CameraBeardThePirate wrote: »Many PvPers want faction lock gone for this reason. If your alliance starts to snowball and completely cover the map, it'd be a lot more fun to hop on a different faction and start to push back. With faction lock, if your alliance starts to dominate, the PvP just sort of ends.
No not everyone will do that... if the faction lock goes away... it will encourage people to hop on over to the winning side.
KiltMaster wrote: »Yeah gating hurts Cyrodiil. I get that it's the mechanic to flip keeps to get more points, but I've been zerged down trying to take a tri keep resource before - let alone even trying to take the keep!
As for IC, do people defend the flags as hard there? Usually when I'm down there I'm just farming tel var or running thru the dailies, so the flag mech doesn't matter as much to me.
SeaGtGruff wrote: »and that it could be due to the specific server, campaign, and time of day when I decide to go to Cyrodiil.
And in Imp City, not really. All the flags do for those players is give them a respawn point within the District, so they can get back into the fight faster. They don't care about Tel-Var, the Patrolling Horrors are a side attraction. All they care about is hunting down other players. Really it's not even encouraged to try capturing a Flag as it just turns into a big "Here I am!" sign on the map.
CameraBeardThePirate wrote: »Many PvPers want faction lock gone for this reason. If your alliance starts to snowball and completely cover the map, it'd be a lot more fun to hop on a different faction and start to push back. With faction lock, if your alliance starts to dominate, the PvP just sort of ends.
No not everyone will do that... if the faction lock goes away... it will encourage people to hop on over to the winning side.
While true, consider what sort of players are doing which. The hardcore players who can fight outnumbered leave the dominant faction to help the underdog, while the guys moving for easy wins tend to be easy targets.It will encourage both behaviours
xylena_lazarow wrote: »
CameraBeardThePirate wrote: »xylena_lazarow wrote: »
But that would be a good thing, no? If the hard-core pvpers go to the losing faction it'd balance out the campaign
xylena_lazarow wrote: »
opethmaniac wrote: »And in Imp City, not really. All the flags do for those players is give them a respawn point within the District, so they can get back into the fight faster. They don't care about Tel-Var, the Patrolling Horrors are a side attraction. All they care about is hunting down other players. Really it's not even encouraged to try capturing a Flag as it just turns into a big "Here I am!" sign on the map.
Capturing a flag also gives you a strong buff for 10 minutes, which is very helpful if you're looking to do PVP and not just farm Tel Var.
This is absolutely an annoyance. Not saying it has to scale to 6 people like cyro, but if the IC flags could flip faster on having up to 3 or even 2 people, that would definitely be a QOL improvement.Necrotech_Master wrote: »its very annoying that the flag capture speed in IC is capped to the speed of 1 person, while flags in cyro are capped to a speed of 6 people (so it takes seconds to flip instead of minutes if you have 6 people on the flag)
CrazyKitty wrote: »CameraBeardThePirate wrote: »xylena_lazarow wrote: »
But that would be a good thing, no? If the hard-core pvpers go to the losing faction it'd balance out the campaignxylena_lazarow wrote: »
I don't see the kind of noble behavior being described happening. It didn't happen with any kind of regularity prior to faction lock, and it's unlikely to happen if they remove faction lock. At least one of the people I'm quoting has recently switched to the winning faction from the losing faction.
CameraBeardThePirate wrote: »Many PvPers want faction lock gone for this reason. If your alliance starts to snowball and completely cover the map, it'd be a lot more fun to hop on a different faction and start to push back. With faction lock, if your alliance starts to dominate, the PvP just sort of ends.
CrazyKitty wrote: »CameraBeardThePirate wrote: »xylena_lazarow wrote: »
But that would be a good thing, no? If the hard-core pvpers go to the losing faction it'd balance out the campaignxylena_lazarow wrote: »
I don't see the kind of noble behavior being described happening. It didn't happen with any kind of regularity prior to faction lock, and it's unlikely to happen if they remove faction lock. At least one of the people I'm quoting has recently switched to the winning faction from the losing faction.
This is absolutely an annoyance. Not saying it has to scale to 6 people like cyro, but if the IC flags could flip faster on having up to 3 or even 2 people, that would definitely be a QOL improvement.Necrotech_Master wrote: »its very annoying that the flag capture speed in IC is capped to the speed of 1 person, while flags in cyro are capped to a speed of 6 people (so it takes seconds to flip instead of minutes if you have 6 people on the flag)
CrazyKitty wrote: »CameraBeardThePirate wrote: »xylena_lazarow wrote: »
But that would be a good thing, no? If the hard-core pvpers go to the losing faction it'd balance out the campaignxylena_lazarow wrote: »
I don't see the kind of noble behavior being described happening. It didn't happen with any kind of regularity prior to faction lock, and it's unlikely to happen if they remove faction lock. At least one of the people I'm quoting has recently switched to the winning faction from the losing faction.
