertwined. Secondly, healing done is a useful bonus for healers instead of getting nothing from penetration. This also helps a light armored player to be just that bit more survivable which is something they absolutely need. Finally, 1% damage done should not be as strong as the increased weapon and spell damage bonus that medium armor gains, however i think that is fine as medium armor has crit damage when light has a stronger bonus in crit chance.
Magicka DPS should not be looking for ways to get rid of wearing light armor on their body. This issue just stifles magicka recovery and cost reduction as well as item set options.
Thanks for reading.
Edited by ESO_Nightingale on February 10, 2024 3:54PM PvE Frost Warden Main and teacher for ESO-U. Frost Warden PvE Build Article:
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