


Necrotech_Master wrote: »i dont think normal cc immunity protects against immobilizes and snares
because when you get hit with fossilize its a stun + immobilize, and cc breaking only removes the stun, not the immobilize
dodge rolling specifically gives "immobilize immunity" which lasts about the same duration as the dodge fatigue, and skills such as forward momentum for example, only provide immunity to immobilize and snares
i havent played with immovable pots enough to really know for sure if the cc immunity you get from that is the same as normal cc immunity, and normal cc immunity definitely does not protect you from immobilizes