RealLoveBVB wrote: »CameraBeardThePirate wrote: »Many PvPers want faction lock gone for this reason. If your alliance starts to snowball and completely cover the map, it'd be a lot more fun to hop on a different faction and start to push back. With faction lock, if your alliance starts to dominate, the PvP just sort of ends.
It's the whole difference. Blackreach for example doesn't have faction lock, yet it's all day blue or red too.
And instead of changing factions to make it even again, players prefer to join the dominating team.
SeaGtGruff wrote: »CrazyKitty wrote: »CameraBeardThePirate wrote: »xylena_lazarow wrote: »
But that would be a good thing, no? If the hard-core pvpers go to the losing faction it'd balance out the campaignxylena_lazarow wrote: »
I don't see the kind of noble behavior being described happening. It didn't happen with any kind of regularity prior to faction lock, and it's unlikely to happen if they remove faction lock. At least one of the people I'm quoting has recently switched to the winning faction from the losing faction.
I don't know about anyone you quoted, but I can't think of anyone who's switched from a winning alliance to a losing alliance. True, I'm not very active in PvP and don't know a huge number of PvPers, but I've been in a PvP guild for several years and have watched a number of PvP streamers. I remember crafting gear for some of the members of the PvP guild back when they fought for the same alliance as me, and now they play for one of the other alliances and have killed me. And some of the streamers who used to play for the same alliance as me now play for one of the other alliances.
I understand-- after all, it's just a game, and we're supposed to have fun playing games. Fighting on the losing side isn't as fun as fighting on the winning side. But, yeah, that supposed scenario doesn't seem to occur in my experience.This is absolutely an annoyance. Not saying it has to scale to 6 people like cyro, but if the IC flags could flip faster on having up to 3 or even 2 people, that would definitely be a QOL improvement.Necrotech_Master wrote: »its very annoying that the flag capture speed in IC is capped to the speed of 1 person, while flags in cyro are capped to a speed of 6 people (so it takes seconds to flip instead of minutes if you have 6 people on the flag)
Yes, even capping it at 2 players would be something of a help.
"After a hard week of farming, or a long night of being nagged by your wife, there is nothing better than going out for a bit of a fish."
Joy_Division wrote: »CrazyKitty wrote: »CameraBeardThePirate wrote: »xylena_lazarow wrote: »
But that would be a good thing, no? If the hard-core pvpers go to the losing faction it'd balance out the campaignxylena_lazarow wrote: »
I don't see the kind of noble behavior being described happening. It didn't happen with any kind of regularity prior to faction lock, and it's unlikely to happen if they remove faction lock. At least one of the people I'm quoting has recently switched to the winning faction from the losing faction.
It's got nothing to do with being noble. It has everything to do with being competitive and the desire to test those limits.
Xylena is exactly right; the people who do switch over are doing it precisely for the challenge and because they constantly challenge themselves, they are going to be the better players. By definition, the people who take the easy way, the bandwagon hoppers, do not test their limits, do not reach their potential, and not as well practiced and are inferior players.
DC winning by 2k is not a landslide. Whichever nightcap faction winning by 20k would be a landslide. We stopped that, the campaign was close, players actually cared and tried, PvP was great. You don't get "good fights" when all those faction players don't care and don't try, you get 40v4 zerging or straight PvDoor because nobody is showing up to fight.CrazyKitty wrote: »It will be interesting to see if the couple people posting in this thread that were on the faction that won by a landslide will migrate from that faction to one of the other factions. I don't think it will happen, but we'll see by end of day today most likely.
The problem is the pop caps are way, way too low now. Each faction simply can't field enough players to keep the fights balanced. ZOS is continuing to lower the pop caps too.
The solution is for ZOS to give a hoot about PvP and dedicate more server capacity and raise the pop caps. These issues of one faction owning the whole map due to time zone differences never were a problem when the pop cap was over 125. Now the pop cap is 1/2 that. It's also getting way more toxic in Cyrodiil because the only people bothering to log in now are the same small number of people always fighting each other, making it personal rather than a team vs. team vs. team experience.