dragonlord500 wrote: »The only issue I have with crown crates is that it takes a very long time for the crates to cycle through them until I get the crown crate I want.
Zos may have given us 2 returning crown crates in November and 3 in December but its believed by the community that this was a special occasion because it was the end to the gifting crisis. The community also believes they will go right back to the normal single return crates starting in a few days from now.
WitchyKiki wrote: »Possibly an unpopular opinion: I have played both on console and PC for roughly 7 years, and throughout the years the cash shop has gotten progressively worse in terms of cool items being locked behind crates and gems. Its become so bad, that I haven't purchased crowns in 3 years. I was looking forward to spending on the holiday sale in order to get crowns for the year, but then I realized... everything I want is behind crates and I don't care to play crate roulette with real life money. So no crowns for me this year... again.
Its bad enough that whatever crates I receive as a gift (thank you for the ones this month!) just don't give me anything I like, and the gem conversion has been reduced to almost nothing. I find myself constantly spending on cash shops for other MMO's/Games I play, so its not like I don't have the budget... I just wish I could purchase crowns and get the items that I do want, not loot crates.
This is just feedback because I love ESO, and I want to invest more on the game as I used to, but I'm constantly disappointed with the cash shop because so much of it is being stuffed behind loot crates. At this stage, I just save up my monthly crowns for utilities, but in terms of actually purchasing items... Theres nothing I want that is accessible.
Note: Incase this becomes a topic, I do the endeavors and save them. It isn't about that, its about having the ability to just spend on a game I love while getting the things that I want.
WitchyKiki wrote: »Possibly an unpopular opinion: I have played both on console and PC for roughly 7 years, and throughout the years the cash shop has gotten progressively worse in terms of cool items being locked behind crates and gems. Its become so bad, that I haven't purchased crowns in 3 years. I was looking forward to spending on the holiday sale in order to get crowns for the year, but then I realized... everything I want is behind crates and I don't care to play crate roulette with real life money. So no crowns for me this year... again.
Its bad enough that whatever crates I receive as a gift (thank you for the ones this month!) just don't give me anything I like, and the gem conversion has been reduced to almost nothing. I find myself constantly spending on cash shops for other MMO's/Games I play, so its not like I don't have the budget... I just wish I could purchase crowns and get the items that I do want, not loot crates.
This is just feedback because I love ESO, and I want to invest more on the game as I used to, but I'm constantly disappointed with the cash shop because so much of it is being stuffed behind loot crates. At this stage, I just save up my monthly crowns for utilities, but in terms of actually purchasing items... Theres nothing I want that is accessible.
Note: Incase this becomes a topic, I do the endeavors and save them. It isn't about that, its about having the ability to just spend on a game I love while getting the things that I want.
BloodWolfe wrote: »WitchyKiki wrote: »Possibly an unpopular opinion: I have played both on console and PC for roughly 7 years, and throughout the years the cash shop has gotten progressively worse in terms of cool items being locked behind crates and gems. Its become so bad, that I haven't purchased crowns in 3 years. I was looking forward to spending on the holiday sale in order to get crowns for the year, but then I realized... everything I want is behind crates and I don't care to play crate roulette with real life money. So no crowns for me this year... again.
Its bad enough that whatever crates I receive as a gift (thank you for the ones this month!) just don't give me anything I like, and the gem conversion has been reduced to almost nothing. I find myself constantly spending on cash shops for other MMO's/Games I play, so its not like I don't have the budget... I just wish I could purchase crowns and get the items that I do want, not loot crates.
This is just feedback because I love ESO, and I want to invest more on the game as I used to, but I'm constantly disappointed with the cash shop because so much of it is being stuffed behind loot crates. At this stage, I just save up my monthly crowns for utilities, but in terms of actually purchasing items... Theres nothing I want that is accessible.
Note: Incase this becomes a topic, I do the endeavors and save them. It isn't about that, its about having the ability to just spend on a game I love while getting the things that I want.
