I can see where you're coming from but there could be problems when you take your pets into town. Summoning necromancer pets is illegal so you'd be chased by guards.
If that rule was removed there could be even more pets (skeletal this time) around the crafting tables.
I can see where you're coming from but there could be problems when you take your pets into town. Summoning necromancer pets is illegal so you'd be chased by guards.
If that rule was removed there could be even more pets (skeletal this time) around the crafting tables.
An easy workaround would be to make the undead pets invisible in towns, only appearing as semi-transparent to you and groupmates. Civilians and guards wouldn't be aware of them and they wouldn't block interactions for players. Diablo 4 has something like this.
No. Both Skeletal Mage morphs are decent enough once every 20 seconds casts for background DoTs. Entire rotations revolve around Blastbones 3 seconds jumps. Spirit Menders being permanent would see their healing needed to nothing.
Right now, we have three decent pets, and we're getting another. Blastbones could do with some help in PvP, but otherwise they're some of the few Necro skills that absolutely do not need touching.
CameraBeardThePirate wrote: »Blastbones needs the least amount of help in PvP - it's literally their best skill in PvP. The Skeletal Archer/Arcanist is what's awful in PvP.
CameraBeardThePirate wrote: »Blastbones needs the least amount of help in PvP - it's literally their best skill in PvP. The Skeletal Archer/Arcanist is what's awful in PvP.
Blastbones pathfinding in Cyro is awful. Great in PvE where nothing much moves, but in PvP it's rubbish except for more static group fights at gates. It doesn't need a buff, it just needs to be more reliable.
Archer/Arcanist provide me with a reliable effect, whether it's good for PvP or not.
CameraBeardThePirate wrote: »CameraBeardThePirate wrote: »Blastbones needs the least amount of help in PvP - it's literally their best skill in PvP. The Skeletal Archer/Arcanist is what's awful in PvP.
Blastbones pathfinding in Cyro is awful. Great in PvE where nothing much moves, but in PvP it's rubbish except for more static group fights at gates. It doesn't need a buff, it just needs to be more reliable.
Archer/Arcanist provide me with a reliable effect, whether it's good for PvP or not.
It really isn't that bad since they added the 28m leap range. People overexaggerate the bad pathing.