Something that's been on my mind forever but became even more reasonable after the hybridization, are the Lightning Form morph effects.
Currently, Hurricane is the better option giving a better buff and better damage all-round.
Boundless Storm is mostly, yet rarely, used for the longer duration, but the short Major Expedition feels like a waste because the Major Resolve buff is mostly reapplied when it runs out, and not when needed.
Magsorcs streak to move around anyway so a short Major Expedition is useless. Stamsorcs need both speed and damage.
It would make a lot more sense that the two morphs were partially swapped to balance and strengthen their corresponding roles, and make both equally attractive.
- Hurricane as a DOT + utility.
Major Expedition for the first X seconds as a nimble gust of wind, but then shifts the speed bonus to damage bonus as the heavy hurricane grows.
Rationale: Want superspeed on demand - spam. Want more damage - wait. Both are good, active at all times, nothing is wasted. Dynamic speed+melee vibes.
Increase 4 sec to 6/8 sec or increase damage so it's not a stamsorc nerf.
- Boundless Storm as a buff.
Minor Expedition for the whole duration due to the lightning infusion.
Rationale: Worse but consistent, longer buff.
Good for both stam and mag.
You're right, I phrased that wrongly. I meant worse in terms of magnitude, but I agree that Minor Expedition is generally stronger.CameraBeardThePirate wrote: »You're incorrect in the assumption that Minor Expedition is the lesser buff.
Good point but Boundless also burns magicka when used like that. Furthermore, like you said, RAT does the same thing.I use boundless in PvE along with streak. Boundless feels like a must to keep up with the speedy stamina bois without killing my own stamina or deleting my magicka with unnecessary streak spam.
Turtle_Bot wrote: »1. Increase the base radius of both morphs to 7m from their current 5m to match the new melee attack range.
2. Revert the tick rate back to the old 1 second from the current 2 seconds that ZOS nerfed it to.
Turtle_Bot wrote: »1. Revert the tick rate back to 1 second (it's an AoE DoT, not a targeted sticky DoT).
2. Increase the base radius to 7m to match the new melee attack range or 8m if they are feeling generous.
3. (This is the new effect/buff to both morphs), Give the base skill major prophecy/savagery on cast for the duration.
MashmalloMan wrote: »Turtle_Bot wrote: »1. Revert the tick rate back to 1 second (it's an AoE DoT, not a targeted sticky DoT).
2. Increase the base radius to 7m to match the new melee attack range or 8m if they are feeling generous.
3. (This is the new effect/buff to both morphs), Give the base skill major prophecy/savagery on cast for the duration.
1 and 2 sure, those are basic requirements that just bring the abilities back to the status quo they had for years, but adding prophecy/savagery overloads the skills and does nothing specifically for Boundless Storm. The biggest fault is the Major Expedition being unintuitive for a morph that is meant to last longer. If you actually want the Expedition you end up casting it much more frequently than Hurricane defeating the entire purpose of the skill effect duration. It makes no sense.
We've spoken about it ad nauseam at this point, but I feel it helps to have everyone on the same page if anything will actually be done about it. Especially being realistic about it, do we expect our Armor buff which deals decent damage and gives Expedition to also give Savagery? That's 3 named buffs + damage, if it was a scribed skill it would have 4 scripts.
Major Savagery/Prophecy and/or Major Breach should be given to lesser budgeted skills that only deal damage and have no utility to which Sorc has in spades. My vote has always been Haunting Curse (Major Breach), Daedric Prey (Empower), Bound Armaments (Major Savagery/Prophecy)... but they could look at Mages Wrath/Endless Fury, Frag/Crystal Weapon, Rune Cage/Defensive Rune.. list goes on and on.
I think Hurricane is perfectly designed the way it is, so if Minor Expedition was given to the base skill and Major Expedition was removed entirely from Boundless Storm, that would definitely fix the issue.. but I still believe in keeping with the original intent of the skill would be to convert the Major Expedition to an Elude mechanic of taking damage to proc.
Turtle_Bot wrote: »It's more about adding prophecy/savagery to a skill that is commonly slotted by all sorcs.
The main reason I don't add it to bound armaments is because the current iteration is stamina only and as such, it would disproportionally benefit stamina and hybrid sorcs more than it would benefit magsorc.
Turtle_Bot wrote: »If they changed bound armaments and bound aegis to give +5% to both mag and stam instead of +8% to stam or mag only, then adding major prophecy/savagery to bound armaments would be a good alternative. I'm just worried then that tanks miss out on that buff because they slot bound aegis, which already has minor protection and minor resolve as passive buffs with the 40% block mitigation on activation and if prophecy/savagery is added, it would overload that skill. But I suppose, since they are tanks they will be more likely to have multiple enemies within the radius of lightning form and have something like caltrops slotted which with the reverted tick rate and increased radius would help with keeping crit surge up more often.
Turtle_Bot wrote: »The issue with adding it to fury/rune prison is that those skills need a complete rework (as well as encase) before they would be worth slotting. Frags/weapon have their own issues that need addressing too, that adding that buff to those skills won't help with.
Turtle_Bot wrote: »Major breach on curse is something I can get behind. It gives an alternative to ele sus for breach and buffs no pet sorc, allowing some flexibility of weapon choice. Daedric prey already has the +45% damage taken from pets debuff so it doesn't need breach. Empower would be interesting on prey, but HA builds already use oakensoul that has it already so it wouldn't really do anything. Prey also doesn't really need a buff (maybe a QoL change where it deals half its damage over 2 instances throughout the duration to make it slightly easier to use, but it doesn't need any actual increase to its power).