I agree with you. [snip]. In a AAA games costing full price this is ridiculous. I'm happy to spend extra on items I like since I know development costs money, but I buy very few crowns because the good stuff goes into the crates and I refuse to buy and support crates.
If gem conversion was at least 5x higher than it is, then MAYBE I would consider a few here and there but even that would be unlikley since I hate these crates and this practice in general. If all these items went into the cash shop to buy without gambling then I'd have easily spent a crap ton more money on buying crowns than I have, especially in the last 3-4 years which has been very little crowns outside the ones I get when I do renew my sub to ESO+ for a month or 2 at a time maybe only a handful of times through the year.
I guess they just don't want to take your money or my money lol. It works for other companies since it leaves me more money to buy plenty of other games instead. Your loss ZOS, not mine.
SaffronCitrusflower wrote: »We should be able to buy anything that appears in crown crates directly with crowns. Or, ZOS should increase drop rates of decent items in crates by at least a factor of 10. RNG is so low for something decent from crown crates it defeats the purpose of ever buying crates in the first place.
Dagoth_Rac wrote: »"If you stopped the crates Id spend money on crowns"
But would it make up for the money lost to players who buy lots of crates? If 100 players spend $50 each to directly purchase a mount after crates are stopped, but 10 players would have spent $1200 each in crates chasing that mount, it is a net loss for ZOS. They gained $5,000 in direct sales but lost $12,000 in crate sales. The executives will be furious that revenue has collapsed with the end of crown crates.
You, individually, may be spending more money. But they care about the gross spending of the entire player population, not individuals. They are not trying to make the most money out of you. They are trying to make the most money. Period.
Crates don't have to be popular. They can be despised by the vast majority of players. But if the minority of players who like them spend a lot on them, they have outvoted us with their wallets.
Pixiepumpkin wrote: »Dagoth_Rac wrote: »"If you stopped the crates Id spend money on crowns"
But would it make up for the money lost to players who buy lots of crates? If 100 players spend $50 each to directly purchase a mount after crates are stopped, but 10 players would have spent $1200 each in crates chasing that mount, it is a net loss for ZOS. They gained $5,000 in direct sales but lost $12,000 in crate sales. The executives will be furious that revenue has collapsed with the end of crown crates.
You, individually, may be spending more money. But they care about the gross spending of the entire player population, not individuals. They are not trying to make the most money out of you. They are trying to make the most money. Period.
Crates don't have to be popular. They can be despised by the vast majority of players. But if the minority of players who like them spend a lot on them, they have outvoted us with their wallets.
Or they lower the price to 25 dollars for the mount and 1000 players buy it doubling their income. According to ZOS, a million+ people play the game. 1000 is a drop in the bucket.
I can tell you as an absolute, ZOS is leaving money on the table.
Araneae6537 wrote: »Pixiepumpkin wrote: »Dagoth_Rac wrote: »"If you stopped the crates Id spend money on crowns"
But would it make up for the money lost to players who buy lots of crates? If 100 players spend $50 each to directly purchase a mount after crates are stopped, but 10 players would have spent $1200 each in crates chasing that mount, it is a net loss for ZOS. They gained $5,000 in direct sales but lost $12,000 in crate sales. The executives will be furious that revenue has collapsed with the end of crown crates.
You, individually, may be spending more money. But they care about the gross spending of the entire player population, not individuals. They are not trying to make the most money out of you. They are trying to make the most money. Period.
Crates don't have to be popular. They can be despised by the vast majority of players. But if the minority of players who like them spend a lot on them, they have outvoted us with their wallets.
Or they lower the price to 25 dollars for the mount and 1000 players buy it doubling their income. According to ZOS, a million+ people play the game. 1000 is a drop in the bucket.
I can tell you as an absolute, ZOS is leaving money on the table.
Only ZOS knows that, and we can be certain they wouldn’t knowingly leave money on the table. I think you must underestimate how much many how many people spend on Crown crates.
Dagoth_Rac wrote: »"If you stopped the crates Id spend money on crowns"
But would it make up for the money lost to players who buy lots of crates? If 100 players spend $50 each to directly purchase a mount after crates are stopped, but 10 players would have spent $1200 each in crates chasing that mount, it is a net loss for ZOS. They gained $5,000 in direct sales but lost $12,000 in crate sales. The executives will be furious that revenue has collapsed with the end of crown crates.
You, individually, may be spending more money. But they care about the gross spending of the entire player population, not individuals. They are not trying to make the most money out of you. They are trying to make the most money. Period.
Crates don't have to be popular. They can be despised by the vast majority of players. But if the minority of players who like them spend a lot on them, they have outvoted us with their wallets.
Pixiepumpkin wrote: »Araneae6537 wrote: »Pixiepumpkin wrote: »Dagoth_Rac wrote: »"If you stopped the crates Id spend money on crowns"
But would it make up for the money lost to players who buy lots of crates? If 100 players spend $50 each to directly purchase a mount after crates are stopped, but 10 players would have spent $1200 each in crates chasing that mount, it is a net loss for ZOS. They gained $5,000 in direct sales but lost $12,000 in crate sales. The executives will be furious that revenue has collapsed with the end of crown crates.
You, individually, may be spending more money. But they care about the gross spending of the entire player population, not individuals. They are not trying to make the most money out of you. They are trying to make the most money. Period.
Crates don't have to be popular. They can be despised by the vast majority of players. But if the minority of players who like them spend a lot on them, they have outvoted us with their wallets.
Or they lower the price to 25 dollars for the mount and 1000 players buy it doubling their income. According to ZOS, a million+ people play the game. 1000 is a drop in the bucket.
I can tell you as an absolute, ZOS is leaving money on the table.
Only ZOS knows that, and we can be certain they wouldn’t knowingly leave money on the table. I think you must underestimate how much many how many people spend on Crown crates.
ZOS can not know that. They can not record data of people that WOULD spend money on crowns if crowns were less expensive.
I can tell you as an absolute, ZOS is leaving money on the table.
Araneae6537 wrote: »Pixiepumpkin wrote: »Araneae6537 wrote: »Pixiepumpkin wrote: »Dagoth_Rac wrote: »"If you stopped the crates Id spend money on crowns"
But would it make up for the money lost to players who buy lots of crates? If 100 players spend $50 each to directly purchase a mount after crates are stopped, but 10 players would have spent $1200 each in crates chasing that mount, it is a net loss for ZOS. They gained $5,000 in direct sales but lost $12,000 in crate sales. The executives will be furious that revenue has collapsed with the end of crown crates.
You, individually, may be spending more money. But they care about the gross spending of the entire player population, not individuals. They are not trying to make the most money out of you. They are trying to make the most money. Period.
Crates don't have to be popular. They can be despised by the vast majority of players. But if the minority of players who like them spend a lot on them, they have outvoted us with their wallets.
Or they lower the price to 25 dollars for the mount and 1000 players buy it doubling their income. According to ZOS, a million+ people play the game. 1000 is a drop in the bucket.
I can tell you as an absolute, ZOS is leaving money on the table.
Only ZOS knows that, and we can be certain they wouldn’t knowingly leave money on the table. I think you must underestimate how much many how many people spend on Crown crates.
ZOS can not know that. They can not record data of people that WOULD spend money on crowns if crowns were less expensive.
I can tell you as an absolute, ZOS is leaving money on the table.
But they have the data of what the average player spent before Crown crates were introduced, don’t they? I’m not arguing in favor of Crown crates — I much rather buy things directly — but I think it a mistake to suppose them less profitable.
Pixiepumpkin wrote: »Araneae6537 wrote: »Pixiepumpkin wrote: »Araneae6537 wrote: »Pixiepumpkin wrote: »Dagoth_Rac wrote: »"If you stopped the crates Id spend money on crowns"
But would it make up for the money lost to players who buy lots of crates? If 100 players spend $50 each to directly purchase a mount after crates are stopped, but 10 players would have spent $1200 each in crates chasing that mount, it is a net loss for ZOS. They gained $5,000 in direct sales but lost $12,000 in crate sales. The executives will be furious that revenue has collapsed with the end of crown crates.