MashmalloMan wrote: »Turtle_Bot wrote: »It's more about adding prophecy/savagery to a skill that is commonly slotted by all sorcs.
The main reason I don't add it to bound armaments is because the current iteration is stamina only and as such, it would disproportionally benefit stamina and hybrid sorcs more than it would benefit magsorc.
Well I didn't get into it fully, my bad, I thought you may have remembered my old thread. My full suggestion is to remove the 8% resources for Major Savagery/Prophecy... but also, since they unnecessarily nerfed the base damage and removed the 11% light attack passive, they should throw the skill a bone and include % crit chance per dagger earned. Aka something like 4-6% at 4 daggers. Both these buffs would be more thematically in line with what a Sorc should be good at.
Not asking for Bound Armaments to hit as hard as Grim Focus, but as it stands, it's currently much weaker in terms of damage AND passive benefits, all the while pushing away Mag Sorcs from using it. So since it can't deal high damage with the fact that Sorc has multiple damage skills, focusing on the passive side of it is the best case scenario.
Turtle_Bot wrote: »If they changed bound armaments and bound aegis to give +5% to both mag and stam instead of +8% to stam or mag only, then adding major prophecy/savagery to bound armaments would be a good alternative. I'm just worried then that tanks miss out on that buff because they slot bound aegis, which already has minor protection and minor resolve as passive buffs with the 40% block mitigation on activation and if prophecy/savagery is added, it would overload that skill. But I suppose, since they are tanks they will be more likely to have multiple enemies within the radius of lightning form and have something like caltrops slotted which with the reverted tick rate and increased radius would help with keeping crit surge up more often.
On the Bound Aegis side, for a Mag Sorc the 8% mag is useful, but so is Savagery/Prophecy so it's a pretty even trade. The skill actively goes against their typical playstyle given the fact that block mitigation does nothing for shields so I think it's clearly designed to be a Tank skill anyway.
As a tank skill the 8% mag is borderline useless. It helps a bit with getting more stamina because you don't need to put as much magicka, but it's so marginal given the fact that their pools are usually spread out thin between HP/Stam/Mag so they get very little from the multiplier. It also doesn't improve their damage whatsoever since you always want more Stamina than Magicka, not that it's all that important for a tank anyway.
Major Savagery/Prophecy doesn't sound exceptional for a tank at first glance, but imo sounds way more useful within this class with how Crit Surge and Minor Prophecy work, it makes perfect sense to give them Major Savagery/Prophecy on their best tank skill. As 1 of the worst tanks in the game, I feel like that would at least help carve them out a better identity.
All that said, main focus is BA, if ZOS thought Bound Aegis was fine as is, then keep the 8% mag for all I care. BA still deserves to lose the 8% stam to make it more hybrid friendly and I personally see 5% mag/stam as pretty underwhelming in comparison to crit and doesn't really fit the class. Although, I guess it's as close to the live version of the skill as you can get.
Turtle_Bot wrote: »The issue with adding it to fury/rune prison is that those skills need a complete rework (as well as encase) before they would be worth slotting. Frags/weapon have their own issues that need addressing too, that adding that buff to those skills won't help with.
I agree, I'm just saying there is an obvious laundry list of undervalued skills that are higher up on the list for an opportunity like this, rather than Hurricane/Boundless Storm which are already hitting the ceiling of their skill value, but fairly balanced the way they are.
Those 2 simple fixes for ticks/aoe and adjusting the ease of access to Expedition would fix Boundless Storm completely imo.
Turtle_Bot wrote: »Major breach on curse is something I can get behind. It gives an alternative to ele sus for breach and buffs no pet sorc, allowing some flexibility of weapon choice. Daedric prey already has the +45% damage taken from pets debuff so it doesn't need breach. Empower would be interesting on prey, but HA builds already use oakensoul that has it already so it wouldn't really do anything. Prey also doesn't really need a buff (maybe a QoL change where it deals half its damage over 2 instances throughout the duration to make it slightly easier to use, but it doesn't need any actual increase to its power).
Again sorry, didn't get into it here, but my full suggestions to Sorc skills for Curse morphs are as follows:
- Curse - Duration changed from 6s to 5s, explosion at 3s instead of 6s. Add Empower for 5s duration.
- Daedric Prey - Adds % damage done with pets to cursed enemy for 5s (nerfed to 20% from 45%).
- Haunting Curse - Convert Empower to Breach. Explosion at 3s and 7s later instead of 3.5s and 8.5s later. (Full rotation is 10s instead of 12s)
Daedric Prey inevitably needs to be nerfed to its original value for anything else to be viable for Sorcs. It was a bandaid fix no one wanted. Changing the duration from 6s/12s to 5s/10s helps better fit within ESO's standards for rotations right now where they were previously designed around 6/8s rotations. By making the first explosion always happen at 3s, pet Sorcs can better manage the explosion and pet damage buffs separately instead of losing out on 1 or the other. As it stands, your target usually dies before the 6s completes, you cast it too early and lose the explosion completely, or you wait for the explosion to complete and you lose your pet damage buff. Everything about Daedric Prey sucks to use so the 3s explode, 5s duration makes it much more flexible.
I disagree about not adding Empower just because of Oakensoul. Skills should never be designed just because of sets. Plus, Oakensoul gives a lot of named buffs, but you give up a skill bar and there are more competitive mythics, even for 1 bar builds if you can manage the buffs you want yourself. If you added Empower to Daedric Prey, then players could choose whether or not they want to be an easy low skill ceiling 1 bar 2 pet Sorc or a 2 bar 2 pet sorc with a better mythic. Ultimately, it just comes down to throwing the skill a bone since the % damage is nerfed with the duration. Although my duration suggestions are ultimately for the better.