You, individually, may be spending more money. But they care about the gross spending of the entire player population, not individuals. They are not trying to make the most money out of you. They are trying to make the most money. Period.
Crates don't have to be popular. They can be despised by the vast majority of players. But if the minority of players who like them spend a lot on them, they have outvoted us with their wallets.
Or they lower the price to 25 dollars for the mount and 1000 players buy it doubling their income. According to ZOS, a million+ people play the game. 1000 is a drop in the bucket.
I can tell you as an absolute, ZOS is leaving money on the table.
Only ZOS knows that, and we can be certain they wouldn’t knowingly leave money on the table. I think you must underestimate how much many how many people spend on Crown crates.
ZOS can not know that. They can not record data of people that WOULD spend money on crowns if crowns were less expensive.
I can tell you as an absolute, ZOS is leaving money on the table.
But they have the data of what the average player spent before Crown crates were introduced, don’t they? I’m not arguing in favor of Crown crates — I much rather buy things directly — but I think it a mistake to suppose them less profitable.
Irrelevant data because economies chance, player bases change, the mass introduction of items since that era has changed, the entire dynamic of what it means to be a modern customer has changed.
The ONLY way that NOT lowering prices would yield less revenue, is if the player base is not as large as Zenimax promotes.
Dagoth_Rac wrote: »Pixiepumpkin wrote: »Araneae6537 wrote: »Pixiepumpkin wrote: »Araneae6537 wrote: »Pixiepumpkin wrote: »Dagoth_Rac wrote: »"If you stopped the crates Id spend money on crowns"
But would it make up for the money lost to players who buy lots of crates? If 100 players spend $50 each to directly purchase a mount after crates are stopped, but 10 players would have spent $1200 each in crates chasing that mount, it is a net loss for ZOS. They gained $5,000 in direct sales but lost $12,000 in crate sales. The executives will be furious that revenue has collapsed with the end of crown crates.
You, individually, may be spending more money. But they care about the gross spending of the entire player population, not individuals. They are not trying to make the most money out of you. They are trying to make the most money. Period.
Crates don't have to be popular. They can be despised by the vast majority of players. But if the minority of players who like them spend a lot on them, they have outvoted us with their wallets.
Or they lower the price to 25 dollars for the mount and 1000 players buy it doubling their income. According to ZOS, a million+ people play the game. 1000 is a drop in the bucket.
I can tell you as an absolute, ZOS is leaving money on the table.
Only ZOS knows that, and we can be certain they wouldn’t knowingly leave money on the table. I think you must underestimate how much many how many people spend on Crown crates.
ZOS can not know that. They can not record data of people that WOULD spend money on crowns if crowns were less expensive.
I can tell you as an absolute, ZOS is leaving money on the table.
But they have the data of what the average player spent before Crown crates were introduced, don’t they? I’m not arguing in favor of Crown crates — I much rather buy things directly — but I think it a mistake to suppose them less profitable.
Irrelevant data because economies chance, player bases change, the mass introduction of items since that era has changed, the entire dynamic of what it means to be a modern customer has changed.
The ONLY way that NOT lowering prices would yield less revenue, is if the player base is not as large as Zenimax promotes.
Huh? Are you saying that lowering prices means more revenue? That's not true. Pricing is only half of the revenue formula. Pricing is about finding a sweet spot. If you sell 1,000,000 units at $10, your revenue is $10,000,000. If you lower price to $8 and sell 1,200,000 units, you have raised unit sales by 200,000 but lowered revenue by $400,000. If you raise price to $12 and sell 800,000 units, you have reduced unit sales by 200,000 and ... still lowered revenue by $400,000.
Lowering prices all but guarantees more unit sales. But it is not guaranteed at all to raise revenue